
XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jun 5, 2016 02:11 AM
Msg. 1 of 7
Okay, so I'm trying to figure out what the heck is wrong with the lens flare for this specific area that has a red light texture applied. And It's only for this one spot!!! Any ideas?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 5, 2016 04:02 AM
Msg. 2 of 7
Did you try making sure the UVs are straight?
Also, maybe you can remove the lens flares. They're white and don't match the red too well.
OR you could create a flat plane slightly larger than the red panel, give it a bloody bitmap (like a lens flare) and make it render only.
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jun 5, 2016 04:20 AM
Msg. 3 of 7
Quote: --- Original message by: Jesse Did you try making sure the UVs are straight?
Also, maybe you can remove the lens flares. They're white and don't match the red too well.
OR you could create a flat plane slightly larger than the red panel, give it a bloody bitmap (like a lens flare) and make it render only. Yeah, I like the effect of it looking like light bulbs behind it. But I think I'll just remove the lens flares. They aren't that important. And yes, I did make sure the UVs are straight. Thanks Jesse.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jun 5, 2016 04:48 AM
Msg. 4 of 7
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 5, 2016 05:37 AM
Msg. 5 of 7
I meant to say Bloomy, not Bloody.
Anyway, that would achieve the desired effect, similar to Kinnet's results (but less intense hopefully)
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Halonimator
Joined: Dec 15, 2014
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Posted: Jun 5, 2016 12:13 PM
Msg. 6 of 7
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jun 5, 2016 05:28 PM
Msg. 7 of 7
Quote: --- Original message by: Jesse Flat plane slightly larger than the red panel, give it a bloody bitmap (like a lens flare) and make it render only. I decided to do this. I put a flat plane in front of the light texture. I applied a transparent material (prisoner black light). And then created a shader that utilizes lens flares. Thank you guys for the suggestions. Problem solved.
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