
Halonimator
Joined: Dec 15, 2014
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Posted: Mar 26, 2016 09:01 PM
Msg. 1 of 19
what's the maximum scenery objects?
Im making a warthog run where a place is destroying.
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Mar 27, 2016 02:40 AM
Msg. 2 of 19
Number of scenery instances? alot. Got tired of clicking add in guerilla after 1231 blocks. It's probably like 2048 max or something. No idea if there's a limit on how many can be drawn on screen at once, even if they happen to be all of 6 faces or not. 
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 27, 2016 05:24 AM
Msg. 3 of 19
I'd like to point out that if you are curious about a particular topic or feature do try and test whatever you hold your suspicions for, yourself before taking up the time of other users.
It just seems silly to ask a question which you could easily debug on your own without the aid of another.
That is unless you lack modding accomplishment.
In which case. k.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Mar 27, 2016 12:55 PM
Msg. 4 of 19
I don't know about vanilla but with OS I can place an obscene amount of scenery without hitting any kind of limit. However flickering will eventually begin.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 27, 2016 05:39 PM
Msg. 5 of 19
Quote: --- Original message by: Super Flanker I'd like to point out that if you are curious about a particular topic or feature do try and test whatever you hold your suspicions for, yourself before taking up the time of other users.
It just seems silly to ask a question which you could easily debug on your own without the aid of another.
That is unless you lack modding accomplishment.
In which case. k. basically what he is saying is there there is no benefit to crowd source knowledge. Find it out on your own. I tend to disagree but whatever.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 27, 2016 06:19 PM
Msg. 6 of 19
Quote: --- Original message by: DennisQuote: --- Original message by: Super Flanker I'd like to point out that if you are curious about a particular topic or feature do try and test whatever you hold your suspicions for, yourself before taking up the time of other users.
It just seems silly to ask a question which you could easily debug on your own without the aid of another.
That is unless you lack modding accomplishment.
In which case. k. basically what he is saying is there there is no benefit to crowd source knowledge. Find it out on your own. I tend to disagree but whatever. Dennis sir I must proclaim your words towards me bring me distain! To clarify let me just say testing your self against this topic is complicated, but do not dismay. Simply duplicate an object a bunch of times and once you have reached the rendering peak report back here with your finds!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 27, 2016 07:33 PM
Msg. 7 of 19
Quote: --- Original message by: A Juicy FrankNumber of scenery instances? alot. Got tired of clicking add in guerilla after 1231 blocks. It's probably like 2048 max or something. No idea if there's a limit on how many can be drawn on screen at once, even if they happen to be all of 6 faces or not. http://i.imgur.com/XFvV7MS.png Yeah its roughly 2,000. I hit the limit in Takedown: Extermination
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Halonimator
Joined: Dec 15, 2014
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Posted: Mar 27, 2016 08:39 PM
Msg. 8 of 19
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: A Juicy FrankNumber of scenery instances? alot. Got tired of clicking add in guerilla after 1231 blocks. It's probably like 2048 max or something. No idea if there's a limit on how many can be drawn on screen at once, even if they happen to be all of 6 faces or not. http://i.imgur.com/XFvV7MS.png Yeah its roughly 2,000. I hit the limit in Takedown: Extermination why the use of to many scenerys?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 27, 2016 09:50 PM
Msg. 9 of 19
Quote: --- Original message by: HalonimatorQuote: --- Original message by: MatthewDrattQuote: --- Original message by: A Juicy FrankNumber of scenery instances? alot. Got tired of clicking add in guerilla after 1231 blocks. It's probably like 2048 max or something. No idea if there's a limit on how many can be drawn on screen at once, even if they happen to be all of 6 faces or not. http://i.imgur.com/XFvV7MS.png Yeah its roughly 2,000. I hit the limit in Takedown: Extermination why the use of to many scenerys? big map yo
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 28, 2016 03:20 AM
Msg. 10 of 19
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: HalonimatorQuote: --- Original message by: MatthewDrattQuote: --- Original message by: A Juicy FrankNumber of scenery instances? alot. Got tired of clicking add in guerilla after 1231 blocks. It's probably like 2048 max or something. No idea if there's a limit on how many can be drawn on screen at once, even if they happen to be all of 6 faces or not. http://i.imgur.com/XFvV7MS.png Yeah its roughly 2,000. I hit the limit in Takedown: Extermination why the use of to many scenerys? big map yo Big maps they are the trend today! Those smaller ones they can be so passé.
