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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Unreal engine 4

Author Topic: Unreal engine 4 (30 messages, Page 1 of 1)
Moderators: Dennis

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 8, 2015 03:16 PM    Msg. 1 of 30       
Quote: --- Original message by: michaelwilliam
Unreal engine 4 is amazing you can easily create terrains and I have to say it's better than most engines out there.


The lightning, scripting and everything else looks amazing I hope OS will get these features. It will be cool seeing them in halo ce.

The good new is its free. I am also creating a halo skybox for it.



OS will never have those features.

Unless kornmann wins the lottery, a years supply of mountain dew and the halo 10 editing kit.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 8, 2015 03:27 PM    Msg. 2 of 30       
This guy is one of those trolls.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 8, 2015 03:27 PM    Msg. 3 of 30       
well seirra 1111111 use unreel?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 8, 2015 03:31 PM    Msg. 4 of 30       
Quote: --- Original message by: altis94
This guy is one of those trolls.


4reals>?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 8, 2015 03:51 PM    Msg. 5 of 30       
I agree, Unreal is quite nice!!


sshers4
Joined: Apr 28, 2013


Posted: Mar 8, 2015 03:55 PM    Msg. 6 of 30       
Quote: --- Original message by: michaelwilliam
Unreal engine 4 is amazing you can easily create terrains and I have to say it's better than most engines out there.


The lightning, scripting and everything else looks amazing I hope OS will get these features. It will be cool seeing them in halo ce.

The good new is its free. I am also creating a halo skybox for it.


I had no issue with my pc while I was creating the terrains.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Mar 8, 2015 04:07 PM    Msg. 7 of 30       
Quote: --- Original message by: Higuy
I agree, Unreal is quite nice!!


Are you working on any maps for UT4? You posted some pics awhile back of a sci-fi environment and I remember thinking it looked very UT-esque.

I'm considering picking it up, I just downloaded the pre-alpha of UT4 and it's great.


Caesar
Joined: Jul 1, 2013


Posted: Mar 8, 2015 04:22 PM    Msg. 8 of 30       
Quote: --- Original message by: stunt_man
Quote: --- Original message by: Higuy
I agree, Unreal is quite nice!!


Are you working on any maps for UT4? You posted some pics awhile back of a sci-fi environment and I remember thinking it looked very UT-esque.

I'm considering picking it up, I just downloaded the pre-alpha of UT4 and it's great.



I would love to see halo ce port to that engine but it will never happen because of Microsoft.


sshers4
Joined: Apr 28, 2013


Posted: Mar 8, 2015 04:34 PM    Msg. 9 of 30       
Quote: --- Original message by: Caesar
Quote: --- Original message by: stunt_man
Quote: --- Original message by: Higuy
I agree, Unreal is quite nice!!


Are you working on any maps for UT4? You posted some pics awhile back of a sci-fi environment and I remember thinking it looked very UT-esque.

I'm considering picking it up, I just downloaded the pre-alpha of UT4 and it's great.



I would love to see halo ce port to that engine but it will never happen because of Microsoft.


Well as long the graphics and gameplay stays the same. I think halo ce deserves a better engine and it should support modding tool.

I already spoke to Microsoft they made an agreement with me. Don't get me wrong this can happen but the question is, when is going to happen?


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 9, 2015 10:17 AM    Msg. 10 of 30       
Quote: --- Original message by: sshers4
Well as long the graphics and gameplay stays the same. I think halo ce deserves a better engine and it should support modding tool.

I already spoke to Microsoft they made an agreement with me. Don't get me wrong this can happen but the question is, when is going to happen?


for one what would be the point of going to unreal engine if graphics stay the same that would be the only reason to go to another engine other than scripting.

and two no one is going to do that because it it just too much work and not worth the effort when we can do most of what we want in the current version of halo ce

i already explained this to you and so many others in xfire that it will not ever happen


Mokou Price
Joined: Oct 30, 2014


Posted: Mar 9, 2015 10:48 AM    Msg. 11 of 30       
Quote: --- Original message by: Altearose
Unreal Engine 4. "4". 420 confirmed

illuminati has 3 sides. 4-3=1 illuminati has one eye. UE4 = illuminati confirmed


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 9, 2015 12:51 PM    Msg. 12 of 30       
Quote: --- Original message by: stunt_man
Quote: --- Original message by: Higuy
I agree, Unreal is quite nice!!


Are you working on any maps for UT4? You posted some pics awhile back of a sci-fi environment and I remember thinking it looked very UT-esque.

I'm considering picking it up, I just downloaded the pre-alpha of UT4 and it's great.


Been using it the last 3 months almost daily, but not for UT4 :)

While we haven't announced the project yet (but will within the next month or so), we moved all of our old project from Ficus (Lodex's old proprietary game engine) to UE4. More information about that will come when we are ready.

Always been a huge fan of Unreal and its no different now, still fantastic as ever, at least when source control isn't bugging out!! I might try some level design on UT in the future, but not anytime soon :)


Lateksi
Joined: Jan 1, 2010


Posted: Mar 9, 2015 03:49 PM    Msg. 13 of 30       
Anyone want to play some UT4, add "LAT3KSI" :]


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 9, 2015 05:55 PM    Msg. 14 of 30       
I'm downloading UT4 as we speak, also willing to play!
Feel free to add "Lodeman" :-)


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Mar 9, 2015 06:18 PM    Msg. 15 of 30       
Quote: --- Original message by: Lateksi
Anyone want to play some UT4, add "LAT3KSI" :]


Quote: --- Original message by: DaLode
I'm downloading UT4 as we speak, also willing to play!
Feel free to add "Lodeman" :-)


Sent (nickname stunt_man)
Edited by stunt_man on Mar 9, 2015 at 06:36 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 9, 2015 06:24 PM    Msg. 16 of 30       
My UT4: Higuy8000


SciFi
Joined: Aug 25, 2014

strong and bitter words indicate a weak cause


Posted: Mar 9, 2015 07:43 PM    Msg. 17 of 30       

Edited by SciFi on Mar 11, 2015 at 07:42 AM


Halonimator
Joined: Dec 15, 2014


Posted: Mar 9, 2015 10:35 PM    Msg. 18 of 30       
why not use the CRYTEK engine version 3.6 features?


