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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: May 6, 2016 06:35 PM
Msg. 36 of 64
Quote: --- Original message by: DOOM899Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: Spartan314 Tension buildup > Jumpscares Jumpscares are too cheap they are, are they https://www.youtube.com/watch?v=iOztnsBPrAA five nights at Freddy's man >< as for your concepts EmmanuelCD play five nights at Freddy's for en idea Edited by DOOM899 on May 4, 2016 at 06:25 AM FNAF is only is only scary if if you're under the age of 12. that's a lie. that's lie that's a lie lie lie . it's more like, age 10 two 50 see some you tube all age's can have a, Jumps scare from this game. it seems scary to me, and I played some horror games, and none of them could give me a Jumps scare, yet five nights at Freddy's doesn't seem scary, at 1st but it dose scare me a bit, dono why but that's why I like it OS Gmod has some five nights at Freddy's maps why not halo ce, and it could even be MP. it would be a lot of fun Edited by DOOM899 on May 6, 2016 at 03:17 AMEdited by DOOM899 on May 6, 2016 at 05:58 AM Why must you torture my brain like this.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 6, 2016 06:50 PM
Msg. 37 of 64
Quote: --- Original message by: Super FlankerQuote: --- Original message by: EmmanuelCDQuote: --- Original message by: altis94 I wonder if he will listen to any suggestions that were given. I asking for suggestions becuase i need them, iīm not jonhlex\Reus who doesnt listen to sugestions. If i ask is becuase i think i can improve my work Right now i have to map designs -A frosted siberian bsp with dozens of Forerunner structure, with a storm in the place (No flood, only some invisible enemies THAT WILL HUNT YOU DOWN IN THE WINTER NIGHT) -An abandoned UNSC installation where evil experiments where done (it will be Flood, but a more bloody scary versión) You need to simplify. Cut out the abandoned UNSC installation stuffs and revisit it in another mod. A snow themed bsp with forerunner structures + invisible enemies sounds like more than enough. http://vignette3.wikia.nocookie.net/halo/images/3/32/Avalanchedlc.jpg/revision/latest/scale-to-width-down/1000?cb=20081027145138 img for inspiration. Sorry, i didnīt explain myself, those are 2 diferent maps, heres some previews The snow map     Itīs a walking simulator, but since your being hunting down in the middle of no where, while a storm is inbound and some strange foe is searching for you i think its pasable. PD: I want something like this Edited by EmmanuelCD on May 6, 2016 at 06:57 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 6, 2016 07:39 PM
Msg. 38 of 64
Would say to try to make your bsp look decent, cuz box maps wont really help for immersion.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 6, 2016 07:49 PM
Msg. 39 of 64
Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: Spartan314 Tension buildup > Jumpscares Jumpscares are too cheap they are, are they https://www.youtube.com/watch?v=iOztnsBPrAA five nights at Freddy's man >< as for your concepts EmmanuelCD play five nights at Freddy's for en idea Edited by DOOM899 on May 4, 2016 at 06:25 AM FNAF is only is only scary if if you're under the age of 12. that's a lie. that's lie that's a lie lie lie . it's more like, age 10 two 50 see some you tube all age's can have a, Jumps scare from this game. it seems scary to me, and I played some horror games, and none of them could give me a Jumps scare, yet five nights at Freddy's doesn't seem scary, at 1st but it dose scare me a bit, dono why but that's why I like it OS Gmod has some five nights at Freddy's maps why not halo ce, and it could even be MP. it would be a lot of fun Edited by DOOM899 on May 6, 2016 at 03:17 AMEdited by DOOM899 on May 6, 2016 at 05:58 AM Why must you torture my brain like this. look's like you can't read. or your reply would look something like this, yes it would be cool to have a map or mod, based on five nights at Freddy's, no one has done it, yet for halo ce. yet GMOD has some RIPS from five nights at Freddy's, so why not halo ce?. and if you can't read that, there something wrong with you.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 6, 2016 08:09 PM
Msg. 40 of 64
