
miguelm4a1
Joined: May 23, 2016
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Posted: Jun 7, 2016 05:42 PM
Msg. 1 of 12
Hello guys, im making a project called "Operation x" History In 2490 the uncs established a base of operations in the planet called "x" subsequently, the ONI also. ONI began to save vital information on that planet: from models of ships, to coordinate colony. In 2499, the UNSC lost contact with fleets from other colonies... Until the base in "x" Achievement capture a distress signal from the planet xena, in which warns of an unstoppable force called the covenant. But it was too late, 20 hours after the covenant appeared on the radar. At that time, the planet had no defenses or with ships... So I sent a distress signal to the UNSC, the planet earth. TRAILER: https://www.youtube.com/watch?v=hwpEO4usTro&feature=youtu.be
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jun 7, 2016 06:05 PM
Msg. 2 of 12
This map is Illuminati
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Jun 7, 2016 06:19 PM
Msg. 3 of 12
Solid 5/7 trailer, loved the random square messages and 20FPS gameplay
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MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: Jun 7, 2016 06:56 PM
Msg. 4 of 12
I liked the idea of the project (when I saw the video, I thought the quotes were made from YouTube annotations lol). Here are some personal opinions: - Try to use a solid tagset, not a mash up. A salad of tags isn't a good idea and could be not taken seriously. I recommend the original H1 tagset, or even better, the Lumoria ones (imo). - Try to make better scenery placement. EG: Too many barricades is a little stupid. - I hope you can show more of the exterior BSP. The actual has a weird UVW Mapping and modeling. - I hope you can make a good storyline and not just a bunch of enemies to kill. Keep up the good work and I hope you can improve this project 
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HyperLuke
Joined: May 5, 2016
csgosucks.org
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Posted: Jun 7, 2016 06:57 PM
Msg. 5 of 12
Quote: --- Original message by: miguelm4a1Hello guys, im making a project called "Operation x" History In 2490 the uncs established a base of operations in the planet called "x" subsequently, the ONI also. ONI began to save vital information on that planet: from models of ships, to coordinate colony. In 2499, the UNSC lost contact with fleets from other colonies... Until the base in "x" Achievement capture a distress signal from the planet xena, in which warns of an unstoppable force called the covenant. But it was too late, 20 hours after the covenant appeared on the radar. At that time, the planet had no defenses or with ships... So I sent a distress signal to the UNSC, the planet earth. TRAILER: https://www.youtube.com/watch?v=hwpEO4usTro&feature=youtu.be Very shotty video
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miguelm4a1
Joined: May 23, 2016
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Posted: Jun 7, 2016 07:51 PM
Msg. 6 of 12
Thanks, is a single project men XD im try finish them in october-november c:
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jun 7, 2016 08:50 PM
Msg. 7 of 12
Not bad soldier, not bad at all.
8/10, for your first release its interesting.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 7, 2016 10:42 PM
Msg. 8 of 12
I'm actually all for really large encounters Seems interesting Will keep an eye on this
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jun 7, 2016 11:54 PM
Msg. 9 of 12
Quote: --- Original message by: miguelm4a1 2499 Covenant was discovered in 2525.
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miguelm4a1
Joined: May 23, 2016
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Posted: Jun 8, 2016 12:02 AM
Msg. 10 of 12
Quote: --- Original message by: HyperSeanQuote: --- Original message by: miguelm4a1 2499 Covenant was discovered in 2525. srry guy, thanks for the info c: is a beta in this moment c:
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Tech
Joined: May 9, 2015
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Posted: Jun 8, 2016 02:15 AM
Msg. 11 of 12
+1 to space battles Please find a better name for the mod too, "Operation X" sounds so cliché. Edited by Tech on Jun 8, 2016 at 04:32 AM
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bandinada5
Joined: Mar 29, 2013
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Posted: Jun 11, 2016 03:27 AM
Msg. 12 of 12
gonna see what's next of your news here. it's really good
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