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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Competent AI

Author Topic: Competent AI (13 messages, Page 1 of 1)
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Tom638
Joined: Dec 7, 2014

H5 was a dissapointment


Posted: Apr 18, 2015 09:16 AM    Msg. 1 of 13       
Which halo game* did you think had the most challenging/interesting AI?
*FPS halo's only

- For grunts? (h2 grunts had the highest health, h3 grunts had kamikaze and hr grunts used overcharge)


- For Brutes? (don't say h2)


- For Elites? (Can't decide between 2 and Reach, really liked ultras pulling out energy swords in h2)


- For Jackals? (They flee in h3 if they get EMP'd, they don't in hr. Jackal snipers included)


- For Flood combat forms? (i like the h1 + 2 berserking)


- For Drones? (i liked these guys AI in all the games tbh)

+ Seriously what was that bs that h4 grunts had superior morale? They flee every time.

+ Halo 2 grunts actually threw grenades at you whilst you were in cover to drive you out.

+ h2 grunts also ran away when you got too close. Jackals didn't. They did however, overcharge when you were in cover.

+ Hunters berserking in h2 was really cool.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 18, 2015 09:48 AM    Msg. 2 of 13       
Hr had the best competent ai.

Playing on legendary mode practically made you want to tear your fingers off.

Although some of the h4 promethean knight capabilities were moderately interesting.

(teleporting at whim and so on.)


Tom638
Joined: Dec 7, 2014

H5 was a dissapointment


Posted: Apr 19, 2015 11:12 AM    Msg. 3 of 13       
Quote: --- Original message by: Altearose

I say H1 and H2's flood was very challenging, even in easy difficulty. H3's flood was really not that quite challenging and you can easily kill them even the pure forms, the only thing challenging in Halo 3's flood category is the range form.

H2's hunters were also challenging for me, they didn't have destructible back armor like in the later games and you can't hit a one shot blow on it's back or neck like in Halo 1 using the pistol or sniper.

The drones in all Halo games were interesting for me, they should expand there abilities like carry the player or dropping grenades like a jet dropping a bomb lol and etc..
Edited by Altearose on Apr 18, 2015 at 10:21 AM


I definitely agree with you on the flood. Did you find it weird that flood tanks couldn't actually tank any damage?

HR ruined hunters by making them have only one charge attack animation, making their attacks so predictable. They also no longer berserk when their bond brother is killed?

Quote: --- Original message by: SS Flanker
Hr had the best competent ai.

Playing on legendary mode practically made you want to tear your fingers off.

Although some of the h4 promethean knight capabilities were moderately interesting.

(teleporting at whim and so on.)


I think HR elites definitely became more aggressive than their h2 counterparts. In terms of toughness and accuracy (on legendary) h2 elites i'd say come first though.

Legendary firefight was slightly suicidal on standard settings lol. Especially when those damned elite generals decided to show up.

H4 difficulty was a bit meh for me. 343 couldn't add difficulty without giving every goddamned elite and grunt a fuel rod gun on legendary. (seriously they became more common than storm rifles.) Prometheans were a bit of fresh air from the flood which was a relief, yet their tactics remained relatively similiar. 'Swarm the spartan with useless meat shields'

NEW QUESTIONS = Should drones/skirmishers return in halo 5?

- Should brutes return in halo 5?

- Do you want to see the same promethean enemies again?

- Do you want to see some more Bungie art style in H5? Thinking mostly elites and grunts here.

- SHOULD THE PLASMA RIFLE RETURN??? Should elites be able to dual wield?
Edited by Tom638 on Apr 19, 2015 at 11:17 AM


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Apr 19, 2015 02:38 PM    Msg. 4 of 13       
halo 2 legendary jackal snipers, halo reach legendary hunter pairs. some of the most suicide-inducing challenges i have faced in the series


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 19, 2015 03:07 PM    Msg. 5 of 13       
H1 easily has the best AI and most interesting encounters. Elites are fierce and cunning, grunts are overwhelming in numbers, jackals can hold their own and suppress you, Flood are presented in just the right numbers and are weak enough that no single one is responsible for being able to kill you in one on one combat, but aren't complete jokes like in H3. Reach's covenant are just too headshot centric, none of the other weapons are really options against them. I also enjoyed H4's covenant a lot more than any of Bungie's since H1, but the Promethians could use more work.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 19, 2015 05:31 PM    Msg. 6 of 13       
Halo 2 had the most interesting and fun AI to fight for me, minus insta-gib jackals on Legendary. But I play on Normal anyways :-)

Notable improvements over Halo 1's AI was the introduction of an AI cover-seeking system, complete with very cool animations. Also human vehicles being driveable by AI was great.

