
GoldenThugPig
Joined: Jan 26, 2016
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Posted: Feb 7, 2016 05:30 PM
Msg. 1 of 15
Hey guys GoldenThugPig here and I got a major thing to ask. So the question is, how the heck do I use GMax. I looked and googled this question and I can't find a single tutorial on how to use GMax. I'm clueless on what certain things do and I'm literally going crazy because I can't find out how to use this thing!
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Halonimator
Joined: Dec 15, 2014
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Posted: Feb 7, 2016 05:56 PM
Msg. 2 of 15
Quote: --- Original message by: GoldenThugPig Hey guys GoldenThugPig here and I got a major thing to ask. So the question is, how the heck do I use GMax. I looked and googled this question and I can't find a single tutorial on how to use GMax. I'm clueless on what certain things do and I'm literally going crazy because I can't find out how to use this thing! gmax = 3ds max 3ds max learning https://www.youtube.com/user/3dsMaxHowTos/playlists?view=1&sort=dd halo mapping https://www.youtube.com/watch?v=AyYYSKbhb3c gmax model exporter http://ghost.halomaps.org/bluestreak/jms/
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Feb 19, 2016 05:15 PM
Msg. 3 of 15
On the subject of GMax:
As I understand it, it's a free alternative to 3ds, right?
What limitations would I face when making a BSP in Gmax instead of 3ds max?
Is it limited in terms of importing/merging/exporting? UV wrapping? Plugins?
Why aren't people using this? Or is the only real reason because it's as easy to acquire Gmax as it is to acquire a pirated version of 3ds max?
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 20, 2016 01:11 AM
Msg. 4 of 15
3dmax is just better to use than Gmax, I use 3dmax. gmax gives me to much lag
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Feb 20, 2016 01:13 AM
Msg. 5 of 15
Quote: --- Original message by: DOOM899 3dmax is just better to use than Gmax, I use 3dmax. gmax gives me to much lag This is exactly the type of answer I wasn't looking for. Can anyone list reasons why 3ds max is better in terms of features in the context of Halo map making?
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Feb 20, 2016 09:48 AM
Msg. 6 of 15
Quote: --- Original message by: DOOM899 3dmax is just better to use than Gmax, I use 3dmax. gmax gives me to much lag That is like saying "Pizza is good because it's good". You need to give proper argumentation Quote: --- Original message by: stunt_man This is exactly the type of answer I wasn't looking for. Can anyone list reasons why 3ds max is better in terms of features in the context of Halo map making? Well, Gmax is enough for BSPs, it just requires more efforts. It lacks a lot of features that Max has, such TurboSmooth, Optimize, Multires and other modifiers, it has a very limited UV editor, it can't render models, materials are bleh in viewport, it uses a limited list of file types, and it is quite unstable, especially if you open something with UAC enabled while you have a Gmax window opended as well. It does its job well, but more painfully than Max. That's it.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Feb 20, 2016 11:52 AM
Msg. 7 of 15
Quote: --- Original message by: SOI_7Quote: --- Original message by: DOOM899 3dmax is just better to use than Gmax, I use 3dmax. gmax gives me to much lag That is like saying "Pizza is good because it's good". You need to give proper argumentation Quote: --- Original message by: stunt_man This is exactly the type of answer I wasn't looking for. Can anyone list reasons why 3ds max is better in terms of features in the context of Halo map making? Well, Gmax is enough for BSPs, it just requires more efforts. It lacks a lot of features that Max has, such TurboSmooth, Optimize, Multires and other modifiers, it has a very limited UV editor, it can't render models, materials are bleh in viewport, it uses a limited list of file types, and it is quite unstable, especially if you open something with UAC enabled while you have a Gmax window opended as well. It does its job well, but more painfully than Max. That's it. Thanks
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Feb 20, 2016 01:19 PM
Msg. 8 of 15
I tried out gmax once but the lack of basic functionality like mirroring and the fact you can only export into deprecated file formats is kinda a deal killer.
