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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Dropship Tutorial using Custom Animations

Author Topic: Dropship Tutorial using Custom Animations (9 messages, Page 1 of 1)
Moderators: Dennis

MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 29, 2016 04:10 PM    Msg. 1 of 9       
Recorded Animations may work better but meh.

Now stop asking.

View the amazing tutorial today:
https://www.youtube.com/watch?v=6hTJ_6sWSeU

Critics are raving over this tutorial!

User Evgen comments: "Takedown: Extermination?"

(script dormant dropship
(object_create_anew c_dropship)
(object_teleport c_dropship 1_play)
(ai_place ai)
(custom_animation c_dropship levels\test\bloodgulch\c_dropship\c_drop­ship 1 1)
(vehicle_load_magic c_dropship "CD-passenger" (ai_actors ai))
(begin_random (begin (vehicle_unload c_dropship "cd-passengerl01" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerl02" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerl03" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerl04" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr01" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr02" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr03" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr04" )(sleep 3 )))
(sleep (unit_get_custom_animation_time c_dropship))
(object_destroy c_dropship)
)


MrCool
Joined: Aug 17, 2012

Keep it clean


Posted: Feb 29, 2016 05:39 PM    Msg. 2 of 9       
It would be awesome if there was a way that you wouldn't have to do all that custom animation for dropships like in the newer games, butt hay


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Feb 29, 2016 06:38 PM    Msg. 3 of 9       
Bad thing i dont know hos to animate, maybe later you can upload one using recorded animations (if there are not corrupt)


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 29, 2016 06:44 PM    Msg. 4 of 9       
Will not be doing recorded animations. I show how to animate in the video and if you can't figure out "turn auto-key on" then "move frame" as shown, then I don't know how else to simplify it.


MrCool
Joined: Aug 17, 2012

Keep it clean


Posted: Feb 29, 2016 08:03 PM    Msg. 5 of 9       
Quote: --- Original message by: MatthewDratt
Will not be doing recorded animations. I show how to animate in the video and if you can't figure out "turn auto-key on" then "move frame" as shown, then I don't know how else to simplify it.


You could personally show us.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 29, 2016 08:14 PM    Msg. 6 of 9       
Quote: --- Original message by: MrCool
Quote: --- Original message by: MatthewDratt
Will not be doing recorded animations. I show how to animate in the video and if you can't figure out "turn auto-key on" then "move frame" as shown, then I don't know how else to simplify it.


You could personally show us.

It's very simple.

You press the big key button.

You move the frame.


Was that so hard?


MrCool
Joined: Aug 17, 2012

Keep it clean


Posted: Feb 29, 2016 09:09 PM    Msg. 7 of 9       
Quote: --- Original message by: Jesse
Quote: --- Original message by: MrCool
Quote: --- Original message by: MatthewDratt
Will not be doing recorded animations. I show how to animate in the video and if you can't figure out "turn auto-key on" then "move frame" as shown, then I don't know how else to simplify it.


You could personally show us.

It's very simple.

You press the big key button.

You move the frame.


Was that so hard?


Of course.

Is my sarcasm that subtle?


Halonimator
Joined: Dec 15, 2014


Posted: Feb 29, 2016 09:38 PM    Msg. 8 of 9       
Quote: --- Original message by: MatthewDratt
Recorded Animations may work better but meh.

Now stop asking.

View the amazing tutorial today:
https://www.youtube.com/watch?v=6hTJ_6sWSeU

Critics are raving over this tutorial!

User Evgen comments: "Takedown: Extermination?"

(script dormant dropship
(object_create_anew c_dropship)
(object_teleport c_dropship 1_play)
(ai_place ai)
(custom_animation c_dropship levels\test\bloodgulch\c_dropship\c_drop­ship 1 1)
(vehicle_load_magic c_dropship "CD-passenger" (ai_actors ai))
(begin_random (begin (vehicle_unload c_dropship "cd-passengerl01" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerl02" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerl03" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerl04" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr01" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr02" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr03" )(sleep 3 ))
(begin (vehicle_unload c_dropship "cd-passengerr04" )(sleep 3 )))
(sleep (unit_get_custom_animation_time c_dropship))
(object_destroy c_dropship)
)


MatthewDratt is our lord and savior. Now my proyectacolandia will not die!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 1, 2016 12:07 PM    Msg. 9 of 9       
I don't like this. I still feel like I have to use my brain.

Could you release a version where everything is done for me?


K.thnx

 

 
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