Halo Reach was by far the worst, followed closely by Halo 4. With worst I mean "not fun". Relying more on mass-spamming enemies above anything else, Halo Reach's AI was also outright broken. Several encounters had marines just derping around. For example, the final outdoor battle in New Alexandria featured an assault on some firefight map structure. There was plenty of marines, that wouldn't enter along for some reason. They would also simply stand beside brutes, and ignore eachother. Whilst I was getting massacred by the overwhelming amount of non-fun AI.

tldr: down with Reach and H4, long live H2 the king, followed closely by H1.


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Apr 19, 2015 05:38 PM    Msg. 7 of 13       
Quote: --- Original message by: DaLode
Halo 2 had the most interesting and fun AI to fight for me, minus insta-gib jackals on Legendary. But I play on Normal anyways :-)

Notable improvements over Halo 1's AI was the introduction of an AI cover-seeking system, complete with very cool animations. Also human vehicles being driveable by AI was great.

Halo Reach was by far the worst, followed closely by Halo 4. With worst I mean "not fun". Relying more on mass-spamming enemies above anything else, Halo Reach's AI was also outright broken. Several encounters had marines just derping around. For example, the final outdoor battle in New Alexandria featured an assault on some firefight map structure. There was plenty of marines, that wouldn't enter along for some reason. They would also simply stand beside brutes, and ignore eachother. Whilst I was getting massacred by the overwhelming amount of non-fun AI.

tldr: down with Reach and H4, long live H2 the king, followed closely by H1.


i agree, but i believe the reasoning behind the lackluster AI system in reach was due to asset prioritization towards looks, GPU processes, and more of the particle and physical interactions that went on in reach while AI took a back seat. halo 3 had a very nice AI system which could handle much more stress than reach. then again, halo 3 wasn't as visually "accelerated" as reach was.


Docer
Joined: Jul 10, 2014


Posted: Apr 19, 2015 10:44 PM    Msg. 8 of 13       
Quote: --- Original message by: SS Flanker
Hr had the best competent ai.

Playing on legendary mode practically made you want to tear your fingers off.

Although some of the h4 promethean knight capabilities were moderately interesting.

(teleporting at whim and so on.)


Not really, when I play HR I Use skull cos is pretty easy.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 20, 2015 12:46 AM    Msg. 9 of 13       
Quote: --- Original message by: sparky
It's worth noting how long each game is in development. I would imagine that Halo 1 and its SDK were in development much longer, and its development tools were made from scratch, so to speak.


Yeah, though I'd assume they'd always start at least from the previous AI code as a basis.
Though of course AI technologies have been advancing continuously, so they probably tried out a new "technique" for Reach, which I suppose didn't reach their goals entirely due to priorities.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 20, 2015 09:33 AM    Msg. 10 of 13       
Personally I'd like the return of the drones for H5. It's a breath of fresh air from engaging ground combatants all the time.

Brutes should return, and I'd like to play as a an elite.


Tom638
Joined: Dec 7, 2014

H5 was a dissapointment


Posted: Apr 21, 2015 01:01 PM    Msg. 11 of 13       
Quote: --- Original message by: KF7ZSE
The H2 AI definitely seemed superior AI to Halo:CE. Though, I can't comment much because my PC at the time had a horrific time trying to run H2...The lag and choppy textures were awful...I finally gave up and uninstalled it...Sadly I didn't even get that far into the campaign :( but what from I can tell the AI seemed pretty good...


I also made the dreadful mistake of trying to download h2 on my pc - sorta good thing the MCC has a reliable copy.

I actually thought HR hunters were relatively easy in comparison to previous incarnations. They were encountered in open areas unlike h2 and seemed to be less aggressive. The melee attack was quite fast though.

A cross between h3 and h2 jackal snipers would be nice. H2 ai but not a one-shot wonder.

### NEW QUESTIONS ###

Should H2 ai weapon-swapping mechanics be reintroduced? (e.g jackal snipes dropping beam rifles for plasma pistols at close range and elite ultras going on an energy sword rampage.)

### Should H1-HR ai ranks be reintroduced? Minor, major, spec-op etc... ###

- Should grunts become more individual in terms of ai? (Like grunt spec-ops retaining active camo from h2 or grunt ultras having a form of extra protection like in HR)

- Should jackals have more archetypes? Should skirmishers return?

- Should brutes and elites savagely slaughter each other like in h2?

Should the prometheans return? (plz no 343 vs bungie arguments, for whatever reason)

### Should the FLOOD return? ###


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Apr 21, 2015 11:26 PM    Msg. 12 of 13       
I would like to see overpowered skirmishers and elites


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 26, 2015 09:45 AM    Msg. 13 of 13       
Urgh, I cannot begin to imagine what coding ai for halo would be like. I just started coding a minimax algorithm for mancala in Haskell.You'd think it would be easy :L

 

 
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