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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Unable to play single player maps with Xbox One controller (OS only)

Author Topic: Unable to play single player maps with Xbox One controller (OS only) (22 messages, Page 1 of 1)
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ChieftainSnipe
Joined: Jul 14, 2013

Flyin' High


Posted: Dec 7, 2015 01:49 AM    Msg. 1 of 22       
I just got my hands on my Xbox One controller and want to play single player maps including TSC: Evolved

The Operating System that I'm currently using is Windows 10.

I am using Open Sauce and wanting to play TSC: Evolved with a controller, but when I select that mission (Evolved) it causes a black screen. This also goes for any campaign map (I could be wrong tho), and it goes into black screen.

Edit: I figured the cause of the problem is having more than one controller profiles installed when I should be only using one controller. I think this applies to OS Halo tho.

Edited by ChieftainSnipe on Jan 16, 2016 at 06:30 AM


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Dec 7, 2015 03:43 AM    Msg. 2 of 22       
I own the Xbox One controller for Windows and it plays perfectly with my Open Sauce install, and all maps including TSC:E

I can't see why you are having this problem and I don't.

Im running it under windows 10 which already have the controller drivers built in.

Dunno if u are using any other Windows OS, maybe the drivers are corrupted, maybe something is wrong with ur game profile, have you tried to re download the map TSCE?


ChieftainSnipe
Joined: Jul 14, 2013

Flyin' High


Posted: Dec 7, 2015 03:59 AM    Msg. 3 of 22       
When I leave the controller unplugged, it seems to play SP maps just fine though.


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Dec 7, 2015 08:11 AM    Msg. 4 of 22       
Have you tried zpadder ??


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 7, 2015 09:35 AM    Msg. 5 of 22       
Quote: --- Original message by: Kinnet
Have you tried zpadder ??


Terrible idea since Halo CE supports controller natively (just enable reticle magnetism)


I'm not sure what could cause this issue, but try reinstalling the drivers. Are you using a micro USB connection or the new wireless adapter?(which only works with windows 10).


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 7, 2015 10:04 AM    Msg. 6 of 22       
Can you use the controller on non OS maps fine? I know player profiles use to have problems with OS if they werent configured properly, I think if there were like 2 controllers set up or something? It's been a while.


ChieftainSnipe
Joined: Jul 14, 2013

Flyin' High


Posted: Dec 7, 2015 01:07 PM    Msg. 7 of 22       
I can use it on non OS maps just fine. It's just, there are multiple gamepads active.


Docer
Joined: Jul 10, 2014


Posted: Dec 8, 2015 08:06 PM    Msg. 8 of 22       
Quote: --- Original message by: ChieftainSnipe
I can use it on non OS maps just fine. It's just, there are multiple gamepads active.


Mine works perfectly maybe you have to re install the driver.


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Dec 12, 2015 07:07 AM    Msg. 9 of 22       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Kinnet
Have you tried Xpadder ??


Terrible idea since Halo CE supports controller natively (just enable reticle magnetism).


It supports controllers natively, yes, but...
It won't support the macros function key mapping (for 2 actions belonging to the same key,) that's where Xpadder becomes handy. Besides, you just simply can't pause the game with a gamepad no matter you do, it won't work unless you remap the ESC key to whatever button you'd like with xpadder.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 12, 2015 04:22 PM    Msg. 10 of 22       
Quote: --- Original message by: KVOND
Quote: --- Original message by: Jesse
Quote: --- Original message by: Kinnet
Have you tried Xpadder ??


Terrible idea since Halo CE supports controller natively (just enable reticle magnetism).


It supports controllers natively, yes, but...
It won't support the macros function key mapping (for 2 actions belonging to the same key,) that's where Xpadder becomes handy. Besides, you just simply can't pause the game with a gamepad no matter you do, it won't work unless you remap the ESC key to whatever button you'd like with xpadder.


Definitely true. The main issue I had was not being able to use the START button as the pause key, but for the RELOAD and ACTION buttons, you can still map both to the X button since they are on separate pages.


I recently bought a PS4 controller and the driver emulates a 360 gamepad, works great with GTA V.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 13, 2015 06:07 AM    Msg. 11 of 22       
I just use my keyboard. But I have stopped gaming on line for a while now due to the key travel and presses being nearly intolerable.


