
DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Nov 20, 2016 12:13 PM
Msg. 1 of 6
3DS is taking ages to render these. I'm using a rather complex BSP with ~14k faces, but it's been 10 hours and I'm not halfway there.
When doing renders with Aether on a different BSP, the renders in 3DS took 2-3 minutes. Mind you that was a far simpler structure, however the entire BSP was lit with scenery items which meant that there were ~50 light sources in 3DS max.
This just has one light source placed overtop the map.
Has anoyone had experience baking lightmaps? Does OS's script seem to take longer than a standard bake would, or am I just seeing the effects of a far more complex geometry?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 20, 2016 02:07 PM
Msg. 2 of 6
As far as I remember, baking lightmaps for cmt's tsce took months. I haven't tried baking them myself but it seems that they do take a lot longer than regular lightmaps.
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DeadHamster
Joined: Jun 8, 2014
https://discord.gg/Neu4EJM
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Posted: Nov 20, 2016 02:35 PM
Msg. 3 of 6
Quote: --- Original message by: altis94 As far as I remember, baking lightmaps for cmt's tsce took months. I haven't tried baking them myself but it seems that they do take a lot longer than regular lightmaps. Christ okay so I guess 24 hrs isn't so bad after all
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 20, 2016 04:42 PM
Msg. 4 of 6
Run 3dsmax in the commandline render mode, it was 10 - 15% in my personal experience.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Nov 21, 2016 02:08 AM
Msg. 5 of 6
Depends on your pc's specs honestly.
I ran the DLM's for Sector 09 overnight. If I remember correctly, they were complete by the time I woke up about 8 - 9 hours later.
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slashrat
Joined: Aug 10, 2005
TSC:E Environment Art Lead
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Posted: Nov 22, 2016 02:06 PM
Msg. 6 of 6
Our lightmaps for TSC:E also had upwards of 12k lights in some areas, so 3ds max would have to reread all the lights every time it loaded a new lightmap before the actual render process started. That my itself slowed us down considerably.
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