
R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 29, 2016 01:34 PM
Msg. 1751 of 2082
Generally speaking, the subreddit is the epitome of internet cancer. As much as I despise using that term like that, its true. Its full of people who continually think they know what they're talking about but really dont.
Edit: Some bit of irony in that last statement, notably considering where we are Edited by R93_Sniper on Jan 29, 2016 at 01:35 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 29, 2016 01:42 PM
Msg. 1752 of 2082
Quote: --- Original message by: R93_Sniper
Generally speaking, reddit is the epitome of internet cancer. As much as I despise using that term like that, its true. Its full of people who continually think they know what they're talking about but really dont.
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Jan 29, 2016 01:49 PM
Msg. 1753 of 2082
Quote: --- Original message by: t3h m00kz on halomaps, everybody's at everybody else's throats and therefore we are all equal! except dennis, of course
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Mootjuh
Joined: Mar 12, 2008
Hilariously derailing oneliner
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Posted: Jan 29, 2016 02:28 PM
Msg. 1754 of 2082
What's funny too is everyone is getting too excited and try porting maps as one big mesh with colission errors and all dynamic lighting.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jan 29, 2016 02:59 PM
Msg. 1755 of 2082
Quote: --- Original message by: Mootjuh Seems like they dropped Halo Online and went for something called "Devil's Third Online". Seems like they always focus on F2P kind of games, but they made a big mistake with halo:online.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 29, 2016 03:00 PM
Msg. 1756 of 2082
Quote: --- Original message by: Cortana112Quote: --- Original message by: Mootjuh What's funny too is everyone is getting too excited and try porting maps as one big mesh with colission errors and all dynamic lighting. yesh i agreez dey needz too understamdz they cantz port halo 3 sp When are you gonna get the memo
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 29, 2016 03:49 PM
Msg. 1757 of 2082
Don't understand the point of iron sights if you can't ADS. Also please stahp with over using the same particles for different barreled weapon varients. Edited by Super Flanker on Jan 29, 2016 at 03:54 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 29, 2016 06:13 PM
Msg. 1758 of 2082
To be fair, Bungie did it first with the Shotgun and the SMG. And then there is some early H1 footage on my channel where the PR has a sort of holographic sight as well.
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Halonimator
Joined: Dec 15, 2014
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Posted: Jan 29, 2016 06:22 PM
Msg. 1759 of 2082
Quote: --- Original message by: Masters1337 To be fair, Bungie did it first with the Shotgun and the SMG. And then there is some early H1 footage on my channel where the PR has a sort of holographic sight as well. Where?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 29, 2016 06:56 PM
Msg. 1760 of 2082
In the retail games... as far as the video on my channel I believe it was an off screen handy cam video, possibly for E3 when the PR still had it's overcharge function and the PP the spew discharge.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 29, 2016 07:17 PM
Msg. 1761 of 2082
Quote: --- Original message by: Masters1337 To be fair, Bungie did it first with the Shotgun and the SMG. And then there is some early H1 footage on my channel where the PR has a sort of holographic sight as well. True but the weapons depicted in HO over extend the unusability of visual additions which feels completely wasteful and frustrating.
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Jan 29, 2016 07:30 PM
Msg. 1762 of 2082
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Masters1337 To be fair, Bungie did it first with the Shotgun and the SMG. And then there is some early H1 footage on my channel where the PR has a sort of holographic sight as well. True but the weapons depicted in HO over extend the unusability of visual additions which feels completely wasteful and frustrating. BUT looks cooler than a normal and boring rifle. Edited by Kinnet on Jan 29, 2016 at 07:30 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 29, 2016 08:19 PM
Msg. 1763 of 2082
Quote: --- Original message by: Super FlankerQuote: --- Original message by: Masters1337 To be fair, Bungie did it first with the Shotgun and the SMG. And then there is some early H1 footage on my channel where the PR has a sort of holographic sight as well. True but the weapons depicted in HO over extend the unusability of visual additions which feels completely wasteful and frustrating. I don't know about that, I kind of like the extra added detail on top. I don't think it really detracts from the guns appearance and is a nice change from the designs we've seen before.
