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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »custom vehicles not appearing in game

Author Topic: custom vehicles not appearing in game (10 messages, Page 1 of 1)
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nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 28, 2016 10:59 AM    Msg. 1 of 10       
I added a space banshee and a flame warthog to my map, and Sapien gave no errors whatsoever. Neither did tool when I compiled the map. I checked all the boxes for what game types the vehicles should appear in, and made sure to use the right game type, but no vehicles. Standard vehicles would work, a regular warthog and regular banshee spawned just fine.


nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 28, 2016 09:04 PM    Msg. 2 of 10       
So, I can't have more than six types of vehicles? How dose the map extinction pull it off?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 28, 2016 09:33 PM    Msg. 3 of 10       
You script them.


nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 28, 2016 09:38 PM    Msg. 4 of 10       
Don't know how to do that. If you could direct me to a good tutorial, that would be great.


Halonimator
Joined: Dec 15, 2014


Posted: Apr 28, 2016 10:26 PM    Msg. 5 of 10       
Quote: --- Original message by: nathaninthailand
Don't know how to do that. If you could direct me to a good tutorial, that would be great.


remplace the shade turret and the rockethog with the flamehog and spacebanshee.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 29, 2016 01:41 AM    Msg. 6 of 10       
Quote: --- Original message by: nathaninthailand
Don't know how to do that. If you could direct me to a good tutorial, that would be great.



An application for that.
And a tutorial.


nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 29, 2016 05:04 AM    Msg. 7 of 10       
I made a script following the tutorial, but I am a bit lost as to what to do with it. He put it in a folder in his data folder, while my map is my tags folder. When I made a scripts folder and put it in my level folder, Sapien never says it has compiled the script, and the vehicles don't show up in game. I checked all my flags, names, etc., and nothing seems out of place.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Apr 29, 2016 08:43 AM    Msg. 8 of 10       
Quote: --- Original message by: nathaninthailand
I added a space banshee and a flame warthog to my map, and Sapien gave no errors whatsoever. Neither did tool when I compiled the map. I checked all the boxes for what game types the vehicles should appear in, and made sure to use the right game type, but no vehicles. Standard vehicles would work, a regular warthog and regular banshee spawned just fine.

out of curiosity, did you added them in the ".globals" file?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 29, 2016 01:19 PM    Msg. 9 of 10       
Quote: --- Original message by: Maniac1000
Quote: --- Original message by: nathaninthailand
Don't know how to do that. If you could direct me to a good tutorial, that would be great.



An application for that.
And a tutorial.


Slightly newer.


nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 29, 2016 10:26 PM    Msg. 10 of 10       
Thank you sparky.
I added the space banshee to the globals, replacing the original banshee, but I want to add a lot more than just six types of vehicles to my map.

On a side note, I added the space banshee marked mp, but in game it had a health bar and could be blown up. I haven't checked the single player banshee to see if it is the same way, but if it is, how complicated would it be to remove the health bar from the banshee?

 

 
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