Quote: --- Original message by: SS Flanker
Music cutting in and out
as best i know that's a custom edition (maybe even a HPC?) issue; I haven't been able to make music always switch to alt loops correctly with any amount of finagling and i did some pretty fancy stuff with music loops in tsce. happy to be proven wrong by somebody else though
Quote: Drop ships crash into mountains
that's probaly a corrupted extraction by hek+ (i.e. in the tag packs you downloaded). it messes with the physics on at least pelicans, possibly c_dropships as well
Quote: oh and also the whole a30 level doesn't play.
Quote: Certain voice messages from cortana not playing correctly or at all
these are (probably) script issues
if you want to learn then the best way would be to try and hunt down these issues and fix them yourself! a small primer on how to navigate:
-(script startup) scripts are run when the map starts
-(script dormant) scripts are woken with (wake my_script) and run concurrently alongside each other
-(script static <type>) scripts are ran with (my_script), and halt execution of the script from which they were called until completed. they are basically functions and can also return a value if you want
-halo updates at 30 ticks a second. each awakened script will execute as many commands as it can before the next frame starts until it hits (sleep <ticks>) or (sleep_until <condition>), where it will wait until the ticks expire or the condition is fulfilled, respectively
from that you should be able to figure out where the mission starts, and then where it leads and what it's doing. if you see something you understand in the stock scripts, add a comment line (semicolon opens a comment line, although for clarity's sake I prefer two, i.e.:)
;; wait until most of the aliens are dead
(sleep_until (< (ai_living_count first_encounter) 3))
at the risk of plugging in the wrong place: the tsce scenario & script source release (i hope it's coming by the end of today !! we'll see) will contain scripts for at least all h1 maps, along with a file on all hsc commands and their usage. we'll see about h2v scripts as well, although be warned those use a lot of more advanced haloscript features that aren't available in hce (I really wouldn't look at any h2+ scripts if you're trying to learn hsc for hce)
Edited by Ifafudafi on Apr 20, 2015 at 11:43 AM