
darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 15, 2015 06:30 PM
Msg. 1 of 34
Finally, after many days of work, this is our new Ghost. If you didn't see it, there are three permutations with differents colors/projectiles on the original Halo 3 Ghost. Open Sauce is required for it.All things were made. -Custom collision model. Done-Custom Texture. Done-Lights (Dynamic, reflection etc...) Done-LODs. Done-Ghost Dash border and Dash Meter. Done-All shaders are fixed. Done-Alternate firing. Done-Custom Projectiles and effects. DoneDownload Link ---> http://www.mediafire.com/download/mhukkcxaw04ngrq/A+variant+of+the+Halo+3+Ghost.rar Happy Enjoy it ! Credits to : - DALEK/Spartan22550- DarkSoldier- Bungie Studio- Adjudant's TeamIf something is missing, tell us and we will fix it as soon as possible. If you have any request about differents colors, or other, you can ask us.We have in project to create a Needler variant of the Ghost, but we need to talk about it and nothing is final.Screenshots 
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Juzo
Joined: Jul 1, 2014
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Posted: Feb 15, 2015 06:37 PM
Msg. 2 of 34
These ghosts are really good looking, great job darksoldier (and those involved too).
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 16, 2015 02:45 AM
Msg. 3 of 34
This is what I need. I could totally use these for a Map I may actually make.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 16, 2015 03:49 AM
Msg. 4 of 34
Quote: --- Original message by: Infinite Guardian These ghosts are really good looking, great job darksoldier (and those involved too). Thank you Infinite Guardian ! We are happy you like it ! Quote: --- Original message by: Slayer117 This is what I need. I could totally use these for a Map I may actually make. You have our permission :) We will be happy to see them in a new custom map !
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Feb 16, 2015 04:05 AM
Msg. 5 of 34
Quote: --- Original message by: darksoldierQuote: --- Original message by: Infinite Guardian These ghosts are really good looking, great job darksoldier (and those involved too). Thank you Infinite Guardian ! We are happy you like it ! Quote: --- Original message by: Slayer117 This is what I need. I could totally use these for a Map I may actually make. You have our permission :) We will be happy to see them in a new custom map ! are you going to do a jackal/hunter/fixed grunts? Also awesome ghost nice textures would use in a h3 based map :). I would like to see a red and white ghost ;). Edited by SGT Arroyo on Feb 16, 2015 at 04:08 AM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 16, 2015 08:32 AM
Msg. 6 of 34
Quote: --- Original message by: SGT Arroyo are you going to do a jackal/hunter/fixed grunts? Also awesome ghost nice textures would use in a h3 based map :). I would like to see a red and white ghost ;). Edited by SGT Arroyo on Feb 16, 2015 at 04:08 AM About the jackals and hunters, I don't have in plan to port them. About the grunt, I already have it, with LODs, custom collision, effects etc... But I don't want to release it. About the ghost with Red and White colors, I will talk with Dalek if we will do it or not. Quote: --- Original message by: Altearose I hate Halo 1's lens flares, It's getting old and I'm tired at seeing it. You know, the lights attached to the ghost. Great ghost though. You're right about the lens flares, but I like the old style of halo, and I will keep them. You can also edit them as you want in the tags pack, they are no problems for it.
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DOPPELGANGER
Joined: Jul 19, 2014
whoops
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Posted: Feb 16, 2015 03:14 PM
Msg. 7 of 34
Wow, very cool! Thanks for the release! Will these work with h1 elite animations?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 16, 2015 04:09 PM
Msg. 8 of 34
Quote: --- Original message by: Slayer117 This is what I need. I could totally use these for a Map I may actually make. You actually making a map. Hahahaha
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NeX
Joined: Apr 11, 2013
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Posted: Feb 16, 2015 10:31 PM
Msg. 9 of 34
Mmh. Using OS_Guerilla to open either of the .shader_model tags just gives me a box with the title "Error".
Quite descriptive :P
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 17, 2015 04:58 AM
Msg. 10 of 34
Quote: --- Original message by: DOPPELGANGER Wow, very cool! Thanks for the release! Will these work with h1 elite animations? Happy you like it ! Yes, it works with h1 elite animation. Quote: --- Original message by: NeX Mmh. Using OS_Guerilla to open either of the .shader_model tags just gives me a box with the title "Error".
Quite descriptive :P You probably open it with the orginal guerilla first, and re-open it with OS-Guerilla. That's why you get "error". Donwload it again, and now open it with OS Guerilla and not the original one. Or maybe, you are using a different version of OS. I have the v3.1.0 Edited by darksoldier on Feb 17, 2015 at 04:59 AM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 17, 2015 05:21 AM
Msg. 11 of 34
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 17, 2015 05:38 AM
Msg. 12 of 34
Thanks ! Yes, you can use all of them as you want. I release them for that ! :)
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Feb 17, 2015 09:42 AM
Msg. 13 of 34
thank you for continuing to make nice-looking OS tags
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 17, 2015 11:23 AM
Msg. 14 of 34
these are pretty cool.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 17, 2015 02:42 PM
Msg. 15 of 34
Thanks for the ghost, looks very well. I can make the white and red textures, just give me permision.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 17, 2015 03:11 PM
Msg. 16 of 34
We are happy you all guys like it ! Quote: --- Original message by: EmmanuelCD Thanks for the ghost, looks very well. I can make the white and red textures, just give me permision. You can do whatever you want, you have our permission ! Feel free to use/modify them as you want ! :) Edited by darksoldier on Feb 17, 2015 at 03:11 PM
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Feb 17, 2015 03:45 PM
Msg. 17 of 34
Does this work on h2 and teh lags elite animations?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 17, 2015 03:49 PM
Msg. 18 of 34
@Arroyo i don't know how he would know if these work on animations that aren't publicly released :l you would have to test yourself.
