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Author Topic: Halo Online (2082 messages, Page 39 of 60)
Moderators: Dennis

StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Nov 10, 2015 09:12 AM    Msg. 1331 of 2082       
Quote: --- Original message by: Jesse
Get to work. Watch me whip my whip.

https://youtu.be/Lac9Z_W3UKE?t=1m58s


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Nov 10, 2015 01:39 PM    Msg. 1332 of 2082       
All I see is two people getting offended that their favorite religion I mean video game is being trivialized.


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Nov 10, 2015 03:13 PM    Msg. 1333 of 2082       
This is gonna get messy.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Nov 10, 2015 05:52 PM    Msg. 1334 of 2082       
Quote: --- Original message by: General_101
All I see is two people getting offended that their favorite religion I mean video game is being trivialized.

I can't believe Starbucks is removing Halo from their holiday coffee cups. #AttackOnHaloanity


Kinnet
Joined: Dec 27, 2013

why are we still here? just to suffer?


Posted: Nov 10, 2015 06:54 PM    Msg. 1335 of 2082       
Quote: --- Original message by: Halonimator
Halo: Latino Version

FTFY


Goldy De Wise
Joined: Dec 24, 2011

GTA Halo PR guy


Posted: Nov 10, 2015 07:45 PM    Msg. 1336 of 2082       
Quote: --- Original message by: DarthStrawPops
Good programmer != good debater


Well put, lol.
Edited by Goldy De Wise on Nov 10, 2015 at 07:46 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 10, 2015 08:06 PM    Msg. 1337 of 2082       
Quote: --- Original message by: Ki11erFTW
Personally, I have faith in Halo: Online. Of course I wish that we had Halo 3 on PC with modding tools, so I could move on from CE.

All I know is that I've seen significant progress on el dorito, far surpassing the years worth of work put into the failed H2V.


If we are able to create maps for this game one day with third-party tools, i'll take it, if not, thats fine too.



This exactly.


If Halo Online develops into something we can make stuff with, I'd totally move over. I'm hoping that the El Dorito devs create tools we can all use extensively and enjoy. I personally think that the devs should stop acting like H:O is something worth moving to because it isn't yet. I most definitely hope that they succeed because if they do, we all get to benefit. No one loses with the team working on H:O. If they fail, well we never really had much hope for Halo in PC anyway. If they succeed, they would have given us all a gift. We should either support them or ignore them but trying to drag them down just shows we are jealous of others succeeding.


ZhoobyKinkle
Joined: Oct 9, 2015

Casual Halo Online Modder


Posted: Nov 10, 2015 10:36 PM    Msg. 1338 of 2082       
I'm disappointed to see the attitude of many of the posters on here. You should not be nit-picking over trivial parts of these replies or trying to antagonize no1dead.

Quote: --- Original message by: Masters1337

I'd be surprised if you had the logic to even code in Java.


Internet superiority at it's finest.

Quote: --- Original message by: DaLode
Good programmers are capable of holding a stronger, more structured argument.
They are per definition some of the most rational people.

no1dead does not strike me as such. I assume he has a small by-role on the project. Maybe he implemented the icon.


Straight up demeaning no1dead here. This is in no way a response to his argument.


Eldewrito is a passion project made by people who really want to see a custom Halo game for PC running on a fully functional Halo 3 engine. The engine is not duct taped together or whatever someone else said earlier in the thread, the engine is from after H3:ODST and is likely from MCC considering things like its HD resolution capabilities. It has some functions such as the UI and equipment disabled. Obviously the UI has been reactivated and in the Recode project the equipment is making progress, and dual wielding works besides a small audio bug at the moment. This is really Halo 3, just with some of Sabre's minor edits to make it a F2P game.

The modding capabilities right now are like what you see in Halo 3 .map mods. I would say it even goes beyond that because we have the capabilities to import custom models and textures. The Halo 3 biped and armors have been imported and fitted to Sabre's modified armor system, and things like retextured maps and vehicles are a breeze. Tags can be duplicated to allow for entirely custom vehicles and weapons that don't modify the default ones in any way. All this progress has been made possible by people like no1dead and great modders in the community such as dany, who made the Halo 3 armors and weapons mod.

I've been playing around with what is possible with the current modding tools, and even someone like me who's fairly new to modding Halo can port over the Halo 3 Longsword's model, base map, and bump map. I turned it into an entirely seperate vehicle that works along side a pelican and phantom. The weapons and particle effects on it are easily done, I just haven't put in the time to do it yet.

