
NAZgulAnass
Joined: Nov 26, 2015
The crazy guy on Halo CE
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Posted: Dec 5, 2015 10:13 AM
Msg. 1 of 9
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NAZgulAnass
Joined: Nov 26, 2015
The crazy guy on Halo CE
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Posted: Dec 5, 2015 10:33 AM
Msg. 2 of 9
You mean...looks zexyy 😍
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Dec 5, 2015 01:16 PM
Msg. 3 of 9
Thanks m9!
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NAZgulAnass
Joined: Nov 26, 2015
The crazy guy on Halo CE
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Posted: Dec 5, 2015 01:57 PM
Msg. 4 of 9
Ur welcome ma friend 💪🏽
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Dec 5, 2015 03:30 PM
Msg. 5 of 9
Hmmm i think its more a coalgulation mod. It looks fine
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bandinada5
Joined: Mar 29, 2013
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Posted: Dec 5, 2015 04:24 PM
Msg. 6 of 9
new bloodgulch mod with high quality, its pretty good.
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SorrySoldOuts
Joined: Dec 6, 2015
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Posted: Dec 8, 2015 11:39 AM
Msg. 7 of 9
So the gentlement name kinnect that made it? because I saw his name on the description If that is the case the texture looks good and one more question are you using texmod? Make sure you use that because that will make everything standout really good. That's what I was been using for my games like NFS, torchlight and halo.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Dec 8, 2015 11:59 AM
Msg. 8 of 9
Hi, im the guy who made that, just to make it clear, is not exactly a texmod, well is more like a "map replacement mod" i call it graphical mod and works only with HAC2 (cache system), at the moment is only bloodgulch but soon it will be all classic maps, right now im working in stretching the new FP animations so they fit the H1 ones. you can see my progress on my youtube channel: https://www.youtube.com/channel/UCIrH734IOuw2uMbv1uD1Aygalso ill take a look to that texmod tool later Edited by Kinnet on Dec 8, 2015 at 12:01 PMEdited by Kinnet on Dec 8, 2015 at 12:08 PM
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SorrySoldOuts
Joined: Dec 6, 2015
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Posted: Dec 8, 2015 12:06 PM
Msg. 9 of 9
Quote: --- Original message by: KinnetHi, im the guy who made that, just to make it clear, is not exactly a texmod, well is more like a "map replacement mod" i call it graphical mod and works only with HAC2 (cache system), at the moment is only bloodgulch but soon it will be all classic maps, right now im working in stretching the new FP animations so they fit the H1 ones. you can see my progress on my youtube channel: https://www.youtube.com/my_videos?o=Ualso ill take a look to that texmod tool later Edited by Kinnet on Dec 8, 2015 at 12:01 PM I would say use texmod tool and if you look at this gentlement here he has been using "texmod" and yesterday I downloaded his texture just to give it a shot. It looks pretty neat. It gives you that resemble of Halo Reach. https://m.youtube.com/watch?feature=youtu.be&v=xSvIcTtPeekEdited by SorrySoldOuts on Dec 8, 2015 at 12:07 PM
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