Anyways, Spectacular job as always darksoldier, we haven't talked in a while. nice to see you are still modding!
also a red ghost would be cool, seeing as how there is a blue ghost. Edited by MEGASEAN2812 on Feb 17, 2015 at 03:51 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 17, 2015 06:22 PM
Msg. 19 of 34
Quote: --- Original message by: SGT Arroyo Does this work on h2 and teh lags elite animations? When you say h2, you mean h2 ghost animations ? Probably not. It also works with Teh lag's elites animations. Quote: --- Original message by: MEGASEAN2812
@Arroyo i don't know how he would know if these work on animations that aren't publicly released :l you would have to test yourself.
Anyways, Spectacular job as always darksoldier, we haven't talked in a while. nice to see you are still modding!
also a red ghost would be cool, seeing as how there is a blue ghost. Edited by MEGASEAN2812 on Feb 17, 2015 at 03:51 PM Thank you Sean, and yes, since a long time we didn't talk together !
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Feb 17, 2015 07:14 PM
Msg. 20 of 34
Quote: --- Original message by: darksoldierQuote: --- Original message by: SGT Arroyo Does this work on h2 and teh lags elite animations? When you say h2, you mean h2 ghost animations ? Probably not. It also works with Teh lag's elites animations. Quote: --- Original message by: MEGASEAN2812
@Arroyo i don't know how he would know if these work on animations that aren't publicly released :l you would have to test yourself.
Anyways, Spectacular job as always darksoldier, we haven't talked in a while. nice to see you are still modding!
also a red ghost would be cool, seeing as how there is a blue ghost. Edited by MEGASEAN2812 on Feb 17, 2015 at 03:51 PM Thank you Sean, and yes, since a long time we didn't talk together ! correction h2/3 elite anims work on everything in h1 even dropships :) no srsly https://www.youtube.com/watch?v=dsQKkILB4JM&feature=youtu.be low quality video 10/10 Edited by SGT Arroyo on Feb 17, 2015 at 07:15 PM
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 17, 2015 11:03 PM
Msg. 21 of 34
>ricer paint jobs >ricer led lights >sounds like a lawnmower >mallcrawler lift >tryhard red stickers >dude driving gangster lean so far he cant even see over the hood >not to mention he looks like an alien and probably doesn't have insurance 0/10 would not drive
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 18, 2015 11:01 AM
Msg. 22 of 34
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Feb 18, 2015 12:03 PM
Msg. 23 of 34
lookin' good
digging those h4-esque green covenant circuits. are you going to change those up with each permutation? blue, red, or violet maybe?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 18, 2015 12:34 PM
Msg. 24 of 34
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Bungie LLC
Joined: Dec 29, 2013
friendly neighborhood contrarian funposter
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Posted: Feb 18, 2015 12:38 PM
Msg. 25 of 34
very nice
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 18, 2015 02:25 PM
Msg. 26 of 34
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 18, 2015 02:44 PM
Msg. 27 of 34
Damn, that looks nice. Awesome choice of colors.
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Dalek
Joined: Aug 12, 2011
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Posted: Feb 18, 2015 03:09 PM
Msg. 28 of 34
we will probably add an .xcf file with all layer used, i did it for work faster but it will probably be useful for people who want to create their own permutation. ask if you are intetrested for a similar tool for the ghost. Edited by Dalek on Feb 18, 2015 at 03:10 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 20, 2015 10:56 AM
Msg. 29 of 34
Quote: --- Original message by: Dalekwe will probably add an .xcf file with all layer used, i did it for work faster but it will probably be useful for people who want to create their own permutation. http://img15.hostingpics.net/pics/203255Capturedcran20150218210814.png ask if you are intetrested for a similar tool for the ghost. Edited by Dalek on Feb 18, 2015 at 03:10 PM Totally great idea. It would really help to reverse engineer your work.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Feb 22, 2015 02:02 PM
Msg. 30 of 34
Quote: --- Original message by: fossy Can we hijack the gost? Oh wait u cant. Welcome to Halo 1
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 22, 2015 03:10 PM
Msg. 31 of 34
Quote: --- Original message by: fossy Can we hijack the gost? Oh wait u cant. yes you can... oh wait u cant, YET :D
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 23, 2015 06:13 PM
Msg. 32 of 34
darksoldier you have 1 corrupted tag..ghost gun.weapon it would seen that the tags that go with it work but not this file ghost gun.weapon.
2nd can you fix the collision model.so lets say I would run a biped over it will not hit it can you fix this?
3rd how do you get it to fire 2 projectiles ? Edited by DOOM899 on Feb 23, 2015 at 06:17 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 23, 2015 06:44 PM
Msg. 33 of 34
Corrupted tag ? Did you try to download it again ?
The collision-model is already fixed, nothing I can do here sorry :(
To fire with the two projectiles, clic left (left projectile), clic right (right projectile).
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Feb 23, 2015 08:15 PM
Msg. 34 of 34
Quote: --- Original message by: darksoldier Corrupted tag ? Did you try to download it again ?
The collision-model is already fixed, nothing I can do here sorry :(
To fire with the two projectiles, clic left (left projectile), clic right (right projectile). 1 corrupted tag..ghost gun.weapon I had to make a new one. but if some one is new to halo ce modding that could be bad. can you make a new collision-model ?. just asking if not it's ok and nice work on it now that I have looked at it. how can I pm you ? I have some ideas you may like seeing how your doing halo 3 Edited by DOOM899 on Feb 23, 2015 at 08:21 PM
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