Quote: --- Original message by: t3h m00kz
FYI I'm referring to CE. I'm hoping to make some changes with Guerilla, build_cache_file and play online. I recall attempting to do this in the past and running into some sort of checksum error.
you can do this for PC & CE:
Instructions for CE (modding/bypassing checksum error): below
1) Replace your “stock map” with your “modded map” for Halo CE
2) Then load your server
3) Move the “strings.dll” & “sapp.dll” & “haloceded.exe” to your main Halo CE Directory on
your PC & overwrite if asked.
4) Also move these same files (except the haloceded.exe) into your main server directory as
well (overwrite if asked)
5) Then it should cache the checksum of the maps.
6) Delete the "cache.hac" from the Halo CE folder (Most Important Step!)
7) Put back the original “stock map”
8) Start "haloceded" in the main Halo CE directory on your PC and wait until your server
loads.
10) Then you can place modded maps back onto your server: but the original checksum will be
loaded from this file...thus clients will be able to join!
I currently have My Server running this type of "mod" with
Stock PC maps running;
Connect in Halo Lobby with IP address: 108.61.238.131 -or- connect to server directly in Lobby: Server Name:
"ÑE»Clan Test Maps"