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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »TSC:EM The Silent Cartographer Evolved Multiplayer W.I.P. Video

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Author Topic: TSC:EM The Silent Cartographer Evolved Multiplayer W.I.P. Video (41 messages, Page 2 of 2)
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Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Jan 5, 2016 06:20 AM    Msg. 36 of 41       
Hi everyone,

I have some update about the map.

1. If i want to compile the map with the normal tool,to create a .map file, i have to use the calssic tagset for weapons vehicles hud ecc... the CMT tagset is too big.

2. I cant use tool pro with this map beacause the are OS Shaders.
Now to compile the map in .map i use the OS_tool with memory upgrade disabled.
The normal tool, fails during compilation.

3.With OS i have no problem.

what do you think guys?
Is better make a .map or .yelo map?

how many people are playing on servers with yelo maps?

let me know...


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 5, 2016 06:31 AM    Msg. 37 of 41       
Nobody plays yelo maps on multiplayer. I would suggest getting rid of OS shaders and using tool_pro.


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Jan 5, 2016 06:38 AM    Msg. 38 of 41       
How i can i remove the OS shaders ?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 5, 2016 06:43 AM    Msg. 39 of 41       
there is a command in os tool... It's something like remove-os-tag-data. Or you can just remove shader extensions using os guerilla.


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Jan 5, 2016 06:53 AM    Msg. 40 of 41       
i have to remove only the shader model extension for all shaders?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Jan 5, 2016 07:02 AM    Msg. 41 of 41       
That and whatever else OS adds.

 
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