
lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 3, 2016 02:52 PM
Msg. 1 of 33
Hello everybody! For a school project, me and a friend of mine will research the aspects of what makes a fun video game, and when the research is finished, we'll actually create a game based on our conclusions. The first fase of our research is to ask people what aspects of video games they like most. Please take in mind: The answers to each question vary per game, of course, one answer doesn't work out well for all games in the world. So please answer what aspects you prefer with games when choosing what game to play, and not what aspects all video games in the world should have. Link to the survey: https://surveyplanet.com/57a0fec182024cac2d7a94c4 Many thanks in advance, Lolslayer. Edited by lolslayer on Aug 3, 2016 at 02:52 PMEdited by lolslayer on Aug 3, 2016 at 02:52 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Aug 3, 2016 03:45 PM
Msg. 2 of 33
Submitted.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 3, 2016 06:32 PM
Msg. 3 of 33
I've also completed your survey. One thing you're missing though in alot of questions is a "No particular preference" option. Personally I enjoy a wide variety of completely different games, and the answers to your questions can't really be quantified universally. Still though, I'd prefer a "No preference" option over "No idea", since I do know that I don't have a preference in some cases :-)
I'm interested though if any notable statistics come out of some of these questions.
What engine will you lads be using? (Having used both, I'd recommend Unity for programmers (C# is fantastic fun to work with), UE4 for artists).
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: Aug 3, 2016 11:09 PM
Msg. 4 of 33
Am I doing this right 
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Aug 4, 2016 01:36 AM
Msg. 5 of 33
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 4, 2016 04:08 AM
Msg. 6 of 33
God I hate nekopara.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 4, 2016 08:41 AM
Msg. 7 of 33
Thank you everybody for submitting on the survey! Yes, the results will be used for the final product, so please stop trolling (was it you mannypetty?) Colour is color, but than British. The engine we'll be using is game maker. This is because that's the engine we both have the most experience with. Because of this being a school project, it won't be big like a mmorpg or even something close to that. We've still got to finish a lot of research and the game must be finished somewhere in november, we really don't have much time for a big game, sorry for that. We should indeed have included the "other" option with every question, but that's too late for now. We'll probably think of this in future surveys This won't be the only survey, there will be 2 more in the future. The first one we'll take a few example games and ask some questions about them, like what aspects made these games good. The second survey will be a little bit more special. Before we create our final product, we'll create 3 prototype games (they'll look awful and they will probably be filled with a lot of placeholders). All 3 games will be able to download. After playing all of them, you can vote which one we'll finish. The most notable things I think I've seen in the survey is the fact that people don't want regular but big updates. Also notable was the fact that people wanted the game to be a mystery, keep it a surprise. Atm more then 60% voted for that option. Some trolls: Quote: Other...: trolling forums Quote: Other...: DSalimander Quote: Other...: High Ground Quote: Other...: What is "colour"? (Not sure if this was a troll though) Quote: Other...: hardcore german techno Edited by lolslayer on Aug 4, 2016 at 08:43 AMEdited by lolslayer on Aug 4, 2016 at 08:46 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 4, 2016 08:44 AM
Msg. 8 of 33
I didn't get to vote. :(
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 4, 2016 08:44 AM
Msg. 9 of 33
Quote: --- Original message by: Super Flanker I didn't get to vote. :( ?
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 4, 2016 12:32 PM
Msg. 10 of 33
Quote: --- Original message by: HyperAlexQuote: --- Original message by: lolslayer game maker. lol At least I can create games... https://www.youtube.com/watch?v=YP1uiBsADS8 I don't limit myself to game maker, I would like to see you beat this.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 4, 2016 01:35 PM
Msg. 11 of 33
Quote: --- Original message by: lolslayerQuote: --- Original message by: HyperAlexQuote: --- Original message by: lolslayer game maker. lol At least I can create games... https://www.youtube.com/watch?v=YP1uiBsADS8 I don't limit myself to game maker, I would like to see you beat this. OMG if you could create walls and stuff like that and have them show up in real time in game that would be so leet. Imagine a 3ds max setting where you how two viewports beside eachother, the viewport on the right would be where you can create your structure and stuff. The view port on the left would relay your creations in an ingame graphical setting. :o
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 4, 2016 02:06 PM
Msg. 12 of 33
Quote: --- Original message by: Super FlankerQuote: --- Original message by: lolslayerQuote: --- Original message by: HyperAlexQuote: --- Original message by: lolslayer game maker. lol At least I can create games... https://www.youtube.com/watch?v=YP1uiBsADS8 I don't limit myself to game maker, I would like to see you beat this. OMG if you could create walls and stuff like that and have them show up in real time in game that would be so leet. Imagine a 3ds max setting where you how two viewports beside eachother, the viewport on the right would be where you can create your structure and stuff. The view port on the left would relay your creations in an ingame graphical setting. :o The difference is that I actually programmed this engine, I wouldn't get on that high horse if you don't know how to code something better mkay? Edited by lolslayer on Aug 4, 2016 at 02:07 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 4, 2016 02:35 PM