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Jan 29, 2016 10:09 PM
Msg. 1764 of 2082
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: Jan 29, 2016 10:16 PM
Msg. 1765 of 2082
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Jan 30, 2016 01:11 AM
Msg. 1766 of 2082
Giving them credit, they're not necessarily wrong in using that term to describe autoaim since it's pretty much exactly what the system looks like it does.  Even if it's not the way it is named in the engine or how it continues to be described by 343, people are obviously referring to the same thing. It's like if someone were to begin talking about the in-game stagger or flinch animations. It's still easy enough to understand what they mean, despite them being called ping animations by the engine. My main issue is when people need to make clear the distinction between autoaim and magnetism, and they don't. They can simply do that by calling it bullet magnetism and reticle magnetism, or of course calling it what it actually is in the engine, autoaim and magnetism. Quote: --- Original message by: t3h m00kz "HALO ONLINE DOESNT HAVE BULLET MAGENTIZM"
No idea why anyone there would believe this, though. My god. Edited by A Juicy Frank on Jan 30, 2016 at 01:12 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 30, 2016 01:30 AM
Msg. 1767 of 2082
why did you import the unity pill into halo
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Jan 30, 2016 01:53 AM
Msg. 1768 of 2082
Because it's a perfect visual representation of an autoaim pill. And it's funny. 
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jan 30, 2016 01:59 AM
Msg. 1769 of 2082
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ThatGuyWhoLikesCats
Joined: Aug 3, 2015
"If God is love, then you can call me Cupid"
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Posted: Jan 30, 2016 03:24 AM
Msg. 1770 of 2082
Quote: --- Original message by: Skidrow925Did I miss something? ja
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A Juicy Frank
Joined: Oct 28, 2013
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Posted: Jan 30, 2016 09:31 AM
Msg. 1771 of 2082
Oh man, it's the best. It's empty in nearly 95% of the map, and the dumbass sun manages to illuminate the wrong wall.  Quote: --- Original message by: t3h m00kz The reason I hate the term "bullet magnetism" is because there's already an aim assist variable called "magnetism" that functions entirely differently, so trying to explain the aim assist system to somebody who doesn't know what's happening under the hood leads to nothing but confusion because of the similar terminology and unnecessary arguments over what's happening. the most likely case is somebody inexperienced looked at the field names and made assumptions as to what does what without doing any testing. That makes total sense. I hadn't really realized how inconsistent myself and others were when discussing either autoaim or magnetism. I've always preferred using bullet or reticle magnetism, wherever it was heard from first, since it was based on the visual magnetization of either the bullets (autoaim) or the crosshair (magnetism). It seemed easy enough to identify between both systems which one the other user was talking about, and they were used quite a bit around Destiny. That's called it being part of the vernacular, right? But Jesus after reading through a couple discussions on various other forums just now, everyone was all over the place. Even on halowaypoint people were mixing up what autoaim and magnetism were and do. I mean it's fine as long as people are able to get to a common understanding, but you're right in that there always seems to be confusion and people debating what one means over another - needlessly. I definitely see the importance of using proper terminology after what was witnessed. And sure here's the tags. http://www.mediafire.com/download/bo4fkxyf96k3yov/autoaim+%26+autochief.zip There's even a cool looking chief with his default 0.08 width pill added to his geometry to see how it animates around during gameplay.  The pill is such a huge part in how well and consistently autoaim works in pretty much every halo. Without a doubt Halo:Online as well. Remember this video?  See that redish box shape inside the spartan? That's the autoaim pill. The .gif above with the assault rifle shows the stream of bullets with 0 error being pulled toward the pill from 12 degrees, and turns red when at full strength 6 degrees (default). It actually replicates what happens in the video exactly, as the cross representing the bullet's path is pulled toward the pill the same way, minus the headshot prioritization deal I didn't even know was a thing until I saw you mention it in another post. Game doesn't care whether there's geometry there, or even if there's any collision there. All that matters is the proper scaling of the autoaim pill, and the degrees the center of the player's reticle is from one if its edges.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 30, 2016 01:16 PM