Quote: --- Original message by: R93_Sniper Would say to try to make your bsp look decent, cuz box maps wont really help for immersion. sorry, i made it yesterday, i havent even ingamed it yet. Its just a WIP. PD, I can make FNAF just for you DOOM899 if you want, but this is apart? go it? Edited by EmmanuelCD on May 6, 2016 at 08:11 PM
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Halonimator
Joined: Dec 15, 2014
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Posted: May 6, 2016 08:14 PM
Msg. 41 of 64
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: Super FlankerQuote: --- Original message by: EmmanuelCDQuote: --- Original message by: altis94 I wonder if he will listen to any suggestions that were given. I asking for suggestions becuase i need them, iīm not jonhlex\Reus who doesnt listen to sugestions. If i ask is becuase i think i can improve my work Right now i have to map designs -A frosted siberian bsp with dozens of Forerunner structure, with a storm in the place (No flood, only some invisible enemies THAT WILL HUNT YOU DOWN IN THE WINTER NIGHT) -An abandoned UNSC installation where evil experiments where done (it will be Flood, but a more bloody scary versión) You need to simplify. Cut out the abandoned UNSC installation stuffs and revisit it in another mod. A snow themed bsp with forerunner structures + invisible enemies sounds like more than enough. http://vignette3.wikia.nocookie.net/halo/images/3/32/Avalanchedlc.jpg/revision/latest/scale-to-width-down/1000?cb=20081027145138 img for inspiration. Sorry, i didnīt explain myself, those are 2 diferent maps, heres some previews The snow map http://i.imgur.com/tUnpRaz.pnghttp://i.imgur.com/26OchCW.pnghttp://i.imgur.com/tLtbiZY.pnghttp://i.imgur.com/MYBbzHt.pngItīs a walking simulator, but since your being hunting down in the middle of no where, while a storm is inbound and some strange foe is searching for you i think its pasable. PD: I want something like this https://www.google.com.mx/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiF78G3xsbMAhWJ8x4KHXy7AgcQjRwIBw&url=http%3A%2F%2Fwww.todopaisajes.com%2Fimagenes-bosque-de-noche-jpg-1920x1080&bvm=bv.121421273,d.dmo&psig=AFQjCNEjXYkQ9z27YBmq_t6hKnugbneD7g&ust=1462661782793003 https://www.google.com.mx/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=&url=http%3A%2F%2Fwww.larecherche.it%2Fautore.asp%3FUtente%3Dvincenzag&bvm=bv.121421273,d.dmo&psig=AFQjCNEjXYkQ9z27YBmq_t6hKnugbneD7g&ust=1462661782793003 https://www.google.com.mx/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiChfrwxsbMAhXMpR4KHSo-AAkQjRwIBw&url=http%3A%2F%2Fbutacaancha.com%2Ftrailer-frost-terror-bajo-la-nieve%2F&bvm=bv.121421273,d.dmo&psig=AFQjCNFXftBk4rULePSHQH0kM7KC-4-YvQ&ust=1462662019244484 Edited by EmmanuelCD on May 6, 2016 at 06:57 PM I dont like how did you made the sky & it needs more variation like timberland Edited by Halonimator on May 6, 2016 at 08:17 PM
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Dontu
Joined: Oct 8, 2006
42
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Posted: May 6, 2016 08:39 PM
Msg. 42 of 64
Horror to is best when the pacing is just right. Play through some good horror games that fit the design you are going for and just time the events/encounters that define your favorite (or memorable) experiences. Obviously you do see the man behind the curtain due to your knowledge of the game, but the idea is that you learn how to build anticipation for something frightening without just pressing the jump scare button every 30 seconds. Sometimes the scariest thing can be the threat of something bad happening.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 7, 2016 12:43 AM
Msg. 43 of 64
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: R93_Sniper Would say to try to make your bsp look decent, cuz box maps wont really help for immersion. sorry, i made it yesterday, i havent even ingamed it yet. Its just a WIP. PD, I can make FNAF just for you DOOM899 if you want, but this is apart? go it? Edited by EmmanuelCD on May 6, 2016 at 08:11 PM you can ? that would be epic, just think how that would play online, so epic
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: May 7, 2016 05:10 PM
Msg. 44 of 64
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: R93_Sniper Would say to try to make your bsp look decent, cuz box maps wont really help for immersion. sorry, i made it yesterday, i havent even ingamed it yet. Its just a WIP. PD, I can make FNAF just for you DOOM899 if you want, but this is apart? go it? Edited by EmmanuelCD on May 6, 2016 at 08:11 PM so, are u gonna add ponies ? :3
