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Author Topic: Theory: Achieving full 60FPS in Halo CE (3 messages, Page 1 of 1)
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Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Mar 28, 2015 03:19 AM    Msg. 1 of 3       
While all camera and object movement in Halo CE runs at 60FPS, all animations play at 30FPS. So while I was mucking about with CMT Extras in the 2012 a50.yelo, I noticed that the 2x speed option also doubles the framerate of animations. So, if animations were rigged to run at half their normal speed (along with every other variable, like movement speed or projectile speed) and the speed of the game world were doubled, the 30FPS animations at half speed would now run at 60FPS at normal speed.
Edited by Oskarmandude on Mar 28, 2015 at 03:22 AM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 28, 2015 03:48 AM    Msg. 2 of 3       
Quote: --- Original message by: Oskarmandude

While all camera and object movement in Halo CE runs at 60FPS, all animations play at 30FPS. So while I was mucking about with CMT Extras in the 2012 a50.yelo, I noticed that the 2x speed option also doubles the framerate of animations. So, if animations were rigged to run at half their normal speed (along with every other variable, like movement speed or projectile speed) and the speed of the game world were doubled, the 30FPS animations at half speed would now run at 60FPS at normal speed.
Edited by Oskarmandude on Mar 28, 2015 at 03:22 AM


problem is that all physics calculations would also be done at 2x speed so you would get some derpy physics...


Mokou Price
Joined: Oct 30, 2014


Posted: Mar 28, 2015 03:50 AM    Msg. 3 of 3       
CE can play with 60FPS orginal

 

 
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