
MrChromed
Joined: Apr 14, 2013
Developer on SPv3 and ShadowMods.
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Posted: Apr 29, 2015 08:33 PM
Msg. 1 of 7
Hi. Well, I have a friend who has a problem with his biped rigging.
The left wrist of his biped has that weird problem. It's like a twister effect, and I don't know what to do to help him. The biped and that section is well rigged, but ingame it occurs this. Is there a way to fix this?. Please, somebody reply this topic if can help.
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savinpvtmike
Joined: Apr 18, 2010
It's heavily inserted
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Posted: Apr 29, 2015 09:11 PM
Msg. 2 of 7
Quote: --- Original message by: IsxzHi. Well, I have a friend who has a problem with his biped rigging.
The left wrist of his biped has that weird problem. It's like a twister effect, and I don't know what to do to help him. The biped and that section is well rigged, but ingame it occurs this. http://i61.tinypic.com/16hrg4x.jpg Is there a way to fix this?. Please, somebody reply this topic if can help. ya not fixable i riged the halo 4 spartan a long time ago accually i think they doo that in halo 4 and h2a as well Edited by savinpvtmike on Apr 29, 2015 at 09:11 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Apr 29, 2015 10:15 PM
Msg. 3 of 7
it can be fixed, but you'd need to rig it to be fixed. The whole issue is that Halo 4 uses twist bones to manipulate certain areas of the biped to help the mesh work out better. In halo 1,2,3,ODST and reach you didn't have to have it as much because the hands were separate elements from the forearms, as opposed to 4 wherein there's a single bodysuit that has multiple armor pieces overlayed on it.
your best bet would be to attach an actual gauntlet to that and cutoff the extra polygons to make a slightly more workable piece. Otherwise you'd have to either deal with it or you could take all the animations, post them onto your rig, manually add twist bones, and then re-export
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 30, 2015 03:03 AM
Msg. 4 of 7
I had this issue before. You have to play around with the weight distribution of the vertices and which bones they're affiliated with. Also, skeleton placement relative to the biped model before you rig it is very important.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 3, 2015 07:21 AM
Msg. 5 of 7
Offtopic but his image makes an excellent meeme.
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: May 3, 2015 09:46 AM
Msg. 6 of 7
I never got this wrist problem before =P
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 3, 2015 09:52 AM
Msg. 7 of 7
Looks like he needs a hand.
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