
Spartan II
Joined: Nov 25, 2014
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Posted: Jan 25, 2015 11:16 AM
Msg. 1 of 13
I was wondering if it is possible to extract <protected> tags from maps using the HEK+, as there seems to be an unspecified error when extracting them.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 25, 2015 12:09 PM
Msg. 2 of 13
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Spartan II
Joined: Nov 25, 2014
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Posted: Jan 26, 2015 10:55 AM
Msg. 3 of 13
Thanks for the help :)
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 28, 2015 07:27 AM
Msg. 4 of 13
It's keewl.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 28, 2015 06:01 PM
Msg. 5 of 13
Quote: --- Original message by: FrostyCyphre Back in bad old days before Eternal Lightning came around (I still remember the assmad it generated on Halomaps x3). I used a hex editor to rename "<protected>" to "1protected1" because that's all the protection is, it renames all the tags to a filename that Windows will not accept (Windows doesn't like filenames with these: "<" ">"). I had to extract the tags one by one. It was so painful and yet, I somehow managed to everything out of the map in the shortest time possible with that method. This so much. The best was when someone first got around the protection, and it was slowly leaking around, and the mad was growing exponentially.
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Darkzealotx
Joined: Jun 15, 2014
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Posted: Jan 28, 2015 06:06 PM
Msg. 6 of 13
And soon DZMT Unprotector 3.0
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 29, 2015 10:50 PM
Msg. 7 of 13
Quote: --- Original message by: DarkzealotxAnd soon DZMT Unprotector 3.0 I can't wait. it works so *CMT RIPS* effectively.
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Feb 15, 2015 12:00 AM
Msg. 8 of 13
Edited by SciFi on Mar 28, 2015 at 05:01 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 15, 2015 09:24 AM
Msg. 9 of 13
Quote: --- Original message by: SciFi sorry if this is a dumb question, I just don't know anythings about tags. What is all in a tag? Does it have maps, models, sound and animations? Tag defines many properties. I.E A tag can be many different things depending on what type it is: I.E A sound tag would be a tag which holds sound data, or a Powerup.tag would be a file which holds modifiable data information which prolongs the effectiveness of a player. A tag also does not have maps, it's simply a file with a lot of different cousins used to make a map.
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Feb 15, 2015 02:10 PM
Msg. 10 of 13
Edited by SciFi on Mar 28, 2015 at 05:03 AM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 15, 2015 04:23 PM
Msg. 11 of 13
Quote: --- Original message by: SciFi
Hey SS Flanker, Is it possible to extract an animation from a tag of masterchief? Why I ask is I want to import masterchief (with model, bones an animations) into UDK from 3dsmax. I am not opposed to learning how to rig it from scratch. I have looked at some youtube videos on how to do this, it seems to be way too many steps to take. And if someone has already done this, why not use it. Its just that it takes me a while to learn new things. I am looking for a few shortcuts alone way until I understand it. Edited by SciFi on Feb 15, 2015 at 02:13 PM http://youtu.be/5M7mUB_fZZ8The 1st minute and a half should help. Edited by Maniac1000 on Feb 15, 2015 at 04:25 PM
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Feb 16, 2015 02:30 PM
Msg. 12 of 13
Edited by SciFi on Mar 28, 2015 at 05:04 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 20, 2015 11:05 AM
Msg. 13 of 13
Quote: --- Original message by: SciFi
Does HEK+ create tags from the halo game content? Edited by SciFi on Feb 17, 2015 at 09:30 PM Explain?
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