Tag porting from Halo 3 is also possible right now, allowing for some pretty cool things.

Here's some pictures that give you a good idea of where modding is at right now:

https://i.imgur.com/MKfIEQe.jpg
https://i.imgur.com/WOfwvFm.jpg
https://i.imgur.com/VeCqRbx.jpg
https://i.imgur.com/73wI4cA.png
https://i.imgur.com/hyzgIdH.jpg

Credit goes to the respective mod authors.


no1dead
Joined: Apr 20, 2015

Evolve H:O Mod, ElDorito dev


Posted: Nov 10, 2015 10:53 PM    Msg. 1339 of 2082       
Quote: --- Original message by: no1dead

Quote: --- Original message by: Masters1337

-snip-


I'd be surprised if you had the logic to even code in Java.



I do thanks. Good to know that you don't have the logic to even program. Says something about both of us doesn't it.

And obviously the entire community just comes right in with the insults because insulting a project is always fine.

It also further proved my point that the majority of people here are idiots.

Quote: --- Original message by: ZhoobyKinkle
I'm disappointed to see the attitude of many of the posters on here. You should not be nit-picking over trivial parts of these replies or trying to antagonize no1dead.

Quote: --- Original message by: Masters1337

I'd be surprised if you had the logic to even code in Java.


Internet superiority at it's finest.

Quote: --- Original message by: DaLode
Good programmers are capable of holding a stronger, more structured argument.
They are per definition some of the most rational people.

no1dead does not strike me as such. I assume he has a small by-role on the project. Maybe he implemented the icon.


Straight up demeaning no1dead here. This is in no way a response to his argument.


Eldewrito is a passion project made by people who really want to see a custom Halo game for PC running on a fully functional Halo 3 engine. The engine is not duct taped together or whatever someone else said earlier in the thread, the engine is from after H3:ODST and is likely from MCC considering things like its HD resolution capabilities. It has some functions such as the UI and equipment disabled. Obviously the UI has been reactivated and in the Recode project the equipment is making progress, and dual wielding works besides a small audio bug at the moment. This is really Halo 3, just with some of Sabre's minor edits to make it a F2P game.

The modding capabilities right now are like what you see in Halo 3 .map mods. I would say it even goes beyond that because we have the capabilities to import custom models and textures. The Halo 3 biped and armors have been imported and fitted to Sabre's modified armor system, and things like retextured maps and vehicles are a breeze. Tags can be duplicated to allow for entirely custom vehicles and weapons that don't modify the default ones in any way. All this progress has been made possible by people like no1dead and great modders in the community such as dany, who made the Halo 3 armors and weapons mod.

I've been playing around with what is possible with the current modding tools, and even someone like me who's fairly new to modding Halo can port over the Halo 3 Longsword's model, base map, and bump map. I turned it into an entirely seperate vehicle that works along side a pelican and phantom. The weapons and particle effects on it are easily done, I just haven't put in the time to do it yet.

Tag porting from Halo 3 is also possible right now, allowing for some pretty cool things.

Here's some pictures that give you a good idea of where modding is at right now:

https://i.imgur.com/MKfIEQe.jpg
https://i.imgur.com/WOfwvFm.jpg
https://i.imgur.com/VeCqRbx.jpg
https://i.imgur.com/73wI4cA.png
https://i.imgur.com/hyzgIdH.jpg

Credit goes to the respective mod authors.


Don't worry they're lucky that Dennis is such a lenient Admin or these people would have been banned long ago for their attitude towards others, and other things.

I'd like to add see how adding another vehicle like the longsword is possible just like that. You can do that with whatever it's just a bit more work then the CE people are used too. You'd need to make the model then import it into the game after doing that you create a vech tag and use that to create your new vehicle.

I'll make sure to stop posting on this forum and keep banning most of the idiots who come from here to the subreddit or forums.

Quote: --- Original message by: DaLode
Good programmers are capable of holding a stronger, more structured argument.
They are per definition some of the most rational people.

no1dead does not strike me as such. I assume he has a small by-role on the project. Maybe he implemented the icon.


