
Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 15, 2015 03:53 PM
Msg. 1 of 16
I'm sure most of you remember this post in the Vehicles WIP thread, right? With these ships: Quote: Battleship Class Vessel: Frigate Class Vessel: Cruiser Class Vessel: Prowler Stealth Class Vessel: Programmed the battleship to circle around an environment, while I attached a vehicle turret to the top of it to act like air support: Well, I've been thinking lately and I decided I'm going to release them. They've been constructed for my purpose, and they will be used in the project I intend for them. I've never released tags before, so I thought it would be an interesting experiment to see what the community is going to do with them. I would appreciate if proper credits were given to me for the models, as they were a giant learning curve for me to advance my skills. I would also appreciate to see what you guys do with these tags. Maybe we'll see one or two over bigass, altis?WHAT THIS PACKAGE CONTAINS:-Battleship Scenery & Vehicle tags (you can import the vehicle into 3ds max and use it for animations.) -Cruiser Scenery tags -Frigate Scenery tags -Prowler scenery tags -Turrets used on battleship (the gbxmodel will tell you the correct seats / markers to attach the turret to. The "Objects_attach" command worked best for me.) Some of the shaders are set up with Open sauce, so these tags will only work with Opensauce. However, it is very simple to create new shaders compatible with stock halo. Simply open guerilla, click File>New>shader_model. Set it up to how you like it and plug in the bitmaps accordingly. NOTE: THESE TAGS WILL NOT WORK UNTIL YOU SET UP THE DECALS. These tags are missing the name decals. I did not want to release the names, so I provided a "UNSC" decal bitmap, and I will provide a Photoshop document (psd & tif)) where you can customize and make your own decal that will properly fit the dimensions on each ship. HOW TO SET UP YOUR OWN DECAL:1) Open the photoshop document in Photoshop. (I created it in PS6, unsure if it can open in any previous versions. I included a .TIF file as well) 2) Use the text tool to change your decal. 3)Select the black background layer, and the text layer. 4) Click the "Channels" tab. You should see Five different channels: RGB Red Green Blue Alpha 5) Delete the alpha channel. 6) Right click the Blue channel, and click duplicate. Name it "Alpha". Now the alpha channel should work with your text. You need to apply an alpha to both the text and the background because I have worked out the values in which the text can have a unique fading out look to it, similar to reach's Savannah. 7) Go back to the channels tab, right click the bottom layer, and then "Flatten image". You're ready to save it as a .TIF, compile it with tool. 8) Open the decal in guerilla, change the format to "compressed with explicit alpha". 9) recompile, resource your "name.shader_model" to the correct bitmap file, and voilla, you're ready to go. DOWNLOAD: https://dl.dropboxusercontent.com/u/24229476/Ships%20Release.zip I think that should be everything. Please post a reply ASAP if anything is missing, and I will update the archive as quickly as possible. Thank you for downloading and crediting properly. -Nickster5000 Edited by Nickster5000 on Jan 15, 2015 at 03:56 PMEdited by Nickster5000 on Jan 15, 2015 at 04:04 PMEdited by Nickster5000 on Jan 15, 2015 at 04:04 PMEdited by Nickster5000 on Jan 15, 2015 at 04:05 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 15, 2015 03:59 PM
Msg. 2 of 16
Glorious. I hope a good space battle map turns up as a result of this.
Edit: The link gives a 404 error. Edited by Echo77 on Jan 15, 2015 at 04:00 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 15, 2015 04:01 PM
Msg. 3 of 16
Quote: --- Original message by: Nickster5000 Maybe we'll see one or two over bigass, altis? Maybe.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 15, 2015 04:05 PM
Msg. 4 of 16
Quote: --- Original message by: Echo77
Glorious. I hope a good space battle map turns up as a result of this.
Edit: The link gives a 404 error. Edited by Echo77 on Jan 15, 2015 at 04:00 PM The hyperlink button isnt working for me. Just copy and paste the url into the search bar. Sorry :/
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jan 15, 2015 04:26 PM
Msg. 5 of 16
I just want to know why tf the battleship is smaller than the cruiser
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 15, 2015 05:03 PM
Msg. 6 of 16
Quote: --- Original message by: BKTiel I just want to know why tf the battleship is smaller than the cruiser Didn't notice that. "Destroyer" might have been a more apt designation for the battleship, in that case.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 15, 2015 05:38 PM
Msg. 7 of 16
The battleship is actually the same size as the frigate. I didn't think it needed to be bigger than the cruiser. I look at the battleship as a heavier class of a frigate.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 15, 2015 05:46 PM
Msg. 8 of 16
Quote: --- Original message by: Nickster5000 a heavier class of a frigate. That's what Destroyers are, essentially. But eh, "a rose by any other name," and all that.
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Jan 15, 2015 10:17 PM
Msg. 9 of 16
Quote: --- Original message by: Echo77Quote: --- Original message by: Nickster5000 a heavier class of a frigate. That's what Destroyers are, essentially. But eh, "a rose by any other name," and all that. the one time I'm fully in agreement with you, you back down see this is why we can't have nice things kids
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 15, 2015 10:19 PM
Msg. 10 of 16
Did everything work OK for everyone?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 15, 2015 10:26 PM
Msg. 11 of 16
Quote: --- Original message by: BKTielQuote: --- Original message by: Echo77Quote: --- Original message by: Nickster5000 a heavier class of a frigate. That's what Destroyers are, essentially. But eh, "a rose by any other name," and all that. the one time I'm fully in agreement with you, you back down I don't follow.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jan 15, 2015 11:46 PM
Msg. 12 of 16
Quote: --- Original message by: Nickster5000 The battleship is actually the same size as the frigate. I didn't think it needed to be bigger than the cruiser. I look at the battleship as a heavier class of a frigate. I think I recall a Destroyer being exactly that in "The Fall of Reach" novel. Only 6 meters longer (3 meters of additional plating on each side) but twice as massive, two MAC's too.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jan 16, 2015 02:25 PM
Msg. 13 of 16
can we use them in our bsp's for other maps?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 16, 2015 02:37 PM
Msg. 14 of 16
It seems that bitmap dlc_wafer_girder_b_diff is missing.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jan 16, 2015 03:00 PM
Msg. 15 of 16
I'll check it out and update the archive.
And yes. You can use them however you want, all I ask for is proper credits.
Edit: archive has been updated. Edited by Nickster5000 on Jan 16, 2015 at 06:49 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jan 17, 2015 07:03 AM
Msg. 16 of 16
Quote: --- Original message by: Nickster5000
I'll check it out and update the archive.
And yes. You can use them however you want, all I ask for is proper credits.
Edit: archive has been updated. Edited by Nickster5000 on Jan 16, 2015 at 06:49 PM this look good as #### so good work
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