
NeX
Joined: Apr 11, 2013
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Posted: Apr 4, 2015 07:52 PM
Msg. 71 of 198
Quote: --- Original message by: KinnetQuote: --- Original message by: NeXQuote: --- Original message by: Xander92Quote: --- Original message by: NeXQuote: --- Original message by: Lateksi Halo 2 maps need slight changes in geometry. Edited by Lateksi on Apr 4, 2015 at 05:33 AM You're not wrong, but like I said in the OP, I don't model just make h2 jump value I'm not sure that's such a great idea, to just go throwing larger jump values in willy-nilly. No idea what effect that could have on the overall balance of the rest of the maps. Sure it might make a few jumps accessible that used to be there, but it also might break other maps that have places that the new jump value would enable you to reach. That's why i love you'r mod, is really balanced (except for the carbine, grenade launcher) with really god graphics, i'm glad you didn't put a OP sword :) Edited by Kinnet on Apr 4, 2015 at 07:03 PM Thanks, and yes there are a handful of issues with gameplay balance that need addressed for the next release including the ones you mentioned
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Apr 4, 2015 08:36 PM
Msg. 72 of 198
Playing trench was awesome. Please use the TSCE HUD. I don't understand why the bars go the wrong way when depleting
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 4, 2015 08:40 PM
Msg. 73 of 198
Quote: --- Original message by: Ubermaniac Playing trench was awesome. Please use the TSCE HUD. I don't understand why the bars go the wrong way when depleting HUD is fine imo.
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Highlander
Joined: Mar 8, 2015
Where you from? Lots of different places.
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Posted: Apr 4, 2015 08:48 PM
Msg. 74 of 198
Had fun, Valhalla needs some vehicles and some weapon adjustment, but still fun.
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NeX
Joined: Apr 11, 2013
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Posted: Apr 4, 2015 09:47 PM
Msg. 75 of 198
Quote: --- Original message by: Ubermaniac Playing trench was awesome. Please use the TSCE HUD. I don't understand why the bars go the wrong way when depleting There is no "wrong way". I did it deliberately. TSC:E HUD is cool, but I made this shield/health and it's mine. Edited by NeX on Apr 4, 2015 at 09:47 PM
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Apr 5, 2015 03:21 PM
Msg. 76 of 198
Is there a reason Prisoner doesn't download?
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NeX
Joined: Apr 11, 2013
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Posted: Apr 5, 2015 03:54 PM
Msg. 77 of 198
Quote: --- Original message by: Spiral Is there a reason Prisoner doesn't download? Not to my knowledge. Ill ask btcc22
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Apr 5, 2015 07:44 PM
Msg. 78 of 198
So there was a good 8 people on the server then I voted for prisoner. Server is still empty. I think I accidentally voted to kill there server population.
Never got prisoner to work. "Map not Found"
Edited by Spiral on Apr 5, 2015 at 07:59 PM
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NeX
Joined: Apr 11, 2013
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Posted: Apr 5, 2015 09:50 PM
Msg. 79 of 198
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 6, 2015 05:21 AM
Msg. 80 of 198
Cool cool.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Apr 6, 2015 11:01 AM
Msg. 81 of 198
Quote: --- Original message by: Mootjuh I'd increase the specular value a bit. [specular arguments inbound]
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Apr 6, 2015 12:17 PM
Msg. 82 of 198
I'd increase rendering radius to get shadows to show up
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NeX
Joined: Apr 11, 2013
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Posted: Apr 6, 2015 01:07 PM
Msg. 83 of 198
I think it's the map that doesn't show the shadows correctly. Render radius is set to 0.45
As for specular, hur dur OS hur hur
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 6, 2015 03:35 PM
Msg. 84 of 198
Quote: --- Original message by: NeX I think it's the map that doesn't show the shadows correctly. Render radius is set to 0.45
As for specular, hur dur OS hur hur If he thinks they are OS that alone should tell you the quality of your shaders. Great work!