Ha.
Edited by no1dead on Nov 10, 2015 at 10:54 PM


Twinreaper
Joined: Jun 5, 2010


Posted: Nov 10, 2015 10:56 PM    Msg. 1340 of 2082       
^^ Had you bothered to read any developer blogs or official news updates, you would know that it has been clearly stated multiple times that the HO engine is a derivative Halo 3 Engine and NOT an after Halo 3 or ODST engine. The engine variant of Blam! being used is just a heavily modified version of Halo 3's. Like I said, it's been clearly stated multiple times by the developers and 343i themselves.

By the way, explain how much more complicated it is than editing a tag's enum or float values to alter them to perform differently than stock vehicles? As if cloning chunks or instances is a concept far beyond CE modders? Please...we've all done that like...15 years ago.

Moving on....quit toughting the simple model injection. Do all these lovely assets you keep video showcasing have their own compiled physics/collision/animations/sounds? No, they don't. They are simple injections that still use existing animations and resources.

Do all these pretty Forge items have working custom compiled collision, physics or animations? No again they don't. You can't even seem to get proper shader assignments done in the render model properties.

You can keep talking about how HO has all these awesome things going for it, but in the end it's no different than the first 3 years of Halo 2 modding, where simply bitmap, render_model and swaps were used in attempts to build new content. The basic truth of HO is, you will never write your own command compiler or even a UI based compiler to compile or convert raw content created in 3DsMax or Maya or Blender, and get into a workable Guerilla/Sapien based environment.

I keep hearing all this hype and talk about how "We will make tools" and all that blah blah blah stuff...but how? If it were so easy to make tools to compile tags from raw source for anything beyond CE, I would think that I would have had a nice way to create animations, physics models, collision models, bipeds, etc. for Halo 2 Vista by now. Hell we would even have seen complete map creation for Halo 3 on the Xbox platform. Face it, as far as real modding goes, Xbox 360 titles are leagues ahead of anything you can do on HO for the foreseeable future.

On a side note, it took Kornman about 3 years to get a simple collision/physics compiling add-on for H2Tool working properly. And no please don't tell me that Korn is helping El Decrapo, cause he is not. I have regular convo's with him and he is simply lending a hand in certain areas and NOT directly programming anything for you. He's basically just pointing you guys in the right direction for certain things.
Edited by Twinreaper on Nov 10, 2015 at 11:02 PM
Edited by Twinreaper on Nov 10, 2015 at 11:04 PM


ZhoobyKinkle
Joined: Oct 9, 2015

Casual Halo Online Modder


Posted: Nov 10, 2015 11:11 PM    Msg. 1341 of 2082       
Quote: --- Original message by: Twinreaper

^^ Had you bothered to read any developer blogs or official news updates, you would know that it has been clearly stated multiple times that the HO engine is a derivative Halo 3 Engine and NOT an after Halo 3 or ODST engine. The engine variant of Blam! being used is just a heavily modified version of Halo 3's. Like I said, it's been clearly stated multiple times by the developers and 343i themselves.

By the way, explain how much more complicated it is than editing a tag's enum or float values to alter them to perform differently than stock vehicles? As if cloning chunks or instances is a concept far beyond CE modders? Please...we've all done that like...15 years ago.

Moving on....quit toughting the simple model injection. Do all these lovely assets you keep video showcasing have their own compiled physics/collision/animations/sounds? No, they don't. They are simple injections that still use existing animations and resources.

Do all these pretty Forge items have working custom compiled collision, physics or animations? No again they don't. You can't even seem to get proper shader assignments done in the render model properties.

You can keep talking about how HO has all these awesome things going for it, but in the end it's no different than the first 3 years of Halo 2 modding, where simply bitmap, render_model and swaps were used in attempts to build new content. The basic truth of HO is, you will never write your own command compiler or even a UI based compiler to compile or convert raw content created in 3DsMax or Maya or Blender, and get into a workable Guerilla/Sapien based environment.

I keep hearing all this hype and talk about how "We will make tools" and all that blah blah blah stuff...but how? If it were so easy to make tools to compile tags from raw source for anything beyond CE, I would think that I would have had a nice way to create animations, physics models, collision models, bipeds, etc. for Halo 2 Vista by now. Hell we would even have seen complete map creation for Halo 3 on the Xbox platform. Face it, as far as real modding goes, Xbox 360 titles are leagues ahead of anything you can do on HO for the foreseeable future.

