
Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 17, 2015 06:50 PM
Msg. 1 of 23
I want to decide what map would be good for a beta for my RTE project. Any idea's? I'm leaning to Sanctuary.[Refuge]
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 17, 2015 06:56 PM
Msg. 2 of 23
Empty Foundry, if that works see if you can add more to it.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 17, 2015 07:57 PM
Msg. 3 of 23
I need a map with different types of gameplay, like T&R was for SPV3.
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BlitzOfSBB
Joined: Sep 29, 2013
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Posted: Feb 17, 2015 08:01 PM
Msg. 4 of 23
Bloodgulch.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 17, 2015 08:11 PM
Msg. 5 of 23
danger canyon Edited by MatthewDratt on Feb 17, 2015 at 08:11 PM
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xx_kiLLaz_XX
Joined: Nov 29, 2014
Opensauce 4.0 is finally out!
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Posted: Feb 17, 2015 08:13 PM
Msg. 6 of 23
Quote: --- Original message by: Ubermaniac I want to decide what map would be good for a beta for my RTE project. Any idea's? I'm leaning to Sanctuary.[Refuge] You should do a bloodgulch mod. LOL LATINO PLAYERS LOVE BLOOD GULCH MODS i can imagine a tee shirt... I am latino. I ♥ heart blood gulch mods
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The Kingx
Joined: Mar 16, 2014
ᕙ༼ ಠ益ಠ༽ᕗ
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Posted: Feb 17, 2015 09:02 PM
Msg. 7 of 23
Quote: --- Original message by: mdestroyer117Quote: --- Original message by: Ubermaniac I want to decide what map would be good for a beta for my RTE project. Any idea's? I'm leaning to Sanctuary.[Refuge] You should do a bloodgulch mod. LOL LATINO PLAYERS LOVE BLOOD GULCH MODS i can imagine a tee shirt... I am latino. I ♥ heart blood gulch mods is that supposed to be funny
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 17, 2015 09:06 PM
Msg. 8 of 23
Quote: --- Original message by: The KingxQuote: --- Original message by: mdestroyer117Quote: --- Original message by: Ubermaniac I want to decide what map would be good for a beta for my RTE project. Any idea's? I'm leaning to Sanctuary.[Refuge] You should do a bloodgulch mod. LOL LATINO PLAYERS LOVE BLOOD GULCH MODS i can imagine a tee shirt... I am latino. I ♥ heart blood gulch mods is that supposed to be funny No, just facts
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 17, 2015 10:28 PM
Msg. 9 of 23
this is not very specific. what maps are being worked on? what maps even have decent progress to the point where they could have? what maps exist for this project AT ALL? :l
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 17, 2015 10:48 PM
Msg. 10 of 23
use hugeass
you know you wanna
actually on second thought tinyass might be even better Edited by gruntfromhalo on Feb 17, 2015 at 10:48 PM
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 17, 2015 10:51 PM
Msg. 11 of 23
Quote: --- Original message by: MEGASEAN2812 this is not very specific. what maps are being worked on? what maps even have decent progress to the point where they could have? what maps exist for this project AT ALL? :l This, plus can we see a screenshot of some sort too?
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 17, 2015 11:27 PM
Msg. 12 of 23
Tale this thread seriously, im interested in this, not just only the map but also the type of gametype, what kind if envirement you may want for a mp map, what kind of weapons, new ones or other halo games. A vehícle based or foot, Team based bsps o lone wolf types. Becausemany of you are the final users. I dont play mp maps because My 8kbs Internet conection doesnt help so please be more specific
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 17, 2015 11:50 PM
Msg. 13 of 23
it would help if you told us what you're actually doing with it. I have no idea what RTE stands for in this context. Rail TMA-2 Erryday? I'd play that.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 18, 2015 07:14 PM
Msg. 14 of 23
RTE stands for Relive The Experience The point is to re-master as many maps as we can, adding new gameplay elements, and re-texturing the maps. We are going to be using the SPV3 tagset. For example, Prisoner (Renamed Captive) it has become a covenant map, and it is a malfunctioning Covenant prison. In area's and occasional shield will pop up (Like the ones you de-activate in T&R) trapping players inside. Screenies coming soon. We also plan to revise BSP's(Smoothen them out/Revamp the actual BSP.[e.g. Battle Creek Nothing major there, just changing ladders to ramps. Edited by Ubermaniac on Feb 18, 2015 at 07:19 PM Edited by Ubermaniac on Feb 18, 2015 at 07:24 PM
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 18, 2015 07:18 PM
Msg. 15 of 23
Quote: --- Original message by: Ubermaniac RTE stands for Relive The Experience The point is to re-master as many maps as we can, adding new gameplay elements, and re-texturing the maps. We are going to be using the SPV3 tagset. For example, Prisoner (Renamed Captive) it has become a covenant map, and it is a malfunctioning Covenant prison. In area's and occasional shield will pop up (Like the ones you de-activate in T&R) trapping players inside. Screenies coming soon. [Will to know more intensifies]
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 18, 2015 07:21 PM
Msg. 16 of 23
Quote: --- Original message by: Ubermaniac
RTE stands for Relive The Experience The point is to re-master as many maps as we can, adding new gameplay elements, and re-texturing the maps. We are going to be using the SPV3 tagset. For example, Prisoner (Renamed Captive) it has become a covenant map, and it is a malfunctioning Covenant prison. In area's and occasional shield will pop up (Like the ones you de-activate in T&R) trapping players inside. Screenies coming soon. We also plan to revise BSP's Edited by Ubermaniac on Feb 18, 2015 at 07:19 PM This makes my first comment make me look like I'm mentally ill, I thought this was a halo fan game for some reason :D My bad XD
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xx_kiLLaz_XX
Joined: Nov 29, 2014
Opensauce 4.0 is finally out!
