Quote: --- Original message by: HyperLukeQuote: --- Original message by: JesseQuote: --- Original message by: HyperLuke
After opening a Scenario file in Sapien, it opens all the windows for a few seconds, then they close. No error. I have tried running as admin, I have tried compatibility settings for every windows OS it offers. Please someone help!
Are you able to actually see the level in one of the windows? Or does it load and then close?
Make sure you're not missing tags. Check the Halo CE root directory for a debug.txt, scroll all the way down and post the error here.
No, I cannot see the level,it loads, doesn't respond for 3-5 seconds, then closes. I have the biped, vehicle, and weapon reference models. Here is the error:
05.16.16 12:02:04 sapien pc 01.00.00.0609 ----------------------------------------------
05.16.16 12:02:04 reference function: _write_to_error_file
05.16.16 12:02:04 reference address: 401b13
05.16.16 12:02:04 Couldn't read map file './sapienbeta.map'
05.16.16 12:02:04 CreateDevice succeeded with refresh rate = 0
05.16.16 12:02:05 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.16.16 12:02:07 Increasing sound decompression buffer size to 1048576 bytes
05.16.16 12:02:08 WARNING: effect h2\vehicles\creep\plasma_turret\effects\c_turret_ap_fire references particle effects\particles\energy\smoke white c generic with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)
05.16.16 12:02:08 crosshair item 0 for weapons\gravity_rifle\gravityrifle references an invalid sequence
05.16.16 12:02:09 file_open('
tags\handle.shader_environment') error 0x00000002 'The system cannot find the file specified. '
05.16.16 12:02:09 couldn't open shader_environment tag 'handle.shader_environment'.
05.16.16 12:02:09 file_open('
tags\warn.shader_environment') error 0x00000002 'The system cannot find the file specified. '
05.16.16 12:02:09 couldn't open shader_environment tag 'warn.shader_environment'.
05.16.16 12:02:09 file_open('
tags\greyp.shader_environment') error 0x00000002 'The system cannot find the file specified. '
05.16.16 12:02:09 couldn't open shader_environment tag 'greyp.shader_environment'.
05.16.16 12:02:09 failed to load gbxmodel tag 'weapons\blastor\blastor'
05.16.16 12:02:09 file_open('
tags\handle.shader_environment') error 0x00000002 'The system cannot find the file specified. '
05.16.16 12:02:09 couldn't open shader_environment tag 'handle.shader_environment'.
05.16.16 12:02:09 file_open('
tags\warn.shader_environment') error 0x00000002 'The system cannot find the file specified. '
05.16.16 12:02:09 couldn't open shader_environment tag 'warn.shader_environment'.
05.16.16 12:02:09 file_open('
tags\greyp.shader_environment') error 0x00000002 'The system cannot find the file specified. '
05.16.16 12:02:09 couldn't open shader_environment tag 'greyp.shader_environment'.
05.16.16 12:02:09
failed to load gbxmodel tag 'weapons\fp\fp'
05.16.16 12:02:09
failed to load weapon tag 'weapons\blastor\blastor'
05.16.16 12:02:09 failed to load item_collection tag 'item collections\single weapons\blastor'
05.16.16 12:02:09 failed to load scenario tag 'levels\treehouse\treehouse'
05.16.16 12:02:09 need to get the following tags:
05.16.16 12:02:09 handle.shader_environment
05.16.16 12:02:09 warn.shader_environment
05.16.16 12:02:09 greyp.shader_environment
05.16.16 12:02:09 handle.shader_environment
05.16.16 12:02:09 warn.shader_environment
05.16.16 12:02:09 greyp.shader_environment
05.16.16 12:02:09
05.16.16 12:02:09 game_load() failed.
The highlighted tags are the ones giving you issues. Either they don't exist (in their proper place specified) or (assuming this is a custom BSP) the materials were set up/referenced wrong in 3DSMax.
E: It says first on the list that it failed to load gbxmodel weapons\fp\fp.
You should open this .gbxmodel in Guerilla and scroll down to the very bottom where it references all the shaders. If they're red, they're not set up properly and you need to re-reference them to their proper counterparts.
Check the blastor one too while you're at it, see if that's good or not.