On a side note, it took Kornman about 3 years to get a simple collision/physics compiling add-on for H2Tool working properly. And no please don't tell me that Korn is helping El Decrapo, cause he is not. I have regular convo's with him and he is simply lending a hand in certain areas and NOT directly programming anything for you. He's basically just pointing you guys in the right direction for certain things.
Edited by Twinreaper on Nov 10, 2015 at 11:02 PM
Edited by Twinreaper on Nov 10, 2015 at 11:04 PM


I'm not a fan of your attitude. You claim to know all of Eldewrito's limitations but from the nonsense you're spouting, it sounds as though you've never even taken the time to casually browse the subreddit.

Here's a clip of a forge piece with fairly basic collisions from several months ago.

https://d.maxfile.ro/rbihkemwmd.mp4

Animations and collisions can be easily ported from Halo 3 right now, but doing it by hand is a pain in the ass. Because of this, most people are waiting for a tool to be made in order to automate the process. However, because the userbase is fairly small, these things can take quite a bit of time. Is there anything else you would like to spread ignorance about?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 11, 2015 03:45 AM    Msg. 1342 of 2082       
Quote: --- Original message by: Goldy De Wise

Quote: --- Original message by: DarthStrawPops
Good programmer != good debater


Well put, lol.
Edited by Goldy De Wise on Nov 10, 2015 at 07:46 PM


There is a clear correlation between being a very rational human being, and being able to hold a strong argument. Now, what do good programmers do? Problem solving. Constant problem solving.

I think what you meant to say is: "programmer != good debater". Because oh my, there are tons of mediocre, and outright bad programmers. Combine that with the Dunning-Kruger effect and, well, you get the point.

Anyways, the important bit here for the ED devs should be to not try to talk the talk, but rather, walk the walk. There is no point in holding petty arguments about something counter-productive.


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Nov 11, 2015 06:35 AM    Msg. 1343 of 2082       
Quote: --- Original message by: no1dead
Why should we try to match a clunky editor like the ones you were given when we can make a better one?


Excuse me whilst I go die of sheer incredulity at that statement. Can you really? Hmmmmm...


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 11, 2015 02:24 PM    Msg. 1344 of 2082       
Quote: --- Original message by: ZhoobyKinkle

I'm not a fan of your attitude. You claim to know all of Eldewrito's limitations but from the nonsense you're spouting, it sounds as though you've never even taken the time to casually browse the subreddit.

As if more than half of what's in the subreddit is usable in any form. Most of the ED community is pure cancer from the majority of what I've seen (not to mention filled with a bunch of arrogant speculation-as-truth users). It would be far more viable to get word directly from the users who make the quality content that actually means something

Here's a clip of a forge piece with fairly basic collisions from several months ago.
https://d.maxfile.ro/rbihkemwmd.mp4

This is laughable at best. "Look at this mang, I got a BOX into HO, its special and amazing AND SO MUCH BETTER THAN ANYTHING YOU COULD HAVE EVER DONE!!!!!" is what im getting out of this. I've seen latino mappers who don't have the slightest idea what they're doing put up a better collision model for their box maps than this. Not only that, I noticed that you had a LOT of trouble trying to grab the one platform (which is probably just a scaled version of one of the existing boxes), which is an inherent issue. When you can get some sort of complex collisions going, then maybe something like this would be relevant.

Animations and collisions can be easily ported from Halo 3 right now, but doing it by hand is a pain in the ass. Because of this, most people are waiting for a tool to be made in order to automate the process.

Has anybody actually done so? Do you have proof of this? Also, I underlined two pieces of that statement, I suggest you look at the oxymoron you created and try to correct your own diction.

However, because the userbase is fairly small, these things can take quite a bit of time.

Yes, we all understand this. Even us at halomaps have been saying that as it is right now ED is incredibly limited for modding capability. You currently do NOT possess the sort of tools and freedom that we do for CE, and thus trying to claim that ED is superior due to an eventual set of tools that haven't been made yet is just downright stupid. That's a promise that has the validity of trying to accurately guess what stocks would be like the next year without any prior knowledge.

Is there anything else you would like to spread ignorance about?

Clearly, it seems the ignorant one is you. When you have the action to back up the words you use, then maybe we'll give you a second thought. However until then all of this is just empty promises, all bark with no bite until proven otherwise.


Lets see if you'll actually bother to give a proper response this time instead of "I don't like you, let me tell you why"


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 11, 2015 03:04 PM    Msg. 1345 of 2082       
Oh my freaking god. People are still having this exact same argument... Yes, ED is very limited and there are almost no tools to mod it yet. And yes, Halo CE has a lot of tools and tutorials (which is why even latinos can make maps). So what is the point of talking about that over and over again? I personally like ED and I really wish there were more servers on it (usually there are around 3). Sure it doesn't have many mods and it has performance issues and hackers but it's still fun to play. They already have things like map voting, Halo 3 weapon and armor pack and forged maps for infection gametype which are really fun.

