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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Noob mapping problem - textures disappear after radiosity pass

Author Topic: Noob mapping problem - textures disappear after radiosity pass (5 messages, Page 1 of 1)
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beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Jul 6, 2015 12:10 PM    Msg. 1 of 5       
Hey, so I'm trying to do a noobish edit of a stock campaign level. I have all the BSPs loaded up in a new .scenario with nothing in the way of modifications, or anything that would cause BSP to act weirdly. I have my radiosity quality set to 0.

After my radiosity pass has finished however, all the textures in the level are completely blank, like so:



I'm not really sure where I'm going wrong. I'd be grateful for any help here as I'm pretty stumped.


ZX 707
Joined: Feb 15, 2012


Posted: Jul 6, 2015 12:28 PM    Msg. 2 of 5       
Did you type radiosity_save when it finished?


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Jul 6, 2015 12:50 PM    Msg. 3 of 5       
Quote: --- Original message by: ZX 707
Did you type radiosity_save when it finished?


Errk, that may well be the problem! Was kind of scared to do that in case the level remained untextured permanently. I'll back my scenario up and try that when I get back. Thanks :)


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Jul 6, 2015 05:21 PM    Msg. 4 of 5       
Thanks guys, yeah, I just completely forgot about radiosity_save. I very much appreciate that I can ask such idiot questions and get straight answers without being overwhelmingly mocked here :P

Thanks again!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 10, 2015 10:56 AM    Msg. 5 of 5       
Quote: --- Original message by: beaucephal
Thanks guys, yeah, I just completely forgot about radiosity_save. I very much appreciate that I can ask such idiot questions and get straight answers without being overwhelmingly mocked here :P

Thanks again!


I recommend just running radiosity in tool instead of sapien for draftmaps.

"tool lightmaps levels\b40\b40 b40 0 0.9"

 

 
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