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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to locate HEK Tool errors?

Author Topic: How to locate HEK Tool errors? (8 messages, Page 1 of 1)
Moderators: Dennis

jabukufo
Joined: Nov 19, 2015


Posted: Dec 17, 2015 12:06 PM    Msg. 1 of 8       
I'm trying to build a .model_collision_geometry from a .jms file, and I can't seem to find a way to locate errors efficiently. Is there a good method? I noticed the edge errors have a number associated with them. Is there maybe a way to highlight edges based off of that number? how do I find which edge that number is referencing?


---Edit---
I found the .wrl file, but I've been doing the modeling in blender since I don't own 3ds max... I can't seem to view the .wrl in blender. Any help please?
Edited by jabukufo on Dec 17, 2015 at 01:44 PM


TheHaloKnight
Joined: Jun 11, 2015

Who's j00! ?


Posted: Dec 17, 2015 02:11 PM    Msg. 2 of 8       
you can use 3d max with a student licence, thats what i do


jabukufo
Joined: Nov 19, 2015


Posted: Dec 17, 2015 05:40 PM    Msg. 3 of 8       
I'd really like to find a way to view the errors in blender or something else free/open-source.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 17, 2015 05:41 PM    Msg. 4 of 8       
For future reference, any other errors will be found in the debug.txt, if you are using OS, it will be in documents/my games/halo CE/opensauce


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Dec 18, 2015 04:24 AM    Msg. 5 of 8       
Must be a very complex piece of collision if you're getting open edge errors. Especially for collision in a game like this xD

You might be overthinking it


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 18, 2015 09:40 AM    Msg. 6 of 8       


jabukufo
Joined: Nov 19, 2015


Posted: Dec 18, 2015 07:55 PM    Msg. 7 of 8       
Well I didn't want to say this earlier because I thought it would result in getting flamed or something, but I'm not actually using the .model_collision_geometry for this game...

I was never able to make use of the .wrl in blender, but I was able to find and fix all of the errors using the 3D Printer addon, of all things (It has a built in error checking function which happens to match nearly identically to the errors Tool gives.)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 19, 2015 06:10 AM    Msg. 8 of 8       
I feel used.



 

 
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