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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Where does Bluestreak JMS file go?

Author Topic: Where does Bluestreak JMS file go? (16 messages, Page 1 of 1)
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HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 11, 2016 03:38 AM    Msg. 1 of 16       
After exporting my model as a JMS file, where does it go?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 11, 2016 03:52 AM    Msg. 2 of 16       
Have you checked your appropriate data folder?
Otherwise it might be in AppData somewhere.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 11, 2016 05:00 AM    Msg. 3 of 16       
Quote: --- Original message by: Spartan314
Have you checked your appropriate data folder?
Otherwise it might be in AppData somewhere.

What do you mean by appropriate data folder?

It is not in AppData, I searched the name and type in the file explorer search and it was not there.
Edited by HyperLuke on May 11, 2016 at 05:02 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 11, 2016 06:11 AM    Msg. 4 of 16       
When exporting a file, you can choose a directory where you want to export it. The file will be there.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 11, 2016 06:42 PM    Msg. 5 of 16       
Horizontal Button? Where? A screenshot might help. I am using version 1.01


Dontu
Joined: Oct 8, 2006

42


Posted: May 12, 2016 01:04 AM    Msg. 6 of 16       
Are you using 3ds max or are you using gmax? If you are using gmax you will need to use the grablistener easily save streamed .jms files.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 12, 2016 02:06 AM    Msg. 7 of 16       
Quote: --- Original message by: Dontu
Are you using 3ds max or are you using gmax? If you are using gmax you will need to use the grablistener easily save streamed .jms files.


I am currently using Gmax, however, I do have 3ds max 2014, and will move onto it once I gain more expirience with Gmax.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: May 12, 2016 04:05 PM    Msg. 8 of 16       
There is no reason to use Gmax at all if you have 3DS Max. Just use 3DS. It's better in every way.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 12, 2016 08:40 PM    Msg. 9 of 16       
Quote: --- Original message by: altis94
There is no reason to use Gmax at all if you have 3DS Max. Just use 3DS. It's better in every way.


Is Gmax easier for beginners?


not giraffe
Joined: Jul 17, 2014


Posted: May 12, 2016 09:41 PM    Msg. 10 of 16       
I think everything will be hard for you.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 12, 2016 10:12 PM    Msg. 11 of 16       
Quote: --- Original message by: raffgie
I think everything will be hard for you.

And you've done what exactly?


not giraffe
Joined: Jul 17, 2014


Posted: May 13, 2016 01:13 AM    Msg. 12 of 16       
Quote: --- Original message by: HyperLuke
Quote: --- Original message by: raffgie
I think everything will be hard for you.

And you've done what exactly?


Stuff. I've been here long enough to recognize someone who is going to have a hard time.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 13, 2016 01:58 AM    Msg. 13 of 16       
Quote: --- Original message by: raffgie
Quote: --- Original message by: HyperLuke
Quote: --- Original message by: raffgie
I think everything will be hard for you.

And you've done what exactly?


Stuff. I've been here long enough to recognize someone who is going to have a hard time.

All you've done is make a glitchy obstacle course. I am allowed to ask the Halo CE community for advice if something is unclear. I will be making maps with good level design which cater to everyone. Of course it is hard, I'VE JUST STARTED. In case that wasn't immediately obvious. Lt me release my first map after some learning before you judge.


not giraffe
Joined: Jul 17, 2014


Posted: May 13, 2016 03:33 AM    Msg. 14 of 16       
Quote: --- Original message by: HyperLuke
Quote: --- Original message by: raffgie
Quote: --- Original message by: HyperLuke
Quote: --- Original message by: raffgie
I think everything will be hard for you.

And you've done what exactly?


Stuff. I've been here long enough to recognize someone who is going to have a hard time.

All you've done is make a glitchy obstacle course. I am allowed to ask the Halo CE community for advice if something is unclear. I will be making maps with good level design which cater to everyone. Of course it is hard, I'VE JUST STARTED. In case that wasn't immediately obvious. Lt me release my first map after some learning before you judge.

I'm trying to give you advice. My comment was not intended to offend, but I can clearly see that you are upset by it. You are really going to have a hard time if you are truly that easily offended.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 13, 2016 07:41 AM    Msg. 15 of 16       
Quote: --- Original message by: HyperLuke
Quote: --- Original message by: altis94
There is no reason to use Gmax at all if you have 3DS Max. Just use 3DS. It's better in every way.

Is Gmax easier for beginners?

I started with GMax but it really doesn't matter. 3DSMax is far superior anyway.

Btw as far as I can see, giraffe merely posted his opinion.
If you're gonna bother calling out everyone whose opinion you don't like, you're going to get tired real quick.


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: May 14, 2016 12:15 AM    Msg. 16 of 16       
Ok, I will use 3DS max from now on.

I am not upset, you simply cannot tell what I may be feeling behind the screen. Of course it is going to be hard for beginners, it is a learning curve. Raffgie didn't give any advice, more like dis-encourage. A doubt things weren't hard when you were just starting out. We don't need to start a war here guys.

I figured it out, I simply used 3DS max 2014 instead of Gmax.
Edited by HyperLuke on May 28, 2016 at 02:01 AM

 

 
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