
Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Jan 7, 2017 05:26 AM
Msg. 1 of 6
os_tool build-cache-file-ex yelo2 1 1 1 levels\test\beavercreek\warcreek
Am I doing it right? Edited by Halo305sparts on Jan 7, 2017 at 05:28 AM
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Alex
Joined: Apr 22, 2016
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Posted: Jan 7, 2017 11:48 AM
Msg. 2 of 6
Quote: --- Original message by: Halo305sparts
os_tool build-cache-file-ex yelo2 1 1 1 levels\test\beavercreek\warcreek
Am I doing it right? Edited by Halo305sparts on Jan 7, 2017 at 05:28 AM It's os_tool build-cache-file levels\foldername\senarioname
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 7, 2017 05:13 PM
Msg. 3 of 6
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Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Jan 9, 2017 01:18 AM
Msg. 4 of 6
Whats the difference between the one in the OP and yours? I'm trying to mess around with the AI Elites (no problems) and the Brutes (Causes the game to crash due to special tags being used i.e gravity grenades ect) perhaps the script on my OP is for a different type of yelo map and your reply is what allows scrip heavy os_tags to play?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 9, 2017 03:34 PM
Msg. 5 of 6
the one in the OP will generate shared map files, which you should generally avoid. SPV3 is the only project out right now that uses them, it lets the part 1 release be about 2 GB rather than 6 or 7. But if you are doing a one off map, always do 0 0 1
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Halo305sparts
Joined: Nov 1, 2013
Actually isn't a noob
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Posted: Jan 9, 2017 09:11 PM
Msg. 6 of 6
Quote: --- Original message by: Masters1337 the one in the OP will generate shared map files, which you should generally avoid. SPV3 is the only project out right now that uses them, it lets the part 1 release be about 2 GB rather than 6 or 7. But if you are doing a one off map, always do 0 0 1 Oh okay! cool
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