
Dontu
Joined: Oct 8, 2006
42
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Posted: May 6, 2016 02:50 PM
Msg. 1 of 18
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: May 6, 2016 03:33 PM
Msg. 2 of 18
U still alive Dontu? O.o
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Dontu
Joined: Oct 8, 2006
42
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Posted: May 6, 2016 04:19 PM
Msg. 3 of 18
Yep still kicking. I've been around just not doing HCE mostly UDK and UE4.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 6, 2016 05:04 PM
Msg. 4 of 18
yesyesyesyesyes
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 6, 2016 07:43 PM
Msg. 5 of 18
Get someone to do nice animations. I rather liked your maps.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 6, 2016 07:53 PM
Msg. 6 of 18
what type of tag set will it have, halo 1 2 3 4 5.
or will you have a new guns, and whatnot.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 6, 2016 08:03 PM
Msg. 7 of 18
Quote: --- Original message by: DOOM899 what type of tag set will it have, halo 1 2 3 4 5.
or will you have a new guns, and whatnot. Maybe it would be in your best interest to read.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 6, 2016 08:05 PM
Msg. 8 of 18
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: DOOM899 what type of tag set will it have, halo 1 2 3 4 5.
or will you have a new guns, and whatnot. Maybe it would be in your best interest to read. themed elements and melee, combat ok so new tag's, well that's something Edited by DOOM899 on May 6, 2016 at 08:09 PM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: May 6, 2016 08:07 PM
Msg. 9 of 18
Quote: --- Original message by: Dontu The map/tagset focuses on fantasy themed elements and melee combat. You are bad DOOM, seriously. Edited by MEGASEAN2812 on May 6, 2016 at 08:07 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 6, 2016 08:08 PM
Msg. 10 of 18
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: Dontu The map/tagset focuses on fantasy themed elements and melee combat. You are bad DOOM, seriously. Edited by MEGASEAN2812 on May 6, 2016 at 08:07 PM them my bad, we all do it some times,even you Edited by DOOM899 on May 6, 2016 at 08:09 PM
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Dontu
Joined: Oct 8, 2006
42
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Posted: May 6, 2016 08:48 PM
Msg. 11 of 18
Thanks for the positive response its been great to go through the videos and read your responses. In regard to the animations, I think that I will be doing most of them. There are going to be some core changes to the gameplay namely to spells, dodging, and weapon strikes so I am really looking for some feedback in those areas as I start to round out the spaces in the map bsp.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 7, 2016 12:35 AM
Msg. 12 of 18
Oh wow I'm so hyped for this you don't even know
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StormUndBlackbird
Joined: Oct 27, 2011
https://youtube.com/StormUndBlackbird
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Posted: May 7, 2016 05:23 AM
Msg. 13 of 18
I've been wondering about it for a while considering those medieval maps, mainly to know what made the sword, axe and zweihänder (probably many more) differentiate themselves from each other in terms of damage and melee time.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 7, 2016 06:02 AM
Msg. 14 of 18
I really liked castle 2 castle because of the breakable doors, they provided fun gameplay that wasn't seen in any other map and I would like to see more of original stuff like that. Balance wise it wasn't that great since crossbow was OP and all other weapons took too long to break the doors.
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Dontu
Joined: Oct 8, 2006
42
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Posted: May 7, 2016 10:30 AM
Msg. 15 of 18
I’d love to know how the doors in Castle2Castle were done. I didn’t spend much time looking into that map as I had little time to complete the mod so I went largely off of my play experience with the weapons and powerups. I would guess its some sort of script that respawns a piece of scenery or biped that syncs, but I'm not sure
Also bellow is small bit detailing melee weapon's and some design ideas that I had about them.
Thematically I wanted to treat the shield differently in melee combat. It’s more of a sign of the player being vulnerable when they have no shield so a lot of the weapons are designed around this concept. In addition to this most weapons were designed to be paired with another weapon ex: Brigner and the swiftblade resulted in an incredibly quick kill time.
Dagger: Quickest melee animation, No backstab(in testing it was too easy to spam) Melee damage dealt ignored the target's shield and dealt damage directly to their hp (Meant to finish already wounded targets and skilled players behind overshields)
Swiftblade: Quick melee speed animation Can backstab, Melee damage instantly kills unshielded targets and is weaker against shielded ones.
Brigner: Quick melee speed animation can backstab Melee damage instantly depletes a target’s shield and deals weaker damage against unshielded targets.
Mace: Medium melee speed, Can backstab, Melee damage is a mix of the bringer and the swiftblade so it is more of an all around weapon. Considered a power weapon
Gorgon Sledge: Slow melee speed, No dodge, Can backstab, Melee damage scales from low to instant kill based on your speed when you strike the target and has a little bit of a knockback. Can’t cast spells Considered a power weapon
Assassin’s Fan Quick melee speed animation No dodge Primary trigger fired darts to weaken targets from a distance (Meant to be stealth so there isn’t really any external indication fx or sfx wise that its firing.) Secondary trigger throws a smoke pellet that blinds the target
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Lateksi
Joined: Jan 1, 2010
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Posted: May 8, 2016 08:23 AM
Msg. 16 of 18
I liked the dodge move but only really used it to jumping, which was pretty hard with Halo PC warping. Great to hear you're bringing this back.
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Dontu
Joined: Oct 8, 2006
42
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Posted: Sep 14, 2016 11:56 AM
Msg. 17 of 18
Hey there everyone! Its been a while, but I am still working away on Skirmisher and the Thwoback map pack. While I am transitioning back to Throwback I have created a design poll that covers some basic points. I am going to be using to help design the next version of Halo:Duel Edition. As of now I do have plans that exist beyond this poll in the for of spreadsheets and stock melee weapon tags using a new melee system and a playable map. I won't be posting anything on those at this time, but I am opening up the design process abit through this post and through the design poll. Additionally I will be leaving a couple weapon slots open for a community weapons to be added to the final mix. This wont happen until the mod has reached the point where the core weapon set is balanced. The mod has a long road ahead, but this is the chance for you direct the creative process for player encounters and map design so have at it! The Design Blog is here: http://hceskirmisher.tumblr.com/ The Design Poll is here: https://goo.gl/forms/NApEo160bZ0RGfzx1Edited by Dontu on Sep 14, 2016 at 12:33 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Sep 14, 2016 01:25 PM
Msg. 18 of 18
Done.
Edited by Super Flanker on Sep 14, 2016 at 01:26 PM
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