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 10, 2015 01:46 AM    Msg. 19 of 30       
people do not understand this no matter how many times we tell them -_-

no one is going to recreate halo ce in another game engine. it it just too much work for not enough reasons. if you people who consistently ask for this stuff are doing it because the hek is "too Hard" try building a game from scratch. at least in the hek you already have everything pre coded and layed out for you. all you have to do is punch in a few numbers and poof. you changed something. meanwhile in a fully fledged game engine you will have to wad through many many lines of code (or a lot of kismet/flowgraph scripting nodes) in order to change a simple thing such as opening a door

i have however been playing around with unreal 4





^that skybox is 2048x2048 resolution on all six cubemap panels^

i really like how it works so far but i really don't have the time ATM to dedicate to learning a new game engine...
Edited by killzone64 on Mar 10, 2015 at 01:50 AM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 10, 2015 01:48 AM    Msg. 20 of 30       
Opening a door in Blueprint is actually incredibly, ridiculously easy. Really, all you need is e.g. some event + a timeline.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 10, 2015 01:51 AM    Msg. 21 of 30       
Quote: --- Original message by: DaLode
Opening a door in Blueprint is actually incredibly, ridiculously easy. Really, all you need is e.g. some event + a timeline.


sssh i know but your ruining my chance to stop all this port halo to cry engine/unreal spam
Edited by killzone64 on Mar 10, 2015 at 01:51 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 10, 2015 07:26 AM    Msg. 22 of 30       
Quote: --- Original message by: Higuy
My UT4: Higuy8000


Ahah! Ficus revealed at long last!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 10, 2015 09:31 AM    Msg. 23 of 30       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Higuy
My UT4: Higuy8000


Ahah! Ficus revealed at long last!


Soon!!

Quote: --- Original message by: Mootjuh
Quote: --- Original message by: SciFi
UE4 is super easy to make maps for. You can export your model from 3dsmax into UE4
(no inclosed sky box needed) in FBX format with animations and textures.
UE4 is more or less built around 3dsmax. The hardest part is what you can do in 3dsmax.


Actually, levels are supposed to be terrain heightmaps for the most part.


Not all levels are going to be based off a heightmap at all, Unreal has BSP building blocks you can use to create indoor levels, even ones outside (eg hanging out over a cliff or something), and you can use static meshes generated from a height field in 3ds Max for background geometry such as mountains which is more efficient and you have more control over. Heightmaps are good for outdoor levels which involve terrain, yes, but not all levels are like this. It's largely dependent on what your making. Even caves are built using primarily static meshes.
Edited by Higuy on Mar 10, 2015 at 09:32 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 10, 2015 09:42 AM    Msg. 24 of 30       
Quote: --- Original message by: Higuy

Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Higuy
My UT4: Higuy8000


Ahah! Ficus revealed at long last!


Soon!!

Edited by Higuy on Mar 10, 2015 at 09:32 AM


...............Bated Breath..............


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 10, 2015 12:27 PM    Msg. 25 of 30       
It would be fun if this forum had a dedicated section for Unreal Development...
Also @Dennis, where's the Minecraft section? :-)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 10, 2015 12:37 PM    Msg. 26 of 30       
Quote: --- Original message by: DaLode
It would be fun if this forum had a dedicated section for Unreal Development...
Also @Dennis, where's the Minecraft section? :-)


Unreal perhaps. But then again dennis isn't affiliated withe them.....yet.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 10, 2015 04:27 PM    Msg. 27 of 30       
Yes, but would that take away from the fun of having a section?
Of course it wouldn't, but you could have answered that yourself ;-)


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 10, 2015 11:21 PM    Msg. 28 of 30       
Just drop a ripped masterchief model in every screenshot and post it here.


JDBlack
Joined: Mar 3, 2015


Posted: Mar 10, 2015 11:25 PM    Msg. 29 of 30       
Quote: --- Original message by: DaLode
where's the Minecraft section? :-)

Yeah, didn't Dennis planned to code a Minecraft hosting site at one point?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 11, 2015 12:29 AM    Msg. 30 of 30       
Quote: --- Original message by: SciFi

On second thought, stay with Halo CE/Open Sauce. UE4 lightmaps are a pain.
Edited by SciFi on Mar 10, 2015 at 04:14 PM


UE4 lightmaps are actually incredibly easy. You can simply grab the model, use 3DS Max's automatic unwrapping, and then paste that unwrap into the 2nd map channel and unreal will automatically read it as the lightmap. It takes all of 30 seconds to do as well.

Quote: --- Original message by: killzone64
i have however been playing around with unreal 4

http://puu.sh/go9lU/7e482b9b92.jpg

http://puu.sh/go3iL/ca558393cc.jpg

^that skybox is 2048x2048 resolution on all six cubemap panels^


You don't need to use cubemaps in UE4 since you can just use a reflection capture sphere for that. Along with that your materials seem pretty bland

Quote: --- Original message by: DaLode
Yes, but would that take away from the fun of having a section?
Of course it wouldn't, but you could have answered that yourself ;-)


But see, you would get no support if you did, if you atleast joined the unreal forums you could get help
Edited by R93_Sniper on Mar 11, 2015 at 12:32 AM

 

 
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