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Author Topic: Guerilla map compile (17 messages, Page 1 of 1)
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dmb1
Joined: Feb 25, 2015


Posted: Jun 22, 2015 02:47 PM    Msg. 1 of 17       
I`ve been trying projectile swapping in guerilla with one weapon and then I compile the .scenario but the map comes out smaller than the stock map (bloodgulch) is this normal or am I doing something wrong, because the size of the map changes I cant get it to work on a dedi so others can join it (bloodgulch)

If anyone can give me some advice on this, Thanks


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Jun 22, 2015 04:56 PM    Msg. 2 of 17       
What do you mean? The map is playable ? The ".scenario" does compiles?, the others have to have exactly your map, in order to be able to join
Edited by Kinnet on Jun 22, 2015 at 04:56 PM


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jun 22, 2015 05:30 PM    Msg. 3 of 17       
Quote: --- Original message by: dmb1
I`ve been trying projectile swapping in guerilla with one weapon and then I compile the .scenario but the map comes out smaller than the stock map (bloodgulch) is this normal or am I doing something wrong, because the size of the map changes I cant get it to work on a dedi so others can join it (bloodgulch)

If anyone can give me some advice on this, Thanks


The people trying to join need your version of the map.


dmb1
Joined: Feb 25, 2015


Posted: Jun 23, 2015 05:30 AM    Msg. 4 of 17       
Its just a standard bloodgulch map with a weapon that has gat a projectile swap,
So for others to join this map (bloodgulch) they have to redownload the map? I have played quite a few maps in the past with similar mods but havn`t had to replace or download another bloodgulch map.


Twinreaper
Joined: Jun 5, 2010


Posted: Jun 23, 2015 06:26 PM    Msg. 5 of 17       
I can't tell of your just a horrible troll, or you are really as bad as your username suggests.

You don't use Guerilla to projectile swap stock maps. Guerilla is used to create/edit tags for use in brand new maps. Hence why compiling your map requires others to download it to play it. Seriously....did you even read any of the basic HEK documentation or do any modding/mapping at all in the last decade?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 23, 2015 07:34 PM    Msg. 6 of 17       
Quote: --- Original message by: Twinreaper
I can't tell of your just a horrible troll, or you are really as bad as your username suggests.

You don't use Guerilla to projectile swap stock maps. Guerilla is used to create/edit tags for use in brand new maps. Hence why compiling your map requires others to download it to play it. Seriously....did you even read any of the basic HEK documentation or do any modding/mapping at all in the last decade?


Hold on I want to rape the noob too!

Use HMT, or spark edit.


dmb1
Joined: Feb 25, 2015


Posted: Jun 24, 2015 04:22 AM    Msg. 7 of 17       
LOL, seems like this forum is full of morons, Guys your a credit to the halo community!!

When one comes to a forum for advice and all they get is insults, shame on you.

And for using hmt or similar program for ce, seriously noob.
Edited by dmb1 on Jun 24, 2015 at 04:25 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 24, 2015 04:57 AM    Msg. 8 of 17       
Ha Haha. HAHAHAHAHA


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 24, 2015 06:11 AM    Msg. 9 of 17       
Quote: --- Original message by: dmb1

LOL, seems like this forum is full of morons, Guys your a credit to the halo community!!

When one comes to a forum for advice and all they get is insults, shame on you.

And for using hmt or similar program for ce, seriously noob.
Edited by dmb1 on Jun 24, 2015 at 04:25 AM


Probably the only way you are going to get it to work.

You cannot edit the properties of a pre-existing vanilla and expect it to sync perfectly online. Either get your friends to install HAC-2 and upload your map to the global server or IDK just suffer? Because there really is no other way you are going to get this to work.

Other than Sparkedit or Halo Mapping Tools both which I have not used in a while therefore I cannot comment or speculate any more than I have done. K?


dmb1
Joined: Feb 25, 2015


Posted: Jun 24, 2015 08:16 AM    Msg. 10 of 17       
Ok this is the process I am doing,

Hek+ to generate the map.scenario copy or rename it to test.scenario
Open guerilla or kornmans then open the test.scenario (tags, levels, test, bloodgulch)
Make a projectile swap on a weapon then save (close guerrilla)
Open tool in CE direct and put "tool build-cache-file levels\test\bloodgulch\test"
The map compiles no problem

So your telling me It cant be done this way?
If not where am I going wrong,

Thanks again
Edited by dmb1 on Jun 24, 2015 at 08:17 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 24, 2015 08:25 AM    Msg. 11 of 17       
Quote: --- Original message by: dmb1

Ok this is the process I am doing,

Hek+ to generate the map.scenario copy or rename it to test.scenario
Open guerilla or kornmans then open the test.scenario (tags, levels, test, bloodgulch)
Make a projectile swap on a weapon then save (close guerrilla)
Open tool in CE direct and put "tool build-cache-file levels\test\bloodgulch\test"
The map compiles no problem

So your telling me It cant be done this way?
If not where am I going wrong,

Thanks again
Edited by dmb1 on Jun 24, 2015 at 08:17 AM


No it can't because you have altered the contents of the map (projectile swap). Unless all your other friends have the exact same map you just compiled the Halo Editing Kit route isn't going to work.

Did a little googling found this: https://www.youtube.com/watch?v=NM6NIK2k-aQ

Hopefully it should point you in the right direction.


dmb1
Joined: Feb 25, 2015


Posted: Jun 24, 2015 09:33 AM    Msg. 12 of 17       
Thanks but that link takes me to HMT which is for Halo pc you cant use that on custom edition,


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 24, 2015 10:37 AM    Msg. 13 of 17       
Quote: --- Original message by: dmb1
Thanks but that link takes me to HMT which is for Halo pc you cant use that on custom edition,


Oh whoops. One other avenue you could try would be server modding using SAPP.

(of course you would have to write your own server scripts and stuff but most if it is really easy)

http://xhalo.tk/


dmb1
Joined: Feb 25, 2015


Posted: Jun 25, 2015 09:56 AM    Msg. 14 of 17       
Good to see someone here knows what there talking about on ce modding, Thanks sparky I will look into it.


Will Eschaton work with Halo custom edition?
Edited by dmb1 on Jun 25, 2015 at 01:32 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 27, 2015 06:10 AM    Msg. 15 of 17       
I am still sure SAPP would take a little less longer.


dmb1
Joined: Feb 25, 2015


Posted: Jun 27, 2015 06:56 AM    Msg. 16 of 17       


Quote: --- Original message by: sparky
https://www.youtube.com/watch?v=xCw3EPIaO80
It works for doing basic things like this, but I am uncertain whether it will expand or rebuild a Halo Custom Edition .map file correctly.


Tried it but doesn't work, (still unable to join on a dedi)

In the lobby (Halo Custom Edition) there are quite a few servers with weapon mods which one can join without dl the map, So this leads me to say one can mod a ce map without having to create a new map (which would need to be dl by user) I have asked one of the server owners for any info they have on how they do it but it seems they like to keep it under there hat.

I have tried lua script that 002 made and it does work but the problem there is projectile velocity doesn`t match (no option to change projectile velocity) lets say swapping a pistol bullet for a tank shell there velocity is different,

Thanks for any input guys,
Edited by dmb1 on Jun 27, 2015 at 06:56 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 27, 2015 06:58 AM    Msg. 17 of 17       
SAPP Is the answer!

 

 
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