
altis94
Joined: Oct 5, 2012
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Posted: May 21, 2015 04:36 PM
Msg. 1 of 3
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: May 21, 2015 05:00 PM
Msg. 2 of 3
It's a particle that I'm using as a decal because as we all know we can't have decals on scenery and vehicles. I'll try what you suggested but I don't see how that is going to work.
EDIT: I kinda solved the problem by just using white background and multiply blending. It looks good enough I guess. Edited by altis94 on May 21, 2015 at 05:30 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 21, 2015 06:10 PM
Msg. 3 of 3
As far as I remember, double multiply uses a half light gray as background, thus it darkens using darker parts and can maybe lighten using lighter parts.
Multiply uses a white background and can only... Blend pixels that have a darker tone than the base pixels. On the first pic it looks like you used multiply only. Add just acts like add in photoshop.
I have a feeling that in your second picture the PARTICLES may be affected by the lighting, try with self lit to check if I am right but it will look bad in most cases.
Subtract may be a good alternative to get black holes only to appear. I think you'd have to invert the colors Edited by bourrin33 on May 21, 2015 at 06:17 PM
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