
Jobalisk
Joined: Feb 8, 2014
The haiku master。
|
Posted: Jun 25, 2016 04:21 AM
Msg. 1 of 5
anyone know of an easy way to kill a player when they walk into a trigger volume?
|
|
|

Jobalisk
Joined: Feb 8, 2014
The haiku master。
|
Posted: Jun 25, 2016 03:42 PM
Msg. 2 of 5
thanks
|
|
|

stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
|
Posted: Jun 26, 2016 07:10 PM
Msg. 3 of 5
Could continuous map scripts affect server performance for multiplayer maps?
|
|
|

Jobalisk
Joined: Feb 8, 2014
The haiku master。
|
Posted: Jun 27, 2016 01:13 AM
Msg. 4 of 5
I wouldn't know... this was a single player map anyway.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Jun 27, 2016 06:37 AM
Msg. 5 of 5
Quote: --- Original message by: stunt_man Could continuous map scripts affect server performance for multiplayer maps? Server interrupts can become a thing if the amount of information that the server is reponsible for rises whilst also having to deal with continuously recycling a script. But if you are just running something on a loop without adding anything additionally then you should be good. Though it will also depend just how much info you are recycling. Edited by Super Flanker on Jun 27, 2016 at 06:37 AM
|
|
|