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NeX
Joined: Apr 11, 2013
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Posted: Apr 6, 2015 05:14 PM
Msg. 85 of 198
Quote: --- Original message by: MEGASEAN2812Quote: --- Original message by: NeX I think it's the map that doesn't show the shadows correctly. Render radius is set to 0.45
As for specular, hur dur OS hur hur If he thinks they are OS that alone should tell you the quality of your shaders. Great work! I don't think anyone thought they were OS, I think it was just sarcasm that they should be OS lol
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 8, 2015 06:29 AM
Msg. 86 of 198
Those shaders made Hurrggggnngngng.
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NeX
Joined: Apr 11, 2013
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Posted: Apr 8, 2015 08:10 PM
Msg. 87 of 198
Better? 
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 8, 2015 08:42 PM
Msg. 88 of 198
no, you need antialiasing and anisotropic filtering, lol.
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NeX
Joined: Apr 11, 2013
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Posted: Apr 8, 2015 09:43 PM
Msg. 89 of 198
Quote: --- Original message by: Danger_zone_98 no, you need antialiasing and anisotropic filtering, lol. Hey dont hate on my trash PC
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Apr 9, 2015 09:09 AM
Msg. 90 of 198
Wow. Show us all how you made such keewl shaders.
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Nanou2
Joined: May 5, 2014
I am the best in the world
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Posted: Apr 12, 2015 05:28 PM
Msg. 91 of 198
Does the mod replace original files? or are these new maps? Edited by Nanou2 on Apr 12, 2015 at 05:29 PM
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 12, 2015 05:43 PM
Msg. 92 of 198
Quote: --- Original message by: Nanou2
Does the mod replace original files? or are these new maps? Edited by Nanou2 on Apr 12, 2015 at 05:29 PM New maps
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Apr 12, 2015 06:19 PM
Msg. 93 of 198
Bump. NeX, xfire me please asap!
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NeX
Joined: Apr 11, 2013
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Posted: Apr 12, 2015 07:04 PM
Msg. 94 of 198
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 12, 2015 07:32 PM
Msg. 95 of 198
It may be just me, but the spartans seem too colorful.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 12, 2015 08:33 PM
Msg. 96 of 198
Quote: --- Original message by: Danger_zone_98 It may be just me, but the spartans seem too colorful. What do you mean? O_o
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: Apr 12, 2015 08:38 PM
Msg. 97 of 198
For example: The blue looks sooo intense to me.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 12, 2015 08:56 PM
Msg. 98 of 198
The saturation? I think it's okay, although I prefer less saturated/intense colors too. Edited by Dumb AI on Apr 12, 2015 at 08:56 PM
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ChieftainSnipe
Joined: Jul 14, 2013
Flyin' High
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Posted: Apr 14, 2015 03:11 AM
Msg. 99 of 198
When you shoot at the sniper rifle, the collision effect is dirt and needs to be changed to metal just like other weapons.
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raphaelBLOOD WAR
Joined: Dec 4, 2012
I wipe your maps with your own blood!
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Posted: Apr 14, 2015 07:50 AM
Msg. 100 of 198
That PR it hurts me.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 14, 2015 08:21 AM
Msg. 101 of 198
Those spartan shaders look awesome, throw some micro normal maps in there and you'd have a real winner.
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DaLode
Joined: Oct 4, 2014
Ho ho hooooly doodle!
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Posted: Apr 14, 2015 11:47 AM
Msg. 102 of 198
Halo CE supports micro normal maps? For clarification, this is what a micro normal map is: "Micro-normal map lets you apply a tiled map on top of your main normal map, making the model appear a lot more detailed."
So a normal map on your normal map #XZibit #WeHerdULikeNormals
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 14, 2015 05:23 PM
Msg. 103 of 198
Yeah, we used them on a number of things in the A50 beta, the TSC:E map also uses them on things like the wraiths, recharge stations, and I forget what else. It requires a alpha channel for the base normal map, so lots of things in TSC:E didn't use them since bitmap space was so tight.
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NeX
Joined: Apr 11, 2013
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Posted: Apr 14, 2015 05:56 PM
Msg. 104 of 198
Sorry, this project isnt going to use OS.
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NeX
Joined: Apr 11, 2013
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Posted: Apr 15, 2015 08:36 AM
Msg. 105 of 198
Itd be great if maybe dennis could clean all these threads and IP ban this wanker.
Also no one quote it ffs
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