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Author Topic: just a biped. (13 messages, Page 1 of 1)
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Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 12, 2015 04:35 PM    Msg. 1 of 13       
I was wondering if anyone could rig a biped for me, I've been trying to get it to work for the best part of 3 months and I was wondering if there is ANYONE out there that could rig it for me. PM me if your interested. the model in question is a custom built space marine off 40k.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 13, 2015 07:13 AM    Msg. 2 of 13       
Quote: --- Original message by: Jobalisk
I was wondering if anyone could rig a biped for me, I've been trying to get it to work for the best part of 3 months and I was wondering if there is ANYONE out there that could rig it for me. PM me if your interested. the model in question is a custom built space marine off 40k.


NEIN.


Arms:

https://www.youtube.com/watch?v=BBfJk2yf4CM
https://www.youtube.com/watch?v=AE3jf_SDVlY

Body:

https://www.youtube.com/watch?v=rC3hqIyjthc
https://www.youtube.com/watch?v=Nrx_17XfxF0

Legit Halo Online VPN hacking tutorial:

http://www.russiancupid.com/en/women/russia/dating/ethnicity/caucasian-white


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 13, 2015 04:29 PM    Msg. 3 of 13       
you think I havn't seen the rigging tutorials, and that last link is so obvious its almost sad. the problem is the space marine shoulder pads more than anything else, they're so big it makes the model really hard to rig. the head and backpack are also difficult, in short, its just a really tricky model to rig because its so unusual.
Edited by Jobalisk on Jul 13, 2015 at 04:30 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 14, 2015 08:17 AM    Msg. 4 of 13       
Quote: --- Original message by: Jobalisk

you think I havn't seen the rigging tutorials, and that last link is so obvious its almost sad. the problem is the space marine shoulder pads more than anything else, they're so big it makes the model really hard to rig. the head and backpack are also difficult, in short, its just a really tricky model to rig because its so unusual.
Edited by Jobalisk on Jul 13, 2015 at 04:30 PM


Post a pic of it.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 14, 2015 04:59 PM    Msg. 5 of 13       
I can get the model into the game no sweat, so I know its good.



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 15, 2015 01:53 PM    Msg. 6 of 13       
Quote: --- Original message by: Jobalisk
I can get the model into the game no sweat, so I know its good.

http://i.imgur.com/dTHEkQe.png


Just upload the file and put it here. Maybe some one will take it up.


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 15, 2015 03:55 PM    Msg. 7 of 13       
worth a try I suppose.

here's the link: https://drive.google.com/file/d/0B5dpnl-i3riAcGJyTzJRZWhObjA/view?usp=sharing

despite the fact that its a Gmax file, I have been editing it in 3DS max. I know GMax can't do animations.
Edited by Jobalisk on Jul 15, 2015 at 04:07 PM


not giraffe
Joined: Jul 17, 2014


Posted: Jul 15, 2015 04:23 PM    Msg. 8 of 13       
Maybe upload the 3ds Max file also?


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 15, 2015 05:41 PM    Msg. 9 of 13       
lol, yeah, just realized I was in the wrong folder when I uploaded the model. that's an older copy^

here you go:

https://drive.google.com/file/d/0B5dpnl-i3riAeC1JQnloX3RJTVU/view?usp=sharing

This ones a .max file ^.
Edited by Jobalisk on Jul 15, 2015 at 05:41 PM


not giraffe
Joined: Jul 17, 2014


Posted: Jul 16, 2015 02:19 PM    Msg. 10 of 13       
What did you use to import that model? Is there not an importer that imports the model with original bones and skin modifier?


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 16, 2015 04:05 PM    Msg. 11 of 13       
It's a custom model. there were no bones, I'm using the cyborg bones, I got it to animate using said bones but not in a game worthy state, It was horrible.


not giraffe
Joined: Jul 17, 2014


Posted: Jul 19, 2015 05:19 PM    Msg. 12 of 13       
I'm not going to fix your rig, but I will tell you how you can. You should consider parts of your model simple attachments. The problem is that you have everything attached as a single mesh. You should select the shoulder pieces and jetpack individually and detach them as separate mesh objects. Then all that is required is for you to link the mesh to the proper bone (shoulder meshes to upperarm bones and the jetpack mesh to spine1 bone)


Jobalisk
Joined: Feb 8, 2014

The haiku master。


Posted: Jul 20, 2015 03:44 AM    Msg. 13 of 13       
thanks for the tip, I'll try it out.

 

 
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