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: May 7, 2016 06:36 PM
Msg. 45 of 64
Quote: --- Original message by: DOOM899Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: Spartan314 Tension buildup > Jumpscares Jumpscares are too cheap they are, are they https://www.youtube.com/watch?v=iOztnsBPrAA five nights at Freddy's man >< as for your concepts EmmanuelCD play five nights at Freddy's for en idea Edited by DOOM899 on May 4, 2016 at 06:25 AM FNAF is only is only scary if if you're under the age of 12. that's a lie. that's lie that's a lie lie lie . it's more like, age 10 two 50 see some you tube all age's can have a, Jumps scare from this game. it seems scary to me, and I played some horror games, and none of them could give me a Jumps scare, yet five nights at Freddy's doesn't seem scary, at 1st but it dose scare me a bit, dono why but that's why I like it OS Gmod has some five nights at Freddy's maps why not halo ce, and it could even be MP. it would be a lot of fun Edited by DOOM899 on May 6, 2016 at 03:17 AMEdited by DOOM899 on May 6, 2016 at 05:58 AM Why must you torture my brain like this. look's like you can't read. or your reply would look something like this, yes it would be cool to have a map or mod, based on five nights at Freddy's, no one has done it, yet for halo ce. yet GMOD has some RIPS from five nights at Freddy's, so why not halo ce?. and if you can't read that, there something wrong with you. This one post has confirmed that people who like FNAF are either idiots with no taste in horror or kids who just like jumpscares.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: May 7, 2016 09:55 PM
Msg. 46 of 64
Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: ThatGuyWhoLikesCatsQuote: --- Original message by: DOOM899Quote: --- Original message by: Spartan314 Tension buildup > Jumpscares cut
and if you can't read that, there something wrong with you. This one post has confirmed that people who like FNAF are either idiots with no taste in horror or kids who just like jumpscares. . no that's just your point of view, and that's a bad point of view, well I could just call you a dumb ass, but.. we all have a point of view of FNAF. and the way I see it as a hole adults or kids can get,jump scares saying it as your doing doesn't like a good point of view, why you ask, do your know who made the game's and what he based it on, and to that node it can be scary or if not scary you will get, at lest one,jump scare in 20 20 mode. but I do think if would be fun, to have a mod or map based on this, you can't say no to that, at lest that's the way I see it, it's something new for halo ce. Edited by DOOM899 on May 7, 2016 at 10:01 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 8, 2016 09:25 AM
Msg. 47 of 64
Quote: --- Original message by: KinnetQuote: --- Original message by: EmmanuelCDQuote: --- Original message by: R93_Sniper Would say to try to make your bsp look decent, cuz box maps wont really help for immersion. sorry, i made it yesterday, i havent even ingamed it yet. Its just a WIP. PD, I can make FNAF just for you DOOM899 if you want, but this is apart? go it? Edited by EmmanuelCD on May 6, 2016 at 08:11 PM so, are u gonna add ponies ? :3 Go dig a bigger hole and die in it.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: May 9, 2016 10:49 AM
Msg. 48 of 64
But Flanker is already banned for conduct! It says so below his profile name.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 10, 2016 05:44 AM
Msg. 49 of 64
Quote: --- Original message by: KinnetQuote: --- Original message by: Skidrow925Quote: --- Original message by: Kinnet ponies. go dig a hole and die in it no u. Quote: --- Original message by: Super FlankerQuote: --- Original message by: Kinnet
so, are u gonna add ponies ? :3 Go dig a bigger hole and die in it. Quote: --- Original message by: AlissArcana I find it funny that Mookz gets banned for merely stating what someone said, but Flanker goes around telling someone to die and all he gets is a slap on the wrist. Edit: Altheros was right. Edited by AlissArcana on May 9, 2016 at 10:25 AM I think anyone with even a percentage of intellect would understand that I was just kidding around. But don't feel too bad if you didn't. And if I hurt your feelings K1nnect I apologize. Quote: --- Original message by: DaLode But Flanker is already banned for conduct! It says so below his profile name. Shhhhh!
