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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »open edge

Author Topic: open edge (4 messages, Page 1 of 1)
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nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 18, 2016 08:55 PM    Msg. 1 of 4       
How does one fix the open edge errors?
All of my models get this error, and I imported the wrl file just fine, and everything is highlighted.
Am I missing a step in the modeling? Some button marked close open edges? :)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 19, 2016 12:57 AM    Msg. 2 of 4       
Something is probably wrong if everything is highlighted.
Is your model an Edible Mesh?
Right click and convert it if it isn't.
Next select all vertices and weld with an appropriate number (lower ones are better, it depends on the density of triangles). I'd suggest 0.001 and go up from there. *This seals holes.
Re-export and try again.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 19, 2016 07:06 AM    Msg. 3 of 4       
Link him to my half finished hek tutorial vid channel.

Edit.


Oh wait he's a gmax user right? :(
Edited by Super Flanker on Apr 19, 2016 at 07:07 AM


nathaninthailand
Joined: Nov 14, 2015

I like carbines. Too much probably.


Posted: Apr 19, 2016 07:25 AM    Msg. 4 of 4       
I have both gmax and 3ds 7.

 

 
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