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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halonimator suck at texturing

Author Topic: Halonimator suck at texturing (6 messages, Page 1 of 1)
Moderators: Dennis

Halonimator
Joined: Dec 15, 2014


Posted: Mar 24, 2015 07:09 PM    Msg. 1 of 6       
it's just a model test not taken seriously.
clearly im MLG pro texturing.

Edited by Halonimator on Mar 24, 2015 at 07:09 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 24, 2015 07:11 PM    Msg. 2 of 6       
Cool.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Mar 24, 2015 07:17 PM    Msg. 3 of 6       
So you exported the model without textures to see if it had errors?


Halonimator
Joined: Dec 15, 2014


Posted: Mar 24, 2015 07:18 PM    Msg. 4 of 6       
Quote: --- Original message by: PRPatxi
So you exported the model without textures to see if it had errors?

yes


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Mar 24, 2015 07:50 PM    Msg. 5 of 6       
dat ghost tho.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 24, 2015 08:46 PM    Msg. 6 of 6       
You probably need a smoothing value of 1 and check the "simple parameterization" box on top of whatever shader_environment you are using for the cliffs, and re-run lightmaps

 

 
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