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 12, 2016 08:43 PM
Msg. 50 of 64
Remaking the bsp, this is how i looks   Using Halo3 Estructures 
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Scott
Joined: Apr 4, 2005
No.
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Posted: May 17, 2016 02:07 PM
Msg. 51 of 64
Dat some tiled snow
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: May 18, 2016 01:18 AM
Msg. 52 of 64
Terrain still looks way too flat.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 18, 2016 04:42 AM
Msg. 53 of 64
Soft selection those cliffs. Send me the max file and I'll show you how.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 18, 2016 06:56 PM
Msg. 54 of 64
Im not sure, it already has 54k, making portals work was the real headache (i didnt use portals, i used exactportals). Its already in-gamed, here its is anyway if somebody else needs it.     Max Link (includes errors) https://mega.nz/#!mscziSgK!gSuaFrmy0NaMW40Px5XVM321pIYvOVEhRAU6oRH-YLE And another thing, i only use Edit Mesh mode, not Editable Poly, that sucks...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 18, 2016 09:37 PM
Msg. 55 of 64
Quote: --- Original message by: EmmanuelCD words Why editable mesh? Why is the BSP 54k polygons when it looks like it should be far lower?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 19, 2016 04:22 AM
Msg. 56 of 64
Quote: --- Original message by: JesseQuote: --- Original message by: EmmanuelCD words Why editable mesh? Why is the BSP 54k polygons when it looks like it should be far lower? Urhh jesse, prior to exportation all models should be converted to an edit mesh. (shading behaviour between edit poly and mesh uses a different smoothing calculation) That said you can export as edit poly so long as you connect all verts which effectively triangulates your mesh as the edit mesh would do. Though if you really want to save quads. Setup an "edit" and "export" layer, and simply clone your quadrified mesh, triangulate it and test it for export. If you feel like editing it further you can still revert back to the unharmed mesh within the "edit" layer. Either way OP I will go ahead and make some portals for you and maybe change some stuff up if I feel like it that is of course if I haven't already fapped my weekend brain cells away.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 19, 2016 07:54 AM
Msg. 57 of 64
Quote: --- Original message by: Super Flanker Either way OP I will go ahead and make some portals for you and maybe change some stuff up if I feel like it that is of course if I haven't already fapped my weekend brain cells away. It's Always guessing if you're joking or being serious
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 19, 2016 09:15 AM
Msg. 58 of 64
Quote: --- Original message by: lolslayerQuote: --- Original message by: Super Flanker Either way OP I will go ahead and make some portals for you and maybe change some stuff up if I feel like it that is of course if I haven't already fapped my weekend brain cells away. It's Always guessing if you're joking or being serious Quote: --- Original message by: XxPopeAK49xX There is nothing funny about halo. It's srs business.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 19, 2016 03:15 PM
Msg. 59 of 64
Its the most recent backup, im not a dictionary...
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 23, 2016 06:05 AM
Msg. 60 of 64
So I know I sort of promised to help you with your bsp.
But.
Your max file is so screwy and disorganised I gave up.
Here are a few pointers though.1. Your 54K Tris count is insane! And it's mostly because of these rocky segments which you have multiplied throughout your scene. Infact with all the similar pieces these parts come together to make 15,108 polies! Thats like 1 and half PopeAK49 maps! 2. Not sure why you have multiple variations of the same bsp all lined up and connected into one object. Remember you can split up the bulk of a bsp into multiple smaller segments which may be loaded via checkpoints. This is also a contributing factor to the 54K choke. 3. Out of 10 I'd rate your skybox a solid 7, some good clean up's here and there but you missed a few spots. 4. Picking up on jesse's comment regarding the sporadic attention to detail on your level I would add to this by stating that you need to keep a keen eye on the individual and overall silhouette.
