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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »OpenSauce DLM Rendering Times?

Author Topic: OpenSauce DLM Rendering Times? (6 messages, Page 1 of 1)
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DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Nov 20, 2016 12:13 PM    Msg. 1 of 6       
3DS is taking ages to render these. I'm using a rather complex BSP with ~14k faces, but it's been 10 hours and I'm not halfway there.

When doing renders with Aether on a different BSP, the renders in 3DS took 2-3 minutes. Mind you that was a far simpler structure, however the entire BSP was lit with scenery items which meant that there were ~50 light sources in 3DS max.

This just has one light source placed overtop the map.


Has anoyone had experience baking lightmaps? Does OS's script seem to take longer than a standard bake would, or am I just seeing the effects of a far more complex geometry?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 20, 2016 02:07 PM    Msg. 2 of 6       
As far as I remember, baking lightmaps for cmt's tsce took months. I haven't tried baking them myself but it seems that they do take a lot longer than regular lightmaps.


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Nov 20, 2016 02:35 PM    Msg. 3 of 6       
Quote: --- Original message by: altis94
As far as I remember, baking lightmaps for cmt's tsce took months. I haven't tried baking them myself but it seems that they do take a lot longer than regular lightmaps.


Christ okay so I guess 24 hrs isn't so bad after all


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 20, 2016 04:42 PM    Msg. 4 of 6       
Run 3dsmax in the commandline render mode, it was 10 - 15% in my personal experience.


Nickster5000
Joined: Dec 11, 2010


Posted: Nov 21, 2016 02:08 AM    Msg. 5 of 6       
Depends on your pc's specs honestly.

I ran the DLM's for Sector 09 overnight. If I remember correctly, they were complete by the time I woke up about 8 - 9 hours later.


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Nov 22, 2016 02:06 PM    Msg. 6 of 6       
Our lightmaps for TSC:E also had upwards of 12k lights in some areas, so 3ds max would have to reread all the lights every time it loaded a new lightmap before the actual render process started. That my itself slowed us down considerably.

 

 
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