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Author Topic: [RELEASE] Halo 5 Audio Cues/Tracks (4 messages, Page 1 of 1)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 19, 2015 11:29 PM    Msg. 1 of 4       
These are tracks not in the OST, they are the audio cues and match start/end tracks that can be found ingame. I recorded these by disabling effects and voiceover in the games audio settings.

Here's and example of whats in the pack:

https://www.youtube.com/watch?v=jod73gjBZwU

and here's the audio pack:

https://dl.dropboxusercontent.com/u/208920529/Audio%20Cues%20and%20Tracks%20H5.rar

these are not ingame ready, I don't know what you can use them for but have fun.

useless release

Thanks to Snake/Savinpvtmike who gave me the idea to do this after recording that match start.
Edited by MEGASEAN2812 on Nov 19, 2015 at 11:30 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 20, 2015 12:57 PM    Msg. 2 of 4       
If you have the time to hit me up and Skype Sparky, we could use some help with the SPV3 original soundtrack.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Nov 20, 2015 01:02 PM    Msg. 3 of 4       
Quote: --- Original message by: sparky

There are 11 .wav files.

In my estimation, they sound uninspired, like they were not really composed but were quickly done in GarageBand with some reverb effects applied afterwards. The consideration and effort is not evident like it was with the Halo 1 soundtrack, which possibly suggests a rushed production of Halo 5. When will people take their time and get it right the first time?

Besides my comment, though, I'd be willing to convert any official soundtracks to tags like I did with the Halo Anniversary soundtrack: http://incy.galaxyverge.com/tags/sparky/sound/halo_combat_evolved_anniversary/. Just let me know which soundtracks you want off of Amazon.com or iTunes and I'll buy them and convert them to tags.
Edited by sparky on Nov 20, 2015 at 10:34 AM


Converting to .sound isn't hard for anyone who can spend 2 minutes finding the right dlls or the new xbox 64bit thing helps a lot too.

Converting the soundtrack to .sound should be done properly, by creating intro and loops. Just taking the raw file and putting it to a .sound is lacking and you'll clearly hear the song stop and repeat ingame which is dumb


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 22, 2015 06:43 PM    Msg. 4 of 4       
updated the archive, includes breakout, more victory songs, and warzone cues.

 

 
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