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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Request] Cyborg Hands Blast Fire FP weapon - Bioshock-seque

Author Topic: [Request] Cyborg Hands Blast Fire FP weapon - Bioshock-seque (4 messages, Page 1 of 1)
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darknesssamurai
Joined: Jul 26, 2010

It started with a Mew card and now I have all this


Posted: Jan 24, 2015 07:15 PM    Msg. 1 of 4       
Hi everyone, DKS here.

I have a request for anyone with skills for the challenge. Help appreciated
A weapon that's simlar to the plasmid blast hand from Bioshock. Imagine Ki Blast lasts in first person, with human or cyborg hands.

I'm looking for a right and left trigger style, after rt fires, the lft-hand fires.
And overheat/charging animation version would be great too. With a hand in ready-to-fire position as idle fp.

Below are a few screenshots. I'm searching for functionality, art is totally secondary---a human hand would be simple enough. Anyone interested? My aim is to create a few DBZ-inspired hand weapons, charges and rapidfire.









Edited by darknesssamurai on Jan 24, 2015 at 10:05 PM
Edited by darknesssamurai on Jan 24, 2015 at 10:16 PM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jan 24, 2015 08:18 PM    Msg. 2 of 4       
Yoda made a wrist mounted device that is meant to push. That's all I know about.
http://hce.halomaps.org/index.cfm?fid=6141
Edited by Spiral on Jan 24, 2015 at 08:18 PM


darknesssamurai
Joined: Jul 26, 2010

It started with a Mew card and now I have all this


Posted: Jan 24, 2015 10:14 PM    Msg. 3 of 4       
Thanks Spiral, I've played it. That's in the ball park, definitely. It's more robotic than human though, especially the cool bionic arm.

Startup animation lasts a long 2 seconds and I'de removed the mechanical animation to make it more organic. It's in the right direction though. Anyone see other examples or what to take it up from scratch?

Here's what that looks like:



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 25, 2015 06:19 AM    Msg. 4 of 4       
Quote: --- Original message by: darknesssamurai
Thanks Spiral, I've played it. That's in the ball park, definitely. It's more robotic than human though, especially the cool bionic arm.

Startup animation lasts a long 2 seconds and I'de removed the mechanical animation to make it more organic. It's in the right direction though. Anyone see other examples or what to take it up from scratch?

Here's what that looks like:

https://photos-5.dropbox.com/t/2/AACKAhRmbrP_S4mYYnvfxZWxvKF4zsW1gy04UKbQnkC24g/12/141101736/png/1024x768/3/1422162000/0/2/Wristcannon.png/CKiVpEMgASACIAMoASgC/Z-5PLwJmCWRkFyafWdVNK5Yz9Zcw2dWd0aHqC_mzqwE


If you want to modify it ask Yoda for the max files.

 

 
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