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Mar 28, 2016 04:43 AM
Msg. 11 of 19
Note the amount of scenery objects that can be rendered at once is probably lower than the amount of scenery objects that can be placed on the map as a whole.
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SBB_Michelle
Joined: Nov 4, 2015
This site brings me pain.
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Posted: Mar 28, 2016 11:29 AM
Msg. 12 of 19
Default CE can render 256 objects at once, hac2 can render 1024 and opensauce too I think.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 28, 2016 11:32 AM
Msg. 13 of 19
Quote: --- Original message by: Super FlankerQuote: --- Original message by: MatthewDrattQuote: --- Original message by: HalonimatorQuote: --- Original message by: MatthewDrattQuote: --- Original message by: A Juicy FrankNumber of scenery instances? alot. Got tired of clicking add in guerilla after 1231 blocks. It's probably like 2048 max or something. No idea if there's a limit on how many can be drawn on screen at once, even if they happen to be all of 6 faces or not. http://i.imgur.com/XFvV7MS.png Yeah its roughly 2,000. I hit the limit in Takedown: Extermination why the use of to many scenerys? big map yo Big maps they are the trend today! Those smaller ones they can be so passé. By big I mean long. The general views are pretty small but there is a lot of BSP.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 28, 2016 11:44 AM
Msg. 14 of 19
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: Super FlankerQuote: --- Original message by: MatthewDrattQuote: --- Original message by: HalonimatorQuote: --- Original message by: MatthewDrattQuote: --- Original message by: A Juicy FrankNumber of scenery instances? alot. Got tired of clicking add in guerilla after 1231 blocks. It's probably like 2048 max or something. No idea if there's a limit on how many can be drawn on screen at once, even if they happen to be all of 6 faces or not. http://i.imgur.com/XFvV7MS.png Yeah its roughly 2,000. I hit the limit in Takedown: Extermination why the use of to many scenerys? big map yo Big maps they are the trend today! Those smaller ones they can be so passé. By big I mean long. The general views are pretty small but there is a lot of BSP. Its good to be big and greater to be long for it gives a good impression, ask tark he cannot be wrong.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 28, 2016 11:03 PM
Msg. 15 of 19
I've hit that limit many times... I eventually just merged a bunch of objects together (For example, decorations in a room) into a single Scenery tag. Ended up being less demanding on resources.
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Jobalisk
Joined: Feb 8, 2014
The haiku master。
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Posted: Mar 31, 2016 02:54 PM
Msg. 16 of 19
trouble is, you place too much in one BSP and while everything is still there not everything is visible all at once.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 2, 2016 06:43 PM
Msg. 17 of 19
Quote: --- Original message by: Jobalisk trouble is, you place too much in one BSP and while everything is still there not everything is visible all at once. that's why you use OS
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Apr 6, 2016 06:58 PM
Msg. 18 of 19
Quote: --- Original message by: sparky Maximum values for .scenario and .scenario_structure_bsp tag reflexives
... globals: 128 ... Appreciate all of that sparky, that'll be useful for a lot of people. Not too long ago I wrote a script to track the value change in the player's z position in order to fine tune the gravity and jump velocity for double game speed. Like an idiot, I wrote the entire thing with over 200 global variables before ever compiling it. Managed to rewrite the thing to use just over 100, but I should've figured there would be a limit. That was fun. If anyone's interested, compile your map with gravity scale at 0.25495, and set your biped's jump velocity to 0.035. That's as close as I was willing to try to get. Edited by A Juicy Frank on Apr 6, 2016 at 07:01 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 6, 2016 07:37 PM
Msg. 19 of 19
Would love it if we could get our hands on a foot print manager which could calculate the amount of a memory a specific feature such as a texture or animation is using ingame.
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