Msg. 13 of 33
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super FlankerQuote: --- Original message by: lolslayerQuote: --- Original message by: HyperAlexQuote: --- Original message by: lolslayer game maker. lol At least I can create games... https://www.youtube.com/watch?v=YP1uiBsADS8 I don't limit myself to game maker, I would like to see you beat this. OMG if you could create walls and stuff like that and have them show up in real time in game that would be so leet. Imagine a 3ds max setting where you how two viewports beside eachother, the viewport on the right would be where you can create your structure and stuff. The view port on the left would relay your creations in an ingame graphical setting. :o The difference is that I actually programmed this engine, I wouldn't get on that high horse if you don't know how to code something better mkay? Edited by lolslayer on Aug 4, 2016 at 02:07 PM Dafuq u on nub. I was making a suggestion, if you don't like my suggestions then why don't YOU get off your high horse.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 4, 2016 03:34 PM
Msg. 14 of 33
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super FlankerQuote: --- Original message by: lolslayerQuote: --- Original message by: HyperAlexQuote: --- Original message by: lolslayer game maker. lol At least I can create games... https://www.youtube.com/watch?v=YP1uiBsADS8 I don't limit myself to game maker, I would like to see you beat this. OMG if you could create walls and stuff like that and have them show up in real time in game that would be so leet. Imagine a 3ds max setting where you how two viewports beside eachother, the viewport on the right would be where you can create your structure and stuff. The view port on the left would relay your creations in an ingame graphical setting. :o The difference is that I actually programmed this engine, I wouldn't get on that high horse if you don't know how to code something better mkay? Edited by lolslayer on Aug 4, 2016 at 02:07 PM I programmed this engine: https://www.youtube.com/watch?v=oWG94ub7wqM&feature=youtu.be&t=19s Cheers. But good start, we all start somewhere. My first OpenGL program was a noice triangle.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 4, 2016 05:56 PM
Msg. 15 of 33
I just used straight-up directx .x meshes on the original xbox with a phoenix loaded XDK bios. Was fun until I tried messing with COM stuff :)
And then you learn that all of the Original xbox controller buttons were pressure sensitive. The 360 ones aren't Edited by OrangeJuice on Aug 4, 2016 at 05:58 PM
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 4, 2016 06:44 PM
Msg. 16 of 33
Quote: --- Original message by: Super Flanker Dafuq u on nub. I was making a suggestion, if you don't like my suggestions then why don't YOU get off your high horse. I'm sorry if that was a legit suggestion, but it seemed like you made fun of a project I spent hours of work and research on... Quote: --- Original message by: mannypetty Java shouldn't be used for modern games. Game Maker is a glorified Flash game editor. To make your own game engine you need a few more experienced people. Try learning UDK instead. /thread Game maker is at least better then flash though :/ Quote: I programmed this engine: https://www.youtube.com/watch?v=oWG94ub7wqM&feature=youtu.be&t=19s
Cheers. But good start, we all start somewhere. My first OpenGL program was a noice triangle. REALLY nice Dalode :) Quote: And then you learn that all of the Original xbox controller buttons were pressure sensitive. The 360 ones aren't Original Xbox master race! Edited by lolslayer on Aug 4, 2016 at 06:48 PM
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OctaVinyl
Joined: Dec 8, 2015
¡Voy A comer tù corazon!
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Posted: Aug 5, 2016 05:17 AM
Msg. 17 of 33
Submitted too.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Aug 5, 2016 06:42 AM
Msg. 18 of 33
Quote: --- Original message by: DaLode (Having used both, I'd recommend Unity for programmers (C# is fantastic fun to work with), UE4 for artists). Can you really just use straight up C# in Unity?
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 5, 2016 09:59 AM
Msg. 19 of 33
Quote: --- Original message by: OctaVinyl Submitted too. Thank you very much!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 5, 2016 10:10 AM
Msg. 20 of 33
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super Flanker Dafuq u on nub. I was making a suggestion, if you don't like my suggestions then why don't YOU get off your high horse. I'm sorry if that was a legit suggestion, but it seemed like you made fun of a project I spent hours of work and research on... Naturally of course, because contributing Ideas and showing enthusiasm is synonymous with making fun and light abuse. Did your survey. You need more: "other" dialogues for pretty much every question. You could also benefit from a "what games do you play and why" field to help gauge gaming motivations.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 5, 2016 10:52 AM
Msg. 21 of 33
Quote: --- Original message by: BKTielQuote: --- Original message by: DaLode (Having used both, I'd recommend Unity for programmers (C# is fantastic fun to work with), UE4 for artists). Can you really just use straight up C# in Unity? Yes. The options you have are: - C# - Javascript - Unity script But it is heavily recommended to use C#.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 5, 2016 02:58 PM
Msg. 22 of 33
Quote: --- Original message by: HyperAlex 1) Do you prefer unity? 2) Is c# easier than c++? 3) Also, can you use c# or c++ in The blam engine?
