
Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 16, 2015 04:53 PM
Msg. 1 of 15
well i'm working on Unsc Bsp and i'm out of ideas... can you post here some art concepts, i would appreciate that.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 16, 2015 06:14 PM
Msg. 2 of 15
I think you should use google and other halo games to your advantage.
Google concept art. Don't be afraid to look at other sources for ideas, it doesnt just have to be halo.
Play Pillar of autumn, that's a guaranteed human mission from Halo Combat Evolved. Look at the custom content the community has made that's human.
Those are some of the things I do when I need ideas. Focus on the details around you, and wonder how they construct those details.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jan 17, 2015 07:33 AM
Msg. 3 of 15
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 17, 2015 04:48 PM
Msg. 4 of 15
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 17, 2015 05:42 PM
Msg. 5 of 15
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 18, 2015 03:36 PM
Msg. 6 of 15
Check out no_remorse, love that palette.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 18, 2015 04:31 PM
Msg. 7 of 15
twas a dry/drab map quite honestly. on the bright side it wasn't unwrapped terribly *cough*unlikeopsy*cough*
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 18, 2015 04:38 PM
Msg. 8 of 15
Quote: --- Original message by: stunt_man Check out no_remorse, love that palette. Aced the color palette for sure, some of it looks a lil bad close up (especially the storefront image textures, whyyyyy) but still probably my favorite human architecture map.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 18, 2015 10:16 PM
Msg. 9 of 15
Quote: --- Original message by: stunt_man Check out no_remorse, love that palette. h2_turf>No_remorse
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Lateksi
Joined: Jan 1, 2010
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Posted: Jan 20, 2015 09:44 AM
Msg. 10 of 15
Quote: --- Original message by: HorebQuote: --- Original message by: stunt_man Check out no_remorse, love that palette. h2_turf>No_remorse Ha, no way. No Remorse is a damn good map. By mappers long forgotten. :(
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 20, 2015 04:15 PM
Msg. 11 of 15
Quote: --- Original message by: LateksiQuote: --- Original message by: HorebQuote: --- Original message by: stunt_man Check out no_remorse, love that palette. h2_turf>No_remorse Ha, no way. No Remorse is a damn good map. By mappers long forgotten. :( h2_turf>No_remorse
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jan 20, 2015 08:45 PM
Msg. 12 of 15
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 21, 2015 06:34 PM
Msg. 13 of 15
Quote: --- Original message by: Horeb h2_turf>No_remorse h2_turf is gray and dull with no notable landmarks, no_remorse has a well-designed palette and memorable setting.
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 21, 2015 06:53 PM
Msg. 14 of 15
Quote: --- Original message by: sparky
Alternative human architecture should be underground bunkers. Most of the forerunner architecture is underground or submersible, but made out of metal. Human architecture should be made out of stone, as in, carved and excavated stone lined with metal and glass for windows.
For example, imagine how an underground city would be built in a natural disaster area like the central mid-west USA or somewhere else where you might get hurricanes, earthquakes, tornadoes and floods. For human extraterrestrial architecture, imagine natural disasters include meteors; the humans would rely upon technology and atmosphere for protection against meteors, and would rely upon stone, metal and glass for stationary bases. They would also utilize smaller objects in orbit around planets (like space stations) but these would be made out of rock, metal and glass also.
By contrast, Forerunner architecture is mobile in space.
What is Covenant architecture like? We have not seen that yet, so that's open for creative declaration.
EDIT: By "glass", I mean transparent materials that are not as brittle as glass. Consider that humans would utilize an exploration of various materials, whereas Forerunner would not, and Covenant would only consider different materials for their potential to be weaponized unless the materials were native to their own planets, in which case they would try to weaponize it anyway or basically just ignore it.
For example, humans would fabricate synthetic gels for mitigation of impact, whereas Covenant would just try to destroy the impacting object, and Forerunner would move out of the way of the impacting object. Edited by sparky on Jan 20, 2015 at 06:41 PM
The trend of human technology is towards Covenant, because "we" are being confronted by them. The psychology is that the Covenant-Human war is making the humans think that they must match the apparent strength of force that is being shown them by the Covenant weapon technology. However, superior still is the Forerunner technology which is designed to apprehend, contain, and avoid, rather than destroy. Halo in fact is not a weapon, like the humans see it, nor is it an object to be revered, as the Covenant see it. Rather, it is a tool for the apprehension, containment and avoidance of what is essentially evil (the Flood). So the Forerunner weaponry should not be considered to exist -- rather, they only design tools. It is the result of an understanding that weapons are not necessary. This is a lesson that Humans in this saga and in reality need to learn and develop technology by. If in fact the humans in this saga learn this, then they can understand the intent of the Forerunner and the purpose of Halo and other Forerunner technology.
The Forerunner have arrogance and folly, though, because they have decided to "play God" with their technology, and are careless as a result. The humans in fact have a greater potential than the Forerunner because of that. The end result of the Covenant is death, because they will destroy themselves by their own hands. So the future of the Halo universe is human utilizing technology that is down the path of apprehension, containment and avoidance, but not with such an arrogance and horror as the Forerunner technology --- in other words, the humans would not develop a Halo system in their future technology, as long as they learn from the mistakes of the Covenant and Forerunner. Edited by sparky on Jan 20, 2015 at 06:54 PM very usefull
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 28, 2016 10:17 PM
Msg. 15 of 15
Quote: --- Original message by: R93_Sniper twas a dry/drab map quite honestly. on the bright side it wasn't unwrapped terribly *cough*unlikeopsy*cough* Got you there :P
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