Msg. 1772 of 2082
Quote: --- Original message by: KinnetQuote: --- Original message by: Super FlankerQuote: --- Original message by: Masters1337 To be fair, Bungie did it first with the Shotgun and the SMG. And then there is some early H1 footage on my channel where the PR has a sort of holographic sight as well. True but the weapons depicted in HO over extend the unusability of visual additions which feels completely wasteful and frustrating. BUT looks cooler than a normal and boring rifle. Edited by Kinnet on Jan 29, 2016 at 07:30 PM But its not usable so whats the point??? Its like one day your waifu decided to get breast implants but for some reason YOU are not allowed to experience them Edited by Super Flanker on Jan 30, 2016 at 01:52 PMEdited by Super Flanker on Feb 1, 2016 at 07:26 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 30, 2016 01:32 PM
Msg. 1773 of 2082
Quote: --- Original message by: Super Flanker But its not usable so whats the point??? Aesthetics, lore, a means of distinguishing that particular variant from the rest of MA5 family, and in-game precedence going all the way back to Combat Evolved. Reach's DMR has a setting for full-auto on its fire selector. You can't use it, it serves no functional purpose in-game, it's just a detail that fleshes out the universe in its own teeny tiny way. Edited by Echo77 on Jan 30, 2016 at 01:33 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 30, 2016 05:06 PM
Msg. 1774 of 2082
This is way over my head so I am just going to say cool.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 31, 2016 03:30 PM
Msg. 1775 of 2082
A good thing.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 31, 2016 03:43 PM
Msg. 1776 of 2082
Just hope the H:O Community sees it as a good thing.
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SAM
Joined: Feb 28, 2014
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Posted: Jan 31, 2016 04:23 PM
Msg. 1777 of 2082
I see if OpenSauce get support for Shader 3.0 all will forget Halo Online very quick. This is what all should not forget. With Shader 3.0 Halo CE will look like Halo 3. 
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Jan 31, 2016 04:32 PM
Msg. 1778 of 2082
Quote: --- Original message by: SAMI see if OpenSauce get support for Shader 3.0 all will forget Halo Online very quick. This is what all should not forget. With Shader 3.0 Halo CE will look like Halo 3.  Ban
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2016 04:36 PM
Msg. 1779 of 2082
my god m00kz sounds like slowbullet
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 31, 2016 04:39 PM
Msg. 1780 of 2082
Quote: --- Original message by: t3h m00kz who that host of CE3
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 1, 2016 06:04 AM
Msg. 1781 of 2082
Quote: --- Original message by: t3h m00kz who that Dafuq?
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Caesar
Joined: Jul 1, 2013
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Posted: Feb 1, 2016 12:29 PM
Msg. 1782 of 2082
Quote: --- Original message by: Spartan314 Just hope the H:O Community sees it as a good thing. LOL I remember everyone used to halo online LOL!
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Feb 1, 2016 12:55 PM
Msg. 1783 of 2082
Quote: --- Original message by: CaesarQuote: --- Original message by: Spartan314 Just hope the H:O Community sees it as a good thing. LOL I remember everyone used to halo online LOL! Why not Dota instead of LOL ?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 1, 2016 12:59 PM
Msg. 1784 of 2082
What really bothers me is the fact no one has complained about the obvious online-only DRM, such as used in SimsCity and other popular games. Let me be able to play this offline! #HaloOffline
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Kinnet
Joined: Dec 27, 2013
why are we still here? just to suffer?
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Posted: Feb 1, 2016 02:19 PM
Msg. 1785 of 2082
oh hey look is flan... nvm.
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