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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Compiling b30_evolved OS

Author Topic: Compiling b30_evolved OS (11 messages, Page 1 of 1)
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Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: May 12, 2015 03:14 PM    Msg. 1 of 11       
WHY ?

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>os_tool build-cache-f
ile-ex "" 0 0 1 cmt\scenarios\singleplayer\b30_revamp\b30_evolved
recompiling scripts after scenarios were merged.
pre-processing custom tag instances...
done
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
building predicted resources for custom tag instances...done
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_empty' is 0.01M

structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_ext_lz-capp' is
10.56M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_ext_capp-cart'
is 10.38M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_ext_cart-sapp'
is 10.17M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_ext_sapp-sec' i
s 13.91M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_ext_sec-cave' i
s 14.73M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_ext_cave' is 14
.94M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_int_sec_servers
' is 6.38M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_int_shaft_a' is
3.01M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_int_shaft_b' is
14.66M
structure bsp 'cmt\scenarios\singleplayer\b30_revamp\newbsp\b30r_int_shaft_c' is
13.25M
tag headers and names are 0.58M
streaming model vertex and index buffers...done
streaming tags...........................................................done
writing vertex and index buffers...done 47.90M
writing tags...done (5984 tags for 18.62M)
total tag size is 20.16M (14.34M free)
cache file 0.35M too large (should be 576.00M but was 576.35M)
### FAILED TO BUILD CACHE FILE.

Cache pack file bitmaps hits: 246 for 12.54M
Cache pack file bitmaps adds/misses: 1842 for 304.49M
Cache pack file sounds hits: 394 for 13.33M
Cache pack file sounds adds/misses: 2470 for 95.06M
Cache pack file loc hits: 50 for 0.11M
Cache pack file loc adds/misses: 23 for 0.10M

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>


Spartan II
Joined: Nov 25, 2014


Posted: May 12, 2015 03:47 PM    Msg. 2 of 11       
It seems as if you have tried to compile an extra 0.35 MB of tags, which tool has not been able to compile. You could either free up 0.35 MB of space, by removing tags from the .scenario file, or you could use tool pro, (a modified version of tool that allows the compilation of .scenario files with a large file size). You will have to look around the site for tool pro, or ask around.


S12Spark
Joined: Apr 25, 2015


Posted: May 12, 2015 04:04 PM    Msg. 3 of 11       
I wouldn't recommend using tool pro, it can cause exceptions in maps that you play, its only useful in UI maps, and not only that but most copies contain malware.


Nickster5000
Joined: Dec 11, 2010


Posted: May 12, 2015 04:53 PM    Msg. 4 of 11       


-snip-

And why are you recompiling TSC:E anyways?
Edited by Nickster5000 on May 12, 2015 at 04:54 PM


Spartan II
Joined: Nov 25, 2014


Posted: May 12, 2015 05:26 PM    Msg. 5 of 11       
Quote: --- Original message by: S12Spark
I wouldn't recommend using tool pro, it can cause exceptions in maps that you play, its only useful in UI maps, and not only that but most copies contain malware.


I have used tool pro, and I have never experienced any exceptions in any maps after compilation. I don't think that its use is limited UI maps, as I have used it to compile MP and SP maps. As for malware, a lot of the copies tend to be malicious, however I'm sure that you could find -non-malicious copies of tool pro.


teh lag
Joined: May 6, 2008


Posted: May 12, 2015 07:23 PM    Msg. 6 of 11       
Do not use Tool Pro. These limits exist for a reason. Also, the TSC:E tags will only build with os_tool.

Quote: --- Original message by: Perla117
total tag size is 20.16M (14.34M free)
cache file 0.35M too large (should be 576.00M but was 576.35M)
### FAILED TO BUILD CACHE FILE.


So, you have added more data to the map than is allowed. You will need to remove some things before it can build.

In general, reducing resolution on textures is a good way to get more overall space quickly. This will help you get under the cache file size limit. Fortunately you only need to remove 0.35M overall, which should not be too difficult.

You also have more tag data than can be safely used in the map (14.34M free). You need at least 14.94M free -- this is the size of the largest BSP. If you don't have that amount of tag-space free, the map will begin to cause the game to crash as you move to the larger BSPs. (This is because of an obscure bug in os_tool.) You must remove some tags to add more free space here. Removing animations are a good way to get more tag-space quickly.

The unfortunate reality of the map is that it is very close to almost every size limit in the game. Basically nothing more can be added without removing something else. A lot of the easter-egg content (the egg_captain bipeds, for example) would be a good place to start freeing up data. Swap their palette entries for something else, or remove them in Sapien.

Quote: --- Original message by: Nickster5000
And why are you recompiling TSC:E anyways?


Probably because he's made some modifications that he wants to try.
Edited by teh lag on May 12, 2015 at 07:27 PM


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: May 13, 2015 02:40 AM    Msg. 7 of 11       
Quote: --- Original message by: teh lag

Do not use Tool Pro. These limits exist for a reason. Also, the TSC:E tags will only build with os_tool.

Quote: --- Original message by: Perla117
total tag size is 20.16M (14.34M free)
cache file 0.35M too large (should be 576.00M but was 576.35M)
### FAILED TO BUILD CACHE FILE.


So, you have added more data to the map than is allowed. You will need to remove some things before it can build.

In general, reducing resolution on textures is a good way to get more overall space quickly. This will help you get under the cache file size limit. Fortunately you only need to remove 0.35M overall, which should not be too difficult.

You also have more tag data than can be safely used in the map (14.34M free). You need at least 14.94M free -- this is the size of the largest BSP. If you don't have that amount of tag-space free, the map will begin to cause the game to crash as you move to the larger BSPs. (This is because of an obscure bug in os_tool.) You must remove some tags to add more free space here. Removing animations are a good way to get more tag-space quickly.

The unfortunate reality of the map is that it is very close to almost every size limit in the game. Basically nothing more can be added without removing something else. A lot of the easter-egg content (the egg_captain bipeds, for example) would be a good place to start freeing up data. Swap their palette entries for something else, or remove them in Sapien.

Quote: --- Original message by: Nickster5000
And why are you recompiling TSC:E anyways?


Probably because he's made some modifications that he wants to try.
Edited by teh lag on May 12, 2015 at 07:27 PM



thanks lag for your reply but i dont modified anything.... is the original scenario..
I wanted to try if it was working to compile the map.


and yes.. i want to make some modification on my own


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 13, 2015 05:30 AM    Msg. 8 of 11       
Quote: --- Original message by: Perla117
and yes.. i want to make some modification on my own


TSC:E:



TSC:E Mod:


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: May 13, 2015 05:40 AM    Msg. 9 of 11       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 13, 2015 05:45 AM    Msg. 10 of 11       



No m8.

My post had image url's.

Your's had url's.

Kindly get rekt you mlgay skrab.


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: May 13, 2015 06:27 AM    Msg. 11 of 11       
Quote: --- Original message by: SS Flanker



No m8.

My post had image url's.

Your's had url's.

Kindly get rekt you mlgay skrab.




 

 
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