
EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 25, 2015 12:51 PM
Msg. 1 of 12
Well heres my first one, i already made a thread but theres no response
Yeah, i know, this is another error of sapien, the thing is im developing my firfight and it has 3 bsps, (n35, n20, n35a) the problem is it compiles fine, but in both the game an d sapien when i switch to n20 it crashes, the last thing i done was changing some shader and some new scripts, but i delete them and still happens
heres my debug
07.23.15 23:51:14 a hobo pc 01.01.00.0609 ----------------------------------------------07.23.15 23:51:14 reference function: _write_to_error_file 07.23.15 23:51:14 reference address: 401b13 07.23.15 23:51:14 Couldn't read map file './a_hobobeta.map' 07.23.15 23:51:14 CreateDevice succeeded with refresh rate = 0 07.23.15 23:51:15 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 07.23.15 23:51:15 Increasing sound decompression buffer size to 1048576 bytes 07.23.15 23:51:16 WARNING: effect cmt\weapons\covenant\plasma_pistol\effects\charged bolt fire references particle halo3\weapons\plasma pistol\effects\chargin2 with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.) 07.23.15 23:51:17 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 07.23.15 23:51:17 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 07.23.15 23:51:18 WARNING: 1 clusters in structure_bsp levels\n35\n35 have no background sound or sound environment. 07.23.15 23:51:18 local player 0, weapon (0x0), deleted unexpectedly 07.23.15 23:51:28 WARNING: encounter final-ultra could be ambiguously attached to BSPs #0 and #1 07.23.15 23:51:28 WARNING: encounter air-suport could be ambiguously attached to BSPs #0 and #1 07.23.15 23:51:28 WARNING: 2 clusters in structure_bsp levels\n20\n20 have no background sound or sound environment. 07.23.15 23:51:36 EAX: 0x00000001 07.23.15 23:51:36 EBX: 0xFFFFE201 07.23.15 23:51:36 ECX: 0x00000000 07.23.15 23:51:36 EDX: 0x00000000 07.23.15 23:51:36 EDI: 0x0018EDC0 07.23.15 23:51:36 ESI: 0x00000000 07.23.15 23:51:36 EBP: 0x0018EC98 07.23.15 23:51:36 ESP: 0x0018EC8C 07.23.15 23:51:36 EIP: 0x76F4E95C, C2 08 00 90 ????? 07.23.15 23:51:36 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: object index #17 (0xe26f0011) is unused or changed
Second, theres anything I need to know before making custome sounds for weapons? I a Have them already but the sounds dont play in game, its something strange
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Crossbow SR
Joined: May 23, 2013
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Posted: Jul 27, 2015 03:46 AM
Msg. 2 of 12
. Edited by Crossbow SR on Aug 11, 2015 at 10:43 AM
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 27, 2015 01:07 PM
Msg. 3 of 12
the first one was due to a corrupt h2 animations that i download from this site, but i still have some problems with my custome sounds.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 28, 2015 03:55 AM
Msg. 4 of 12
Quote: --- Original message by: EmmanuelCD the first one was due to a corrupt h2 animations that i download from this site, but i still have some problems with my custome sounds. Change the sounds from stereo to mono.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 28, 2015 08:49 PM
Msg. 5 of 12
Quote: --- Original message by: SS FlankerQuote: --- Original message by: EmmanuelCD the first one was due to a corrupt h2 animations that i download from this site, but i still have some problems with my custome sounds. Change the sounds from stereo to mono. Ok, but i think there are mono but thanks Flanker
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 29, 2015 03:17 AM
Msg. 6 of 12
Quote: --- Original message by: EmmanuelCDQuote: --- Original message by: SS FlankerQuote: --- Original message by: EmmanuelCD the first one was due to a corrupt h2 animations that i download from this site, but i still have some problems with my custome sounds. Change the sounds from stereo to mono. Ok, but i think there are mono but thanks Flanker Switch em the other way then. Fuggin goddamn flu germs. brrrrrrrghghhghghghghghghghhghg I need cortana in nurse armour.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 30, 2015 08:01 PM
Msg. 7 of 12
Quote: --- Original message by: SS FlankerQuote: --- Original message by: EmmanuelCDQuote: --- Original message by: SS FlankerQuote: --- Original message by: EmmanuelCD the first one was due to a corrupt h2 animations that i download from this site, but i still have some problems with my custome sounds. Change the sounds from stereo to mono. Ok, but i think there are mono but thanks Flanker Switch em the other way then. Fuggin goddamn flu germs. brrrrrrrghghhghghghghghghghhghg I need cortana in nurse armour. Didnt work, just to make sure the sounds i compiled are 22000 hz and mono, compiled as weapon fire and no compresion. i change the sound im fire effects doesnt work
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 31, 2015 04:12 AM
Msg. 8 of 12
Are you using tool to process the sounds or {TLS}Udie's sound converter?
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jul 31, 2015 08:24 PM
Msg. 9 of 12
Tool and tool pro, none workes. Hey, i think its the vorbis file, can you post it
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 1, 2015 09:17 PM
Msg. 10 of 12
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Aug 2, 2015 03:29 PM
Msg. 11 of 12
Thanks máster flanker
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 4, 2015 10:18 AM
Msg. 12 of 12
Quote: --- Original message by: EmmanuelCD Thanks máster BLASTER flanker
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