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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Is there any way to get past the tag folder limit for model compiling

Author Topic: Is there any way to get past the tag folder limit for model compiling (5 messages, Page 1 of 1)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 28, 2015 02:08 AM    Msg. 1 of 5       
So... I have alot of tags (all that I happen to use) I've hit my limit to compile models without tool giving me a horrible error. Is there anyway to get rid of this without deleting a bunch of tags? Is there a version if tool that bypasses this? (I'm not worried about the size of my tags folder because my CE install is on a separate drive)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 28, 2015 04:00 AM    Msg. 2 of 5       
I would like to know this as well. A lot of the CMT development stuff was delayed for me because I couldn't compile things properly due to the sheer number of tags in the folder.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Sep 28, 2015 05:06 AM    Msg. 3 of 5       
I usually bypass this problem moving some folders on the desktop before compiling, and then bringing them back in the tags folder. Unluckily I couldn't find better solutions

perhaps Tool_pro, but eh


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Sep 28, 2015 05:28 AM    Msg. 4 of 5       
Quote: --- Original message by: SOI_7
I usually bypass this problem moving some folders on the desktop before compiling, and then bringing them back in the tags folder. Unluckily I couldn't find better solutions

perhaps Tool_pro, but eh


Lol, that's what I do, but I didn't mention it because it's not really a solution. I usually move the more unused folders (like the H3MT tags) and compile, then move them back.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 28, 2015 02:53 PM    Msg. 5 of 5       
I decided to just make 2 more copys of CE, one for my main project and the other for something else im doing.

 

 
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