Halo CE and ED are different things and you people really should stop comparing them, there is no point in doing that. If you don't like ED, do you really have to keep pointing out its issues and what it still lacks?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 11, 2015 03:05 PM    Msg. 1346 of 2082       


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 11, 2015 04:39 PM    Msg. 1347 of 2082       
Look at them.











































Look at them and laugh!


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Nov 11, 2015 05:42 PM    Msg. 1348 of 2082       
El Dorito stands here: (this is from what I've seen)

-Halo 3 Xbox tags can be ported in full (yes, working collision, animations, regions and shaders)
-Most of Halo 3's original functions have been restored.
-Bringing over newer maps from newer halo online builds has been done.
-porting over Halo 3 maps is right around the corner.

Honestly, worst case scenario seems like we may have Halo 3 MP in full make it to our PC's.

It seems the Dorito team is hesitant to remove Halo: online features and assets for whatever reason, and I believe they plan on making the Halo 3 style a secondary option for users to choose if they want to use or not.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 11, 2015 05:46 PM    Msg. 1349 of 2082       
Quote: --- Original message by: Jesse
Look at them.











































Look at them and learn!


Ftfy


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 11, 2015 06:17 PM    Msg. 1350 of 2082       
I mean laugh at the people arguing. Then again, you probably mean to learn from them and what not to do. Or did you think my comment was directed towards the doritos dev team?

In any case, I applaud the team for their work, though the loud people (devs or not) should probably stop looking for fights on these forums.

I'd honestly prefer to have a working pseudo-Halo 3 than take the longer road towards full on mods.
After Halo 3: MP is done, most developers will have experience with the modding and truly be able to give us the tools we want (or should I say, expect?)


ZhoobyKinkle
Joined: Oct 9, 2015

Casual Halo Online Modder


Posted: Nov 12, 2015 07:52 AM    Msg. 1351 of 2082       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: ZhoobyKinkle

I'm not a fan of your attitude. You claim to know all of Eldewrito's limitations but from the nonsense you're spouting, it sounds as though you've never even taken the time to casually browse the subreddit.

As if more than half of what's in the subreddit is usable in any form. Most of the ED community is pure cancer from the majority of what I've seen (not to mention filled with a bunch of arrogant speculation-as-truth users). It would be far more viable to get word directly from the users who make the quality content that actually means something

I meant to imply that your knowledge of the game's progress was that of someone who does not even casually browse something like the subreddit. However, since you took that as a chance to attack the sub instead, that gives me an idea of who I'm trying to explain these things to.

Here's a clip of a forge piece with fairly basic collisions from several months ago.
https://d.maxfile.ro/rbihkemwmd.mp4

This is laughable at best. "Look at this mang, I got a BOX into HO, its special and amazing AND SO MUCH BETTER THAN ANYTHING YOU COULD HAVE EVER DONE!!!!!" is what im getting out of this. I've seen latino mappers who don't have the slightest idea what they're doing put up a better collision model for their box maps than this. Not only that, I noticed that you had a LOT of trouble trying to grab the one platform (which is probably just a scaled version of one of the existing boxes), which is an inherent issue. When you can get some sort of complex collisions going, then maybe something like this would be relevant.

As I said in bold text originally, this is from several months ago. The object with working collisions was a scaled crate used for testing purposes. The modder responsible for it had just figured out how to make custom collisions and did this as a test. It is an old "tech demo" if you will. You insult the quality of it by claiming this:

"latino mappers who don't have the slightest idea what they're doing put up a better collision model for their box maps than this"

While that's a great story and all, this was a basic demonstration from many months ago. However, I'm glad you decided to be aggressive about it instead. Screw logic, right?

Animations and collisions can be easily ported from Halo 3 right now, but doing it by hand is a pain in the ass. Because of this, most people are waiting for a tool to be made in order to automate the process.

Has anybody actually done so? Do you have proof of this? Also, I underlined two pieces of that statement, I suggest you look at the oxymoron you created and try to correct your own diction.