ChieftainSnipe
Joined: Jul 14, 2013

Flyin' High


Posted: Dec 13, 2015 07:23 PM    Msg. 12 of 22       
Ok, I figured out the cause of this problem.
Too many gamepads selected on hand at one. Have only one gamepad and badda bing badda boom.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Dec 14, 2015 04:22 PM    Msg. 13 of 22       
Quote: --- Original message by: Jesse
Quote: --- Original message by: KVOND
Quote: --- Original message by: Jesse
Quote: --- Original message by: Kinnet
Have you tried Xpadder ??


Terrible idea since Halo CE supports controller natively (just enable reticle magnetism).


It supports controllers natively, yes, but...
It won't support the macros function key mapping (for 2 actions belonging to the same key,) that's where Xpadder becomes handy. Besides, you just simply can't pause the game with a gamepad no matter you do, it won't work unless you remap the ESC key to whatever button you'd like with xpadder.


Definitely true. The main issue I had was not being able to use the START button as the pause key, but for the RELOAD and ACTION buttons, you can still map both to the X button since they are on separate pages.


I recently bought a PS4 controller and the driver emulates a 360 gamepad, works great with GTA V.


Jesse did you ever find a way to force deadzones on an Xbox 360 controller for Halo? It would help a lot with the janky movement...

On that note, with player_magnetism 1 (which I think is actually ON by default) the shooting feels pretty good with a controller.


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Dec 14, 2015 05:36 PM    Msg. 14 of 22       
Halo CE's deadzone is 10% (pretty low compared to other games E.G Halo 2 which is 20-25%)
Sadly, I couldn't find a solution for the thumbstick dead zones in this game.

I had a 3rd party controller before and both sticks started to drift, moving in-game by itself or showing false readings, I've searched a lot and the only solution I've found is to emulate the mouse with some program like Xpadder so you can manually set the dead zones, but this is !"#$% since you cannot use in any way the aim assist.

I had to replace my 3rd party 360 controller, And I ended buying the Xbox One controller just for this game lol.

Yeah, in this game "player magnetism" (is on by default on installs which uses HAC2 and 1.10 at the same time) is way very comfortable, idk why it just feels so good, so natural.

P.D: I wish we could use gamepads with "player_magnetism" on, by default on anticheat servers.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Dec 14, 2015 06:21 PM    Msg. 15 of 22       
Quote: Halo CE's deadzone is 10%


Where does this info come from exactly?

Quote: Yeah, in this game "player magnetism" (is on by default on installs which uses HAC2 and 1.10 at the same time) is way very comfortable, idk why it just feels so good, so natural.


It's because the game was designed for a controller. Or rather, the gameplay was designed around controller movement, look speed and TTK. Bungie invested heavily in getting a shooter to perform well on a console, and they nailed it.

Quote: P.D: I wish we could use gamepads with "player_magnetism" on, by default on anticheat servers.


With lead 1, controller aiming (even with player_magnetism 1) is a mess. As long as it's set to lead 0, controller aiming and shot reg feel pretty damn good in relation to Xbox LAN (besides the whole people-getting-shot-after-they-turned-the-corner, which is a product of the no-lead mod). It would be great if there were some way to have controller-only servers. This may actually be possible with SAPP's aimbot detection...
Edited by stunt_man on Dec 14, 2015 at 06:22 PM


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Dec 14, 2015 06:44 PM    Msg. 16 of 22       
1.- I said that based on this guy video: https://www.youtube.com/watch?v=rR0viIi55ZY and https://www.youtube.com/watch?v=zvBnMtgGWSU

2.- Hell yes, they definetly nailed it.

3.- One does not simply join a server and play lead 1 with a controller, it's a complete pain in the a... It must be lead 0, despite being shot behind a wall is more preferible than trying to shoot the lag.

And yeah that would be cool, controller only servers. :D

Unffortunately "player_magnetism 1" won't work with anticheat on, I made a post in SAPP forums asking for it and Sehe seems to dont give a single !#$% about controllers.

That's sad, but oh well.

Edited by KVOND on Dec 14, 2015 at 06:47 PM
Edited by KVOND on Dec 14, 2015 at 06:56 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 14, 2015 07:05 PM    Msg. 17 of 22       
It'd be better to have controller-only lead 0 servers. No, actually it'd be better to prevent controller users from entering lead 1 servers without a warning of some kind, no need to segregate players.

