
TCGreflexhammer
Joined: Jul 5, 2016
"""Quality Content"""
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Posted: Jul 22, 2016 10:50 PM
Msg. 1 of 10
Download: https://www.dropbox.com/sh/klmywlolhmchdtk/AAAqivC9-YVIDrrYSqYfxr7Fa?dl=0 Preview Video: https://www.youtube.com/watch?v=roHD0RBbKAM (slightly outdated) This firefight map plays similarly to the classic ODST firefight. This includes procedural waves, a boss wave at the end of every round, enemy dropships and vehicles, and skulls to increase difficulty as you progress, with the addition of two elite honor guards to help you. Since the gameplay side of things are pretty much done I need some people to test and tell me how the difficulty and rebalancing is. Also with this being my first mod for H:CE any critique would be nice. In terms of credit, the only thing I made is the map geometry and scripts. All other tags were downloaded from Halo Maps and belong to their creators. Also thanks for those in the form who have helped me with scripting Edited by TCGreflexhammer on Jul 22, 2016 at 10:52 PMEdited by TCGreflexhammer on Jul 23, 2016 at 11:25 AM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jul 23, 2016 04:29 AM
Msg. 2 of 10
I haven't played the map yet but from the video it looks pretty fun. It's always nice to see a custom bsp in a firefight.
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tanju77
Joined: Mar 12, 2016
Doing moderator's job
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Posted: Jul 23, 2016 04:32 AM
Msg. 3 of 10
I will try this on Sunday :)
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Jul 23, 2016 05:33 AM
Msg. 4 of 10
Its always nice to see custom bsp work nowadays, looks good Edited by killzone64 on Jul 23, 2016 at 05:33 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 23, 2016 07:03 AM
Msg. 5 of 10
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TCGreflexhammer
Joined: Jul 5, 2016
"""Quality Content"""
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Posted: Jul 23, 2016 11:33 AM
Msg. 6 of 10
It's fixed now. I'm new to the forms and didn't notice the button. Sorry about that.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 23, 2016 11:52 AM
Msg. 7 of 10
Like all FF games i'm not such a fan of being to nade spam the enemy as they enter or spawn.
FF decent got around that as the rounds escalated due to the varying spawn points of the enemy and also the sheer scale of the bsp relative to the usable cover points.
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TCGreflexhammer
Joined: Jul 5, 2016
"""Quality Content"""
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Posted: Jul 23, 2016 12:10 PM
Msg. 8 of 10
If you're referring to the video were in the beginning I spawn killed a group, that was just luck. there are a total of 8 doors they can spawn out of and you can only hold 4 nades total, I have decreased the rate as well as the amount enemies drop them. I will also try and to do something to the turrets so they aren't as over powered. If you have played the map and it still seems like you can nade spam enemies, i'll see what I can do further to decrease nade spamming.
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: Jul 23, 2016 06:51 PM
Msg. 9 of 10
Quote: --- Original message by: TCGreflexhammerDownload: https://www.dropbox.com/sh/klmywlolhmchdtk/AAAqivC9-YVIDrrYSqYfxr7Fa?dl=0 Preview Video: https://www.youtube.com/watch?v=roHD0RBbKAM (slightly outdated) This firefight map plays similarly to the classic ODST firefight. This includes procedural waves, a boss wave at the end of every round, enemy dropships and vehicles, and skulls to increase difficulty as you progress, with the addition of two elite honor guards to help you. Since the gameplay side of things are pretty much done I need some people to test and tell me how the difficulty and rebalancing is. Also with this being my first mod for H:CE any critique would be nice. In terms of credit, the only thing I made is the map geometry and scripts. All other tags were downloaded from Halo Maps and belong to their creators. Also thanks for those in the form who have helped me with scripting Edited by TCGreflexhammer on Jul 22, 2016 at 10:52 PMEdited by TCGreflexhammer on Jul 23, 2016 at 11:25 AM My first impressions: Pros: * Variety of enemies, I was certainly surprised to see marines fighting against the player * Custom BSP, does need touching up and better variety in textures but overall it doesn't need anything too drastic * Weapon layout is pretty good Cons: * Lack of music, gunning down enemies can only be fun for a certain amount of time, there should be something playing in the background every once in a while to keep us interested. Listen to this for some inspiration: https://www.youtube.com/watch?v=BDtqTgwUUtE * Uninteresting skybox, the CAS Assault Carrier in the sky doesn't exactly serve any purpose other than looking pretty since there isn't a story to explain what is happening Overall it's a good start, 7/10.
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TCGreflexhammer
Joined: Jul 5, 2016
"""Quality Content"""
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Posted: Jul 23, 2016 07:05 PM
Msg. 10 of 10
Thanks for the feedback.
If you fight for long enough you will be fighting spartans with the marines. music and skybox is being worked on but having a little trouble with them. both the pelicans and dropships come and go from the carrier giving it some purpose.
Thank you for playing it and I'm glad you like it.
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