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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »scenery tags not displaying properly in sapien

Author Topic: scenery tags not displaying properly in sapien (6 messages, Page 1 of 1)
Moderators: Dennis

nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 25, 2016 03:24 AM    Msg. 1 of 6       
Okay, so I have successfully made two scenery tags without any errors, thanks to an excellent tutorial on modhalo.net. However, when placed in sapien, they can only be viewed at certain angles, and only parts of it at a time. I can't zoom in to place things on them because they disappear when looked at closely. If I place things in it at a distance, they interact with it properly, and when I get close and the scenery disappears, the object will continue to act as if it is resting on something. The model is incredibly large, it is a hanger (okay, fine a box with a big whole in the front) designed to hold 4 pelicans and them some, so could that be the case?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 25, 2016 05:34 AM    Msg. 2 of 6       
Seems like it's having Level Of Detail cutoff issues.
I'm not too versed on the subject though so someone else will have to give a solution. :/


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 25, 2016 09:10 AM    Msg. 3 of 6       
If it shows up fine in game then it's probably the limits of what sapien is allowed to compute as a previewer and not a full game app.


Halonimator
Joined: Dec 15, 2014


Posted: Apr 25, 2016 09:40 AM    Msg. 4 of 6       
Quote: --- Original message by: nathaninthailand
Okay, so I have successfully made two scenery tags without any errors, thanks to an excellent tutorial on modhalo.net. However, when placed in sapien, they can only be viewed at certain angles, and only parts of it at a time. I can't zoom in to place things on them because they disappear when looked at closely. If I place things in it at a distance, they interact with it properly, and when I get close and the scenery disappears, the object will continue to act as if it is resting on something. The model is incredibly large, it is a hanger (okay, fine a box with a big whole in the front) designed to hold 4 pelicans and them some, so could that be the case?


Test your object render_model bounding radius settings.

RedI found problem, CEBlam! doesnt like huge scenerys. Specially with collisions.
Edited by Halonimator on Apr 25, 2016 at 09:41 AM


nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 26, 2016 08:19 AM    Msg. 5 of 6       
If I scale down my bridge model and have multiples of it to cover the same distance, will that be a problem?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 26, 2016 12:05 PM    Msg. 6 of 6       
Quote: --- Original message by: nathaninthailand
If I scale down my bridge model and have multiples of it to cover the same distance, will that be a problem?


Try it out.

 

 
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