And mixing controllers and mouse users would be best (with lead 0, otherwise controller users will suffer)

I think the logic behind magnetism is that imprecise gamepads need it, while mouse users do not, thus having them both balanced.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Dec 21, 2015 11:33 AM    Msg. 18 of 22       
I'd argue that for competitive games (not even high-level scrims, just competitive games with proper gametypes), kb/m and controller players absolutely should be segregated. This isn't to say that there shouldn't be mixed servers, don't get me wrong. But there are absolutely things that are possible with kb/m that simply can't be done with a controller. There's an advantage to using kb/m, plain and simple. It might not change much with your standard pistol vs. pistol firefight, as soon as you're talking about turning around in a split-second for that melee in the back, or nailing no-scopes with the sniper, or even quickly throwing nades, all that stuff is much easier with kb/m.

Also, Jesse, what do you use when playing with a controller? Anything besides XPadder for button mapping and player_magnetism 0? I can't find anything that can force a deadzone for the left control stick. Huge bummer.
Edited by stunt_man on Dec 21, 2015 at 11:35 AM


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Dec 23, 2015 05:50 AM    Msg. 19 of 22       
I'm 50% - 50%. Mr.stunt.
I think I'm good enough to end positive with my controller against the average players with a good skill who are using M/KB, of course i'm gonna be raped by the good players tho.

but it could be great to measure the real skill in equal matches, PvP using both gamepads. (to segregate them) (don't tell me to go to H:TMCC HCE for that).

Because we're talking about of an Xbox ported game for the PC, that has GAMEPAD SUPPORT.

but for the sake of variety, I believe having them both in a server as long as there's no lead enabled, it should be okay. (to mix them both).

but we should stop talking about something that is not yet possible.

And yes, there are a few actions that are just quite difficult yet impossible to achieve with a controller, despite being 10, the turning speed is not enough to turn around in a split-second for that melee in the back.

I'm not Jesse, but I use:

player_magnetism 1
player_autoaim 1 (I don't know what is this for, and yes, the name is quite suspicious.)

there are other commands to set gamepads but it seems they won't work.
set_pitch_rate .1
set_yaw_rate .1
set_gamepad_pitch_scale
set_gamepad_yaw_scale
set_gamepad_forward_threshold
set_gamepad_strafe_threshold

The only fix I'm thinking of, it would be to set your in-game movements to nothing.
and setting in Xpadder the WASD keys to your left thumbstick and set the deadzone to a level you feel comfortable with. (MP only, using this in SP would get rid of the variable movement speeds a.k.a walk).

Because I, at least, couldn't find any working solution yet to force an in-game deadzone.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Dec 23, 2015 11:34 AM    Msg. 20 of 22       
I asked OpenCarnage about it, doesn't look like it's possible to fix the controller movement in Multiplayer without significant client/server modifications.

http://opencarnage.net/index.php?/topic/5704-researchfix-controller-movement-in-multiplayer/

Damn shame, really. Maybe Btcc22 and sehe can do something about it, but I feel like something like this wouldn't be very high on their priorities list, which is respectable. Welp.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Dec 23, 2015 06:04 PM    Msg. 21 of 22       
Don't forget that it'd look odd in multiplayer anyway. Look at yourself in 30 in SP and walk slowly. You will see what I mean.


I used to use an Xbox One controller until recently. The 360 pad was always a bit too sensitive with the left analog stick for movement, so I always mapped that to the WASD keys. I think it was the same case with the Xbox One controller.

Now I have a PS4 controller and the DS4 driver has support for deadzoning the analog sticks (it emulates the 360 controller though).


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jan 14, 2016 09:01 PM    Msg. 22 of 22       
Quote: --- Original message by: Jesse
I used to use an Xbox One controller until recently. The 360 pad was always a bit too sensitive with the left analog stick for movement, so I always mapped that to the WASD keys. I think it was the same case with the Xbox One controller.


I can confirm that this works. Unmap movement in Halo settings, re-map WASD to the left stick in Xpadder and the deadzone adjustments work. It feels phenomenal.

Anyone that wants to play with a controller: consider this a must-have fix. Feels so good to be able to walk in a straight line and have good controller over fine movements.

It doesn't allow for walking of course but it honestly feels almost identical to Xbox. Try it out
Edited by stunt_man on Jan 14, 2016 at 09:02 PM

 

 
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