
Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
|
Posted: Jan 5, 2016 06:20 AM
Msg. 36 of 41
Hi everyone,
I have some update about the map.
1. If i want to compile the map with the normal tool,to create a .map file, i have to use the calssic tagset for weapons vehicles hud ecc... the CMT tagset is too big.
2. I cant use tool pro with this map beacause the are OS Shaders. Now to compile the map in .map i use the OS_tool with memory upgrade disabled. The normal tool, fails during compilation.
3.With OS i have no problem.
what do you think guys? Is better make a .map or .yelo map?
how many people are playing on servers with yelo maps?
let me know...
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jan 5, 2016 06:31 AM
Msg. 37 of 41
Nobody plays yelo maps on multiplayer. I would suggest getting rid of OS shaders and using tool_pro.
|
|
|

Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
|
Posted: Jan 5, 2016 06:38 AM
Msg. 38 of 41
How i can i remove the OS shaders ?
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jan 5, 2016 06:43 AM
Msg. 39 of 41
there is a command in os tool... It's something like remove-os-tag-data. Or you can just remove shader extensions using os guerilla.
|
|
|

Perla117
Joined: Nov 10, 2014
The Last Italian On This Forum
|
Posted: Jan 5, 2016 06:53 AM
Msg. 40 of 41
i have to remove only the shader model extension for all shaders?
|
|
|

altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
|
Posted: Jan 5, 2016 07:02 AM
Msg. 41 of 41
That and whatever else OS adds.
|
|
|