Something can be easy, (as in requiring no skill), but also a pain in the ass. Porting the tags over requires lots and lots of copying and pasting. That's it. It's a pain in the ass, but it's easy. That is a perfect reason to wait for an automated tool. Also, that's not an oxymoron...

However, because the userbase is fairly small, these things can take quite a bit of time.

Yes, we all understand this. Even us at halomaps have been saying that as it is right now ED is incredibly limited for modding capability. You currently do NOT possess the sort of tools and freedom that we do for CE, and thus trying to claim that ED is superior due to an eventual set of tools that haven't been made yet is just downright stupid. That's a promise that has the validity of trying to accurately guess what stocks would be like the next year without any prior knowledge.

Of course we don't possess good tools like the ones that CE has. Nobody has said we have, and nobody claimed that ED is superior for any reason. I'm not sure where you're getting these ideas from... Anyway, we're hoping for tools sometime in the future, but yeah... not sure what you're on about there.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 12, 2015 02:59 PM    Msg. 1352 of 2082       
Quote: --- Original message by: Jesse
I mean laugh at the people arguing. Then again, you probably mean to learn from them and what not to do. Or did you think my comment was directed towards the doritos dev team?

In any case, I applaud the team for their work, though the loud people (devs or not) should probably stop looking for fights on these forums.

I'd honestly prefer to have a working pseudo-Halo 3 than take the longer road towards full on mods.
After Halo 3: MP is done, most developers will have experience with the modding and truly be able to give us the tools we want (or should I say, expect?)


No I meant learn as in remember to stock up on water as solo butterkist can give you quite the dry throat.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 13, 2015 07:15 PM    Msg. 1353 of 2082       
Quote: --- Original message by: ZhoobyKinkle

I meant to imply that your knowledge of the game's progress was that of someone who does not even casually browse something like the subreddit. However, since you took that as a chance to attack the sub instead, that gives me an idea of who I'm trying to explain these things to.

I'm saying it as the fact that most of what's in that subreddit is trash in terms of information. As I said, I've actually been there a few times by request of somebody trying to get me to grab mods and dear god is it bad. The .click site is decent enough, though.


As I said in bold text originally, this is from several months ago. The object with working collisions was a scaled crate used for testing purposes. The modder responsible for it had just figured out how to make custom collisions and did this as a test. It is an old "tech demo" if you will. You insult the quality of it by claiming this:

"latino mappers who don't have the slightest idea what they're doing put up a better collision model for their box maps than this"

While that's a great story and all, this was a basic demonstration from many months ago. However, I'm glad you decided to be aggressive about it instead. Screw logic, right?

If you wanted to prove a point, showing something more recent that proves that you have the capacity for more advanced collisions. The insult is more of a realistic statement because having a box collision is hardly impressive. Proof-Of-Concept, yeah that's fine, but if you're going to say "Hey we're far more advanced than this!" then you should carry up on that instead of using hollow words. Also that was hardly aggressive, passive aggressive maybe but I wasn't trying to be blatant about it.


Something can be easy, (as in requiring no skill), but also a pain in the ass. Porting the tags over requires lots and lots of copying and pasting. That's it. It's a pain in the ass, but it's easy. That is a perfect reason to wait for an automated tool. Also, that's not an oxymoron...

"Oxymoron: a figure of speech in which apparently contradictory terms appear in conjunction" So, yeah I used that word right. Being said, you ignored the question I asked and went straight for the latter remark which was easy enough to shrug off. Answer it, do you have proof of this being done, or more directly has it been done? This is a legitimate question I want to know the answer to.


Of course we don't possess good tools like the ones that CE has. Nobody has said we have, and nobody claimed that ED is superior for any reason. I'm not sure where you're getting these ideas from... Anyway, we're hoping for tools sometime in the future, but yeah... not sure what you're on about there.

99.99% of the people who aren't from halomaps, the ones that come from the ED "community" (im getting tired of calling it that quite frankly), all come here to say exactly that. I can actually point you to a ton of closed threads (assuming the more entertaining ones haven't been deleted by Dennis) that show my point clear as day. While I can understand you did not directly state it, you can excuse me for the fact that the vast majority of those who come here to talk about Halo Online modding pull that argument, which would make it safe to assume that you meant it in the same way.


With that out of the way, if you could show proof of those animation things, that'd be appreciated. Past that we can stop the argument and move to discussion, because while I'm not too interested in modding HO, I am interested in seeing the progress and the tools that ED is working on/with.