Like you literally can't do anything with stuff you make in it unless you're specifically modding one of the games that's had 'export packages' made for it. I think bluestreak works? It's been a while.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 20, 2016 03:24 PM
Msg. 9 of 15
Quote: --- Original message by: BKTiel I tried out gmax once but the lack of basic functionality like mirroring and the fact you can only export into deprecated file formats is kinda a deal killer.
Like you literally can't do anything with stuff you make in it unless you're specifically modding one of the games that's had 'export packages' made for it. I think bluestreak works? It's been a while. /\
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 21, 2016 08:55 PM
Msg. 10 of 15
Quote: --- Original message by: SOI_7Quote: --- Original message by: DOOM899 3dmax is just better to use than Gmax, I use 3dmax. gmax gives me to much lag That is like saying "Pizza is good because it's good". You need to give proper argumentation Quote: --- Original message by: stunt_man This is exactly the type of answer I wasn't looking for. Can anyone list reasons why 3ds max is better in terms of features in the context of Halo map making? Well, Gmax is enough for BSPs, it just requires more efforts. It lacks a lot of features that Max has, such TurboSmooth, Optimize, Multires and other modifiers, it has a very limited UV editor, it can't render models, materials are bleh in viewport, it uses a limited list of file types, and it is quite unstable, especially if you open something with UAC enabled while you have a Gmax window opended as well. It does its job well, but more painfully than Max. That's it. Hex Zone was made with Gmax, the only problem i see is import options and no wrl formats
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Feb 22, 2016 08:32 AM
Msg. 11 of 15
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: SOI_7Quote: --- Original message by: DOOM899 3dmax is just better to use than Gmax, I use 3dmax. gmax gives me to much lag That is like saying "Pizza is good because it's good". You need to give proper argumentation Quote: --- Original message by: stunt_man This is exactly the type of answer I wasn't looking for. Can anyone list reasons why 3ds max is better in terms of features in the context of Halo map making? Well, Gmax is enough for BSPs, it just requires more efforts. It lacks a lot of features that Max has, such TurboSmooth, Optimize, Multires and other modifiers, it has a very limited UV editor, it can't render models, materials are bleh in viewport, it uses a limited list of file types, and it is quite unstable, especially if you open something with UAC enabled while you have a Gmax window opended as well. It does its job well, but more painfully than Max. That's it. Hex Zone was made with Gmax, the only problem i see is import options and no wrl formats Can't import .wrl? That's a total dealbreaker, why would Gmax even be considered an option then?
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SOI_7
Joined: Mar 23, 2012
Welcome to the true man's world
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Posted: Feb 22, 2016 10:03 AM
Msg. 12 of 15
It actually does. Just use the Wrl importer that comes with Chimp and you're ok
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 22, 2016 07:28 PM
Msg. 13 of 15
Quote: --- Original message by: sparkyQuote: --- Original message by: stunt_man That's a total dealbreaker, why would Gmax even be considered an option then? I think a lack of multi-res would be more of a deal-breaker than an inability to import .wrl. Multi-res is what I use for exporting gbxmodel rendered models with Levels of Detail. LOD essentially determines how much population a section of level environment can have without object render clipping anomalies. Stahp using multires! http://hce.halomaps.org/index.cfm?fid=7014
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Mar 10, 2016 12:30 PM
Msg. 14 of 15
Quote: --- Original message by: emilyjaneThanks for the interesting post! Look at our works at archicgi.com. We are one of the largest 3d visualization company in the world. Wow, this person is spamming random forums like crazy.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 10, 2016 06:20 PM
Msg. 15 of 15
Quote: --- Original message by: K1NN3CTQuote: --- Original message by: emilyjaneThanks for the interesting post! Look at our works at archicgi.com. We are one of the largest 3d visualization company in the world. Wow, sshers is spamming random forums like crazy. FTFY
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