
Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 7, 2015 07:27 PM
Msg. 1 of 7
I am trying a small beta, with no re-textures, to check the balance of my weapon placement. I compile with OS, because its over 128mb, but when i launch it with halo, it crashes. Edited by Ubermaniac on May 7, 2015 at 07:27 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 7, 2015 07:28 PM
Msg. 2 of 7
Well you need to investigate what happened.
Does the map without what you added work?
If so, then it must be what you added. Check Guerilla for anything abnormal.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 7, 2015 08:40 PM
Msg. 3 of 7
It compiles fin, but the game crashes. it is a .yelo
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NeX
Joined: Apr 11, 2013
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Posted: May 8, 2015 05:14 AM
Msg. 4 of 7
This my friend is why I get in the habit of only editing ONE thing before each test. Not in the absolute sense but I'll work on one weapons shaders at a time so that if this happens I know explicitly where to look and have a decent idea what I'm looking for in that context. Its no fun spending 2 days editing 12 tags and then discovering something along the line is a rock in the gears. Becomes like finding a needle in a haystack.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: May 8, 2015 04:18 PM
Msg. 5 of 7
Quote: --- Original message by: Ubermaniac It compiles fin, but the game crashes. it is a .yelo did u rip it with hek+ or is it cmts tsce tags?
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: May 8, 2015 07:37 PM
Msg. 6 of 7
Quote: --- Original message by: savinpvtmikeQuote: --- Original message by: Ubermaniac It compiles fin, but the game crashes. it is a .yelo did u rip it with hek+ or is it cmts tsce tags? TSC:E tags, downloaded.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 8, 2015 08:11 PM
Msg. 7 of 7
Quote: --- Original message by: NeX This my friend is why I get in the habit of only editing ONE thing before each test. Not in the absolute sense but I'll work on one weapons shaders at a time so that if this happens I know explicitly where to look and have a decent idea what I'm looking for in that context. Its no fun spending 2 days editing 12 tags and then discovering something along the line is a rock in the gears. Becomes like finding a needle in a haystack.
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