Hi everyone,
i started to learn how to make maps like 4 month ago...im not so good in modelling and i dont have so much time to spend on this.
TSC:E is the best level for halo ce that i ever seen, in my opinion, so i decide to combine two bsp(b30r_ext_lz-capp and b30r_ext_capp-cart 16) and make a multiplayer map.
many of you will not like this thing because I did not create a new map, but I have limited myself to get something that others have done....(CMT)
I thinks that to improve this game, is not only necessary to be good with HEK and 3ds but also have good ideas.
I honestly dont know if the work that I did was a waste of time.
I say this because I have noticed that the 2 bsp has a lot of polygons (90000)circa
Coldsnap has 54000 poly.
Hek tutorial recommends 10000 for a multiplayer map so I do not know if they really work.
however, these are the images of the two bsp:
RED BASE:
http://i.imgur.com/QTPo9TG.png http://i.imgur.com/o4PcbqW.png BLUE BASE:
http://i.imgur.com/ZTxEHEn.png http://i.imgur.com/MIFcQza.png http://i.imgur.com/tzU71jm.png The radiosity is set to 0 for now, only to do debug lightmaps.
in these images you can see that there are holes ...
Fortunately you only see in two points of the map and do not give much trouble ...
I wanted to ask if this problem is caused by too many polygons or by wrong portals.
http://i.imgur.com/94Agv5F.png http://i.imgur.com/9IN8wlZ.png while compiling the map I have many errors on the portals
for now I only have portals of the first BSP and the less important of the second.
I should find a way to insert the most important portal of the second bsp (entry to the cartographer)
but every time I try, it fails during compilation.
there someone who can help me? always if the map can work in multiplayer ...
this is what tool says:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool.exe structure
cmt\scenarios\singleplayer\b30_revamp\newbsp2 b30r_ext_lz-capp
building intermediate geometry...
### WARNING found #5 degenerate triangles.
building collision geometry...
reducing collision geometry...
building collision bsp...
### WARNING found nearly coplanar surfaces (red and green).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
### WARNING: portal outside the bsp. [see magenta in error geometry]### ERROR: portal does not define two closed spaces. (see yellow in error geomet
ry)building render geometry...
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
### WARNING: a surface clipped to no leaves (see cyan in error geometry).
building subclusters...
building pvs... building pvs... building structure lens flares...done
structure bsp "cmt\scenarios\singleplayer\b30_revamp\newbsp2\b30r_ext_lz-capp"
BSP has 98308 nodes, 53336 leaves
72952 surfaces and 93211 vertices in 90 material groups
312 portals, 88 clusters
5779Kb collision data (438Kb vertices, 1687Kb edges, 513Kb surfaces)
7268Kb render data (3713Kb vertices, 1681Kb surfaces,
1409Kb nodes/leaves, 440Kb clusters)
0Kb pathfinding data
----------------------
14254Kb (without debug information)
Error When i tried to insert the portal of the second bsp (entry to the cartographer structure):
tried to add more elements for a structure_bsp_cluster_portal_index_block @09DF2
E74 #128 than allowedThis is all for now
greetings from Italy.
Edited by Perla117 on Sep 3, 2015 at 02:40 PMEdited by Perla117 on Sep 3, 2015 at 02:41 PMEdited by Perla117 on Sep 3, 2015 at 03:37 PMEdited by Perla117 on Sep 3, 2015 at 03:44 PMEdited by Perla117 on Sep 3, 2015 at 03:48 PM