ZhoobyKinkle
Joined: Oct 9, 2015

Casual Halo Online Modder


Posted: Nov 14, 2015 01:35 AM    Msg. 1354 of 2082       
There was a post on the subreddit where a user had ported over much of the Elephant from Sandtrap. It was missing textures still and didn't drive properly, however the turret was mounted on the top of it correctly and the player driving it assumed the proper animation on the driver's seat. The post is removed now, but as far as tag porting goes, as long as the tag is straight up numbers and tagblocks, it can be copied over to H:O.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Nov 27, 2015 06:43 PM    Msg. 1355 of 2082       
Quote: --- Original message by: monkeyking

Eldorito devs so stupid ahah it was so funnY to impersonate names in IRC Rofl...
Ahah still wonderin if those faggotz still know that i did it. Ahh itz funny becuz they had to change registering mode becuz of me lol!
Edited by monkeyking on Nov 27, 2015 at 06:26 PM


So now we have a full confirmation on whoever was impersonating me. Good to know


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 27, 2015 06:45 PM    Msg. 1356 of 2082       
Quote: --- Original message by: monkeyking

Eldorito devs so stupid ahah it was so funnY to impersonate names in IRC Rofl...
Ahah still wonderin if those faggotz still know that i did it. Ahh itz funny becuz they had to change registering mode becuz of me lol!
Edited by monkeyking on Nov 27, 2015 at 06:26 PM


You're a cun t


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Nov 27, 2015 07:35 PM    Msg. 1357 of 2082       
Stay on topic, no name calling and watch your language.


sshers4
Joined: Apr 28, 2013


Posted: Nov 28, 2015 04:07 PM    Msg. 1358 of 2082       
Quote: --- Original message by: monkeyking

Eldorito devs so stupid ahah it was so funnY to impersonate names in IRC Rofl...
Ahah still wonderin if those faggotz still know that i did it. Ahh itz funny becuz they had to change registering mode becuz of me lol!
Edited by monkeyking on Nov 27, 2015 at 06:26 PM
So you were behind this silly act?

That's why the reason I stick with facepunch site.
Edited by sshers4 on Nov 28, 2015 at 04:08 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 28, 2015 07:53 PM    Msg. 1359 of 2082       
Hey look the guy's talking to himself


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Nov 28, 2015 08:56 PM    Msg. 1360 of 2082       
Quote: --- Original message by: Spartan314
Hey look the guy's talking to himself


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 29, 2015 05:15 AM    Msg. 1361 of 2082       
Quote: --- Original message by: monkeyking
Quote: --- Original message by: sshers4

Quote: --- Original message by: monkeyking

Eldorito devs so stupid ahah it was so funnY to impersonate names in IRC Rofl...
Ahah still wonderin if those faggotz still know that i did it. Ahh itz funny becuz they had to change registering mode becuz of me lol!
Edited by monkeyking on Nov 27, 2015 at 06:26 PM
So you were behind this silly act?

That's why the reason I stick with facepunch site.
Edited by sshers4 on Nov 28, 2015 at 04:08 PM



Bruh u dont know me u post anythin about ur halo online crack on facepunch i will compeletly ripp that site apart bro. U dont know me i will screw up facepunch and eldorito. U feel me? dont make do dat yo.

u know wat i am ganna find ur username on there and check if u post some punk ass halo online thread...


You have too much dew in your system.


Kindly take a piss then go to bed.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Nov 29, 2015 08:34 AM    Msg. 1362 of 2082       
Quote: --- Original message by: Spartan314
Hey look the guy's talking to himself


I SWEAR TO GOD I WAS GOING TO WRITE IT


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Nov 30, 2015 10:31 AM    Msg. 1363 of 2082       
Quote: --- Original message by: Dennis
Stay on topic, no name calling and watch your language.

Howcome whenever someone from CMT breaks the rules, they get a free pass?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 30, 2015 11:43 AM    Msg. 1364 of 2082       
Quote: --- Original message by: Oskarmandude
Quote: --- Original message by: Dennis
Stay on topic, no name calling and watch your language.

Howcome whenever someone from CMT breaks the rules, they get a free pass?


I would guess that "overall well-behaved regulars" (not just CMT guys) have built up enough credit to have a very minor incident overseen. Especially if it doesn't lead to a big deal drama.


monkeykingz
Joined: Dec 4, 2015


Posted: Dec 4, 2015 02:13 PM    Msg. 1365 of 2082       
I didnt do nothin wrong.

 
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