Apply a solid black material to your mesh and pan around, focus intently on the more obvious parts of your scene e.g a building a player can entire or a scenery piece you have given a lot of attention to...it's these sorts of focal points which need to integrate correctly with your surrounding terrain.
The black material comes in handy here since jaggie's are most likely to show up, I'll leave it up to you to decide whether or not you should add more details to pieces which do not gel well with others but keep in mind it is not always necessary to add more to gain more.
Simply moving around your topology namely your verts does wonders.
As a rule of thumb environments or more specifically organics generally require more detail than non-organics. This isn't always the case but it is quite common. In light of this just keep an eye on how much detail you are assigning to one part of the mesh as opposed to the another.
"Attention seekers" as I like to call them are essentially the really big or creative additions to your project, they can be as simple as a statue or as impressive as a hallway adorned with fancy lights and engravings. The key to remember with these meshes would be to not always assign more geo to make your pivotal pieces stand out, IMAO this technique creates a noticeable divide between your surrounding terrain and your focal objects, again simply paying more attention to forms and using what you currently have works more wonders than taking the easy route and adding more to a piece than you may think.
Unfortunately In this case I had to add more to your terrain to soften out some pieces. Before this I made up a target budget of how much detail I wanted to add into your scene. This was crucial step because without a decent figure I wouldn't have much of an idea on how much I should take away else where in order to compensate.
Harking back to your rock's and arches for a second you can see how much I removed from these parts so I could re-invest the detail into your terrain: - Old - New And here is how I re-administered the detail:- Old - New But I didn't stop there. I optimized the additional detail slightly paying most of my attention to details which were not contributing to forms and were there just for the sake of simply being there:
After all was said and done I spent around a rough 2 & 1/2 hours messing around in your scene. Primarily due to debugging the mess you left which is why it is important to organise your scene more effectively.
Things to take note of:> Use layers. (export, non-export, scale props, collision only obj's)> Portals should be contained within a separate object and not to be included with the level. > Material management is equally of great significance. (Organise your multi-sub-object into sections e.g MAT ID 1 should exist primarily of the:
. skybox material
After hence one may group specificmaterials associated with a certain common value for example all metal orientated textures should stay together as should brick and rock...you get the idea)> Naming conventions! Employees have sometimes been fired for not using the appropriate descriptives in their work. If your pipeline consists of additional developers help them out by being as descriptive but also snappy with your wording.Results after I got bored. (I chose one of the 4 bsp sections to focus my efforts upon it seemed silly to work with the others since no significant alterations could be deciphered between the four you provided) I could have expended more effort but in all honesty more effort needs to be implemented into the bsp in order to invigorate my motivations. 6/10 Keep at it.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 23, 2016 02:39 PM
Msg. 61 of 64
Thanks for the tutorial, later ivwill post an update for the project, this will be usefull.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 23, 2016 03:43 PM
Msg. 62 of 64
All the modelling techniques I used for this can be found in my half finished tutorial series which someone can link you to.
If you want what I have so far i'll give it to you for an easy payment of 59.99 but it's not impressive.
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lolslayer
Joined: Mar 21, 2015
https://www.youtube.com/watch?v=uMHbAKvPJkU
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Posted: May 23, 2016 05:21 PM
Msg. 63 of 64
How big will this map be? :O:O
We really need Zeus so we can play this with 64 players xD
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: May 23, 2016 06:58 PM
Msg. 64 of 64
Its a 3km walking horror simulator. I an use multiple bspīs but since iīm goning to use jump scares (that work like a special cinematic i invented) i cant do that. I know you said that jumpscares are worst that psicologic horror, how ever i want to kno to the player that these thing occur, like a real threat.
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