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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Curropted campaign recored animations

Author Topic: Curropted campaign recored animations (4 messages, Page 1 of 1)
Moderators: Dennis

ericwind
Joined: Nov 17, 2014

good try, but try gooder.


Posted: Feb 3, 2015 07:57 PM    Msg. 1 of 4       
So I've been modifying my halo CE campaign and I reached A30 (Halo) and the pelicans and drop ships are not moving correctly. They go up to high, they tend to get stuck in objects, they drop their troops in incorrect spots or I just won't see them at all. I don't know if its that the .physics are curropt or just the recorded animations it self. How do other campaign modders surpass this? I used the default physics and I use these "clean" .scenario tags for modding it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 7, 2015 07:51 AM    Msg. 2 of 4       
Which "clean" scenario tags did you use?

There have been multiple attempts to fix - re-fix - re-fix-fix vanilla campaign bugs.


ericwind
Joined: Nov 17, 2014

good try, but try gooder.


Posted: Feb 8, 2015 05:43 PM    Msg. 3 of 4       
I used these .scenario tags:
http://hce.halomaps.org/index.cfm?fid=2621

Im going to test those .scenario tags and that you sent me Mootjuh and see if they work.

EDIT: The .scenario tags have corrupted scripts. "hs syntax data too large" I can't open them in guerilla or sapien.
Edited by ericwind on Feb 12, 2015 at 07:07 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 12, 2015 11:19 AM    Msg. 4 of 4       
Quote: --- Original message by: sparky
I'll be sure to post a legitimate official campaign tag set once I check some more values in my file interpretive code for Zeus.


Can with have a screencap of zwoos?

 

 
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