1) Having used both, I do prefer Unity. Disclaimer: I never played around very much with UE4's C++, I stuck to blueprints. But C# vs Blueprints, for me the preference is very clearly C#. But I can imagine that artists may find C# coding daunting. 2) C# is easier in the sense that you cannot as easily break things with it. Doing the wrong things with C++ can blow up your computer. C++ requires you to do your own memory management, C# has its own garbage collection systems. 3) Blam only has that weird scripting language, despite having used it for years, I never found out what language I was actually using. Cheers to that.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 5, 2016 04:50 PM
Msg. 23 of 33
Quote: --- Original message by: DaLode 3) Blam only has that weird scripting language, despite having used it for years, I never found out what language I was actually using. Cheers to that. It's Halo Script, a derivative of LISPAnyways, Unity is pretty easy to use. You can throw lazy garbage code at it, and it just works lol. I've done things quite quickly with unity with no effort. I don't know what kind of overhead it requires for it to manage things so nicely, but I'm sure there has to be some.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 5, 2016 05:36 PM
Msg. 24 of 33
Yo Kirbs why aren't we connected on Skype familia.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Aug 5, 2016 07:40 PM
Msg. 25 of 33
I really don't like the growing heap of trash that is unity titles, but if you can really just outright push C# code into it without some kind of intermediary I'm really intrigued.
You seem to have experience with it, lod3, may I ask if that is the case? Is C# just an optional substitute for Unityscript or does it function on a lower level?
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 6, 2016 06:09 AM
Msg. 26 of 33
Unity's workflow revolves around creating game objects, and adding components to them to achieve desired behavior. These components can be things Unity foresees, such as render components, audio components, etc. But all gameplay related components can be pure C# scripts. Unityscript, from what I've read, is no longer being promoted. Rather you can see C# as its replacement nowadays.
Not sure what you mean about functioning on a lower level.
Unity generates a nice Visual Studio project for you to enhance the C# coding experience, and debugging works great in this setup as well.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 6, 2016 06:59 AM
Msg. 27 of 33
Unity seems to have had the reputation of being graphically inferior to UE4, but since Unity 5, I really can't say anymore. Just watch this tech demo: https://www.youtube.com/watch?v=GXI0l3yqBrA @lolSlayer: sorry for turning this into the "Should I use Unity thread".
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 6, 2016 05:39 PM
Msg. 28 of 33
I'd say graphically, it doesn't matter much anymore nowadays. Since both engines allow you to program your own low-level shaders if you really wanted something specific
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: Aug 7, 2016 05:28 AM
Msg. 29 of 33
Quote: --- Original message by: Super Flanker
Naturally of course, because contributing Ideas and showing enthusiasm is synonymous with making fun and light abuse.
Did your survey.
You need more: "other" dialogues for pretty much every question. You could also benefit from a "what games do you play and why" field to help gauge gaming motivations. Yeah sorry, somehow it really sounded like some kind of mocking Thank you! :) And yeah, we'll add more "other" boxes in the next survey Quote: --- Original message by: DaLodeUnity seems to have had the reputation of being graphically inferior to UE4, but since Unity 5, I really can't say anymore. Just watch this tech demo: https://www.youtube.com/watch?v=GXI0l3yqBrA @lolSlayer: sorry for turning this into the "Should I use Unity thread". Only for 3D, I prefer game maker for 2D, and actually, also on 3D, little bit experimenting with shaders to add some nice 3D effects is always fun :) Edited by lolslayer on Aug 7, 2016 at 05:32 AM
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Aug 7, 2016 05:47 PM
Msg. 30 of 33
"One can never have enough surveys." - Donald Duck
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 7, 2016 05:48 PM
Msg. 31 of 33
"One can never have enough boxes."
- Holanimator.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 8, 2016 08:55 AM
Msg. 32 of 33
"This meme is now dead, add on at your peril"
- Flanka chan.
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Alex
Joined: Apr 22, 2016
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Posted: Sep 2, 2016 08:37 AM
Msg. 33 of 33
Quote: --- Original message by: lolslayerQuote: --- Original message by: HyperAlexQuote: --- Original message by: lolslayer game maker. lol At least I can create games... https://www.youtube.com/watch?v=YP1uiBsADS8 I don't limit myself to game maker, I would like to see you beat this. 1v1 me m8 i will str8 rek u in unity. Edited by Super Alex on Sep 8, 2016 at 01:41 PM
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