
The_Purrminator
Joined: May 30, 2014
(SBB) Michelle
|
Posted: Apr 14, 2015 12:03 PM
Msg. 1 of 5
I want to use the os visuals (Not to be confused with the os only script functions) in a map that because of textures is bigger than 128mb. I want it to be a ".map" so people without os can play it.
Please don't tell me about memory upgrades because that makes it a ".yelo". Also don't tell me about tool pro as it doesn't support os shaders.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Apr 14, 2015 10:53 PM
Msg. 2 of 5
It needs to be a ".yelo" because of memory upgrades. You could try tool pro but it doesn't support os shaders.
If you don't like those answers, tough. Those are the answers so you're going to either have to optimize your map to fit it in a .map limit or make it a .yelo.
|
|
|

Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
|
Posted: Apr 16, 2015 11:27 AM
Msg. 3 of 5
Quote: --- Original message by: MatthewDratt It needs to be a ".yelo" because of memory upgrades. You could try tool pro but it doesn't support os shaders.
If you don't like those answers, tough. Those are the answers so you're going to either have to optimize your map to fit it in a .map limit or make it a .yelo. Use this skull more often matt! It suits you.
|
|
|

MEGA_VKNG
Joined: Dec 23, 2013
|
Posted: Apr 16, 2015 01:11 PM
Msg. 4 of 5
Quote: --- Original message by: MatthewDratt It needs to be a ".yelo" because of memory upgrades. You could try tool pro but it doesn't support os shaders.
If you don't like those answers, tough. Those are the answers so you're going to either have to optimize your map to fit it in a .map limit or make it a .yelo. I don't see why they can't have OS shaders in a map bigger then 128 :/
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Apr 16, 2015 10:40 PM
Msg. 5 of 5
32 bit bitmaps are also a waste. Use the regular compression on bitmaps
|
|
|