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Posted: Feb 18, 2015 07:42 PM
Msg. 17 of 23
Quote: --- Original message by: Ubermaniac
RTE stands for Relive The Experience The point is to re-master as many maps as we can, adding new gameplay elements, and re-texturing the maps. We are going to be using the SPV3 tagset. For example, Prisoner (Renamed Captive) it has become a covenant map, and it is a malfunctioning Covenant prison. In area's and occasional shield will pop up (Like the ones you de-activate in T&R) trapping players inside. Screenies coming soon. We also plan to revise BSP's(Smoothen them out/Revamp the actual BSP.[e.g. Battle Creek Nothing major there, just changing ladders to ramps. Edited by Ubermaniac on Feb 18, 2015 at 07:19 PM Edited by Ubermaniac on Feb 18, 2015 at 07:24 PM HAH! you haven't even started the project or anything. can you name 4 or more mappers your working with?
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 18, 2015 07:56 PM
Msg. 18 of 23
I think you should go with Rail TMA-2 Erryday instead.
anyways for the map choice you should do one that's not just a default halo 1 map 'cause people would probably just play the default one instead.
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 18, 2015 08:09 PM
Msg. 19 of 23
Quote: --- Original message by: mdestroyer117Quote: --- Original message by: Ubermaniac
RTE stands for Relive The Experience The point is to re-master as many maps as we can, adding new gameplay elements, and re-texturing the maps. We are going to be using the SPV3 tagset. For example, Prisoner (Renamed Captive) it has become a covenant map, and it is a malfunctioning Covenant prison. In area's and occasional shield will pop up (Like the ones you de-activate in T&R) trapping players inside. Screenies coming soon. We also plan to revise BSP's(Smoothen them out/Revamp the actual BSP.[e.g. Battle Creek Nothing major there, just changing ladders to ramps. Edited by Ubermaniac on Feb 18, 2015 at 07:19 PM Edited by Ubermaniac on Feb 18, 2015 at 07:24 PM HAH! you haven't even started the project or anything. can you name 4 or more mappers your working with? Me Horeb ButtScratch3r Hunttower DannyPhobia I'll upload some screenies of Captive soon. Quote: --- Original message by: MatthewDratt
danger canyon Edited by MatthewDratt on Feb 17, 2015 at 08:11 PM This isn't a bad idea as the map has close combat and far range as well. Edited by Ubermaniac on Feb 18, 2015 at 08:23 PM
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xx_kiLLaz_XX
Joined: Nov 29, 2014
Opensauce 4.0 is finally out!
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Posted: Feb 18, 2015 09:28 PM
Msg. 20 of 23
UMT is his mapping team.
Unknown Mapping Team
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Ubermaniac
Joined: Dec 22, 2014
Bleach. Y'know what I mean?
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Posted: Feb 18, 2015 10:17 PM
Msg. 21 of 23
I have decided to do sanctuary, it's pretty quick comparatively. I'm trying to add fun gameplay elements, I've been working on implementing VISR. Sanctuary is Refuge Prisoner is Captive Valhalla is Olympus Damnation is Abyss Chill Out is Deep Freeze Delta Ruins is DoomsDay All of these are going to have cool new elemenets that re-imagine the CE universe.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 19, 2015 02:20 AM
Msg. 22 of 23
These kinds of threads have popped up numerous times throughout. Every single time they failed. Just putting it out there. Quote: --- Original message by: Ubermaniac The point is to re-master as many maps as we can, adding new gameplay elements, and re-texturing the maps. We are going to be using the SPV3 tagset. These are some bold claims buddy. I hope you got what it takes to back it up. And why the SPV3 tagset? Have you done testing to ensure equal gameplay with it? The original one has been proven to provide a nice balance. If it's purely for aesthetics... I'm not convinced. Quote: --- Original message by: Ubermaniac For example, Prisoner (Renamed Captive) it has become a covenant map, and it is a malfunctioning Covenant prison. In area's and occasional shield will pop up (Like the ones you de-activate in T&R) trapping players inside. This seems like an interesting idea... but will it sync? Do you understand scripts necessary for such a task? And ultimately, will it provide better gameplay?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 19, 2015 03:45 PM
Msg. 23 of 23
Quote: --- Original message by: xx_kiLLaz_XX UMT is his mapping team.
Unknown Mapping Team JFNRMT is your mapping team Jealous for no reason mapping team. :>
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