
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 19, 2016 01:42 PM
Msg. 1 of 5
Since I haven't touched halo in few years since I left it, I'm out of the loop for this kind of stuff.
-snip- Oops, this is a shader_environment map, not a BSP map xD
EDIT: NEW QUESTION. How do I mimic Halo's " double/biased multiply " blending mode in other programs so that I can paint textures more easily without having to spam tool AND SAPIEN for small changes? ? Edited by OrangeJuice on Apr 20, 2016 at 06:25 PM Edited by OrangeJuice on Apr 20, 2016 at 06:28 PM
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 22, 2016 01:57 PM
Msg. 2 of 5
Halo's shader environments don't use multiply or overlay by default. They use "double bias/ multiply" with looks different from any of the hundreds of blend modes supplied by corel, photoshop, krita, gimp, or paintNet. Unless there's a program or plugins that I'm overlooking that allow you to create your own color math .. :/
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 22, 2016 02:26 PM
Msg. 3 of 5
Quote: --- Original message by: OrangeJuice Halo's shader environments don't use multiply or overlay by default. They use "double bias/ multiply" with looks different from any of the hundreds of blend modes supplied by corel, photoshop, krita, gimp, or paintNet. Unless there's a program or plugins that I'm overlooking that allow you to create your own color math .. :/ Perhaps it is specific to BLAM.
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Dontu
Joined: Oct 8, 2006
42
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Posted: Apr 23, 2016 03:32 AM
Msg. 4 of 5
Try not to use double bias/multiply as it seems to have an adverse affect to the display of particles in the scene. What I believe it does is similar to what is called split primaries. It will take your bitmap and split it into two permutations while Halo is running. One warmer and one cooler. Halo then will multiply the result together to create your resulting visual.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 6, 2016 08:02 PM
Msg. 5 of 5
It is said that OpenSauce can let you create custom tags.
Is this true? To the point where I could program my own shader? ---(NON-Halo terminology.)
And if it is true, is it entirely usable for tagging or is it limited to PostProcess shaders that affect the entire screen?? :/ Edited by OrangeJuice on